===V.2.4 Remastered===
From what I played, it isn't a bad game, but it definitely isn't great so far IMO.
==Gameplay==
-1 Star
Basically just an inferior version of "Wolf of Shadow." Its an RPGM game w/ real time combat with one basic attack, one spell, a dodge, and a stamina meter. Aside from the fact "Wolf of Shadow" had more time to develop and flesh out gameplay and combat (if we're excluding time dev spent on the previous turn-based version), this game in its current state is inferior regardless through -one thing at the moment- in the game, that being hits Hits Missing.
Considering how RPGM in real time is beyond janky with even "Wolf of Shadow" moving to unity, I don't understand why the dev decided to stick RNG to attacking in a real time game, it's just bad design that makes the game artificially harder than it has to, even on normal difficulty. Might be something to do with how the dev decided to code the game but its still a massive pain in the ass that should be dealt with soon.
Other than that New spells were added to the game which require some souls and a crystal to acquire, though it should be noted that its a linear progression tree with 1 path so you can't chooose which spell you want to unlock at a given time. I only unlocked the healing spell at first, but I decided to just call it quits since the game crashed when I tried to enter the hob-goblin's lair.
I should also add that there's been some QoL improvements to the game with some sparkly items you can pick up and there's finally a way to farm ingredients for potions in the basement, which I completely forgot about until now since ingredients were hard to spot with the only way to farm them effeciently being certain areas, which turned into a slog since exploration is so slow since you're permanently set at at walking speed since sprint is now for dash.
==Presentation==
1 Star
While the story is barebones and non-existent with some bugs here and there (hob-goblin cave crash, buffer array bug serving tables, likely more), I do appreciate the custom sprites, helps kinda seperate it from other RPGM games with the uniform aesthetic and I like the 3d models in the game, though I think the shader for the renders could be better.
==H-Factor==
C+ Rating (Room for improvement)
I don't typically like 3dcg, and while I do think the models are fine, I prefer having 3d animations over renders. Its not a knock against the game, but I do think the renders can be improved, like adding ripples for the butt during sex and maybe a bit more movement with the breasts too to generally have a better sense of motion and/or weight to the sex scenes' renders since a mostly static model with a blur effect can only do. Not sure what software the dev uses for the models and renders but I hope there would be something that could help.
Additionally, preggo content was added in the last patch or so but its mostly relegated to endings which is a bit disappointing.
[F = *disqusted look* "Euugh" || C = "Eh, good enough" || S = "Whoa! Where did my pants go?!" ]
==Suggestions and Improvements==
Get rid accuracy. I do not want RNG to dictate whether or not I hit something unless it was explicitly explained that I am basically gambling. This has been a large issue with the game for a long time IIRC, and there isn't a solid argument I can think of when its removal will immediately make the whole game far more better.
Also, make players move a bit faster too (~sprint speed) since the maps are pretty large and exploration feels like a slog unless players spam dodge, and slow down projectiles a tad bit too while giving some telegraphing where they are thrown to make dodging a more controlled.
And I am not particularly picky about it, but I would prefer having to the FMC being pregnant for a certain time period with some unique scenes with enemies or maybe some sort of mechanic (maybe a magic buff w/ halved mana consumption while having melee do less damage) instead of just flashing to an instant birth scene or have them relegated to endings
-Maybe display the hitboxes too like wolf of shadow did, and maybe increase stamina too or add some way to upgrade it so you don't take 2 swings and need a break.-
==Conclusion==
This game has some decent looking scenes, but the combat is flawed and could be improved to where you aren't always trying to avoid combat along with some bug fixes
==TLDR==
If you don't have a preference over 2d or 3d, I recommend you play Wolf of Shadow over this, but if you like 3d more and don't mind something ~sub-par to okay so long as the H is good, I'd recommend this, though unfortunately, new preg content is relegated to ~endings mostly.