Which stress relief portion do you mean (It's a bit late so my brain may not be working right now and I'm not sure what you mean).
As for the convention change. I didn't know about the condensed version until several versions after I started. I've mentioned it before, I am not a great coder.
I wasn't meaning it to knock on your skills. XD I was just suggesting how you could change it (fairly) easily if you wanted to. It's not hurting anything they way it is, and unless you get like 100's of thousands of more lines of code the extra size it adds to an uncompressed file is minuscule by todays standards.
on prism's bars, the only thing that i found that reduces the stress bar for 100% sure is the handcuff option. the other two don't do squat to her stress. Now, it **COULD** just be the display bar, since i didn't take the time to hunt down the variable in running code i don't know what it was actually doing. but since using handcuffs caused the stress bar to decrease, i assume it's an issue with the other two actions (rope and sense dep)
Just want to say that although a bit grindy, I really like this game. Pervy stuff aside, the plot is really catching and I'm finding myself reading everything, something I almost never do for full text games. The Prism stuff is phenomenal. Great work!!
Park area is, I think, only the internal codename. So it should be "in the Park District" or "near the Park".
Onto my more general thoughts on the update.
It's pretty neat that the movie date brought the favcolour choice back. Overall, I quite like all the new scenes of interacting with Crystal. I want to highlight the Sensory deprivation scene. It is a part of the fetish I see entirely too rarely. So, congrats on it and I hope you indulge in it more in future updates.
The Photona interruption has a few interesting titbits. Photona immediately having some weird attraction to us was unexpected. Not quite sure where this is going. Sure, I could make a few guesses but I have little to back them up. Time will tell where this goes.
Actually more interesting to me is the fact is that Centuria doesn't have shields at all and seems to be relying on her willpower for defense. Seems pretty ballsy. Oh and of course it means that her behaviour is genuine.
Another thing I found interesting is Prism's uniform update. Her lvl3 uniform covers more but is in fact tighter. Looking forward to how this evolves.
Her civilian clothes on the other hand are starting to lean a bit too much into the rainbow motive for me. Though that is ofc subjective. But then again, one of the positives of a text game is being able to imagine her however I want.
The last big thing we got in this update is the rest of her mindscape.
Upon initial exploration it seems to fit her decently well.
I must say however that I find the layout a bit more confusing than Blaire&Kiara's.
The newest revelation regarding SS strengthen my belief that the mind manipulation seems to be a group of people with bad ambitions. While shady before it is one thing to make Prism more PR friendly. Outright manipulating her with "Don't investigate this list of people, they are upstanding members of society" hints at darker intentions.
The fact that there were already commands dealing with her relationship with the player also speaks for rather significant levels of oversight and micromanagement on the part of the SS group.
Hello! I'm playing 2.2 on an imported save from 2.0a, and I'm getting an error when i try to talk to Vivian:
Code:
Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.npc.vivi is undefined.
Though I've found that I can solve this by Saving, Restart a new game, then loading the saved game.
Hello! I'm playing 2.2 on an imported save from 2.0a, and I'm getting an error when i try to talk to Vivian:
Code:
Apologies! An error has occurred. You may be able to continue, but some parts may not work properly.
Error: <<if>>: bad conditional expression in <<if>> clause: State.variables.npc.vivi is undefined.
Though I've found that I can solve this by Saving, Restart a new game, then loading the saved game.
Also, another bug that i've had since 2.0a was that when I want to talk to Crystal about BDSM->Ropes, it always triggers the Sensory Deprivation conversation, and I can't seem to even have the rope conversation with her.
Also, another bug that i've had since 2.0a was that when I want to talk to Crystal about BDSM->Ropes, it always triggers the Sensory Deprivation conversation, and I can't seem to even have the rope conversation with her.
I am not having this problem when starting a fresh game. it may be related to the save you loaded, or i may have accidently fixed it when i was poking around in the html. (I almost certainly didn't accidently fix something of that nature, however i can't discount it 100%)
I am going to starting a new playthrough from an unedited html file and logging all the changes i do so i can help myscra with fixing the prism loop issues i mentioned. (assuming my help is wanted)
Well, the error message pretty much says it all; $npc.vivi is not defined in that save. You can fix that using your browser's console:
SugarCube.State.variables.npc.vivi = 0;
I'm assuming 0 is the default, which might not be correct. If you want you can check the game in Twine by importing it there and see what the variable is initiated at.
Also, another bug that i've had since 2.0a was that when I want to talk to Crystal about BDSM->Ropes, it always triggers the Sensory Deprivation conversation, and I can't seem to even have the rope conversation with her.
I am not having this problem when starting a fresh game. it may be related to the save you loaded, or i may have accidently fixed it when i was poking around in the html. (I almost certainly didn't accidently fix something of that nature, however i can't discount it 100%)
I am going to starting a new playthrough from an unedited html file and logging all the changes i do so i can help myscra with fixing the prism loop issues i mentioned. (assuming my help is wanted)
You know what, I'm a big dummy. I think this got fixed in in the 2.2a update. I was playing on the 2.2 (not a) version i downloaded a few days ago, so that's no longer a problem after i got the "a" version
So I had a question regarding Blaire's path choice, if you use the episodic sequencer, you can see that there are some scenes for Blaire and Kiara on Blaire's dedicated path. Does this mean I can get Blaire to do threesomes and such on the dedicated path? The hint when choosing Blaire's path seems to indicate that this isn't the case so now I'm somewhat confused.
Some with Kiara, I've not seen any others, yet. Though there is a scene by the pool where Kiara and Blaire go to have some fun without you to piss you off. This is on the relationship path, I'd guess this scene is on all paths but on this one well.... I have some issues with it as I don't like Kiara so I find it either ntr or verging on it.
So I had a question regarding Blaire's path choice, if you use the episodic sequencer, you can see that there are some scenes for Blaire and Kiara on Blaire's dedicated path. Does this mean I can get Blaire to do threesomes and such on the dedicated path? The hint when choosing Blaire's path seems to indicate that this isn't the case so now I'm somewhat confused.