to be fair, 2077 and fallout 76 also launched as full price, AAA 'finished' games.I agree and also disagree. I think Cyberpunk and fallout are really bad examples, since the launches were so horrible, but I also think there is nothing wrong with going back and fixing minor issues or changing some things after having finished an act of the game
that's not really the case here. it's all about context.
focusing so much on just polishing what's here is massively slowing down new content, which is how you get and maintain interest for a project like this.
and sure, 'finishing an act' and doing a clean up release wouldn't be a terrible idea, but, he also hasn't really bothered finishing an act due to all the polishing.
it's not like the game needs to take two years and have a perfect act 1 with like, 10 scenes.
and no one says, don't work on some past stuff to get it right, merely, don't focus on it almost EXCLUSIVELY and massively slow down any actual progression the game has.
i mean, the patch notes talk about what, maybe 2 new scenes, and then a dozen pictures for people we don't give the slightest of fucks about, some don't even have names, and a revision of a dozen scenes. it seems like most updates are like, 'here's two cg that aren't worth flogging the log too, and 2 dozen other changes'.
maybe make that like, once every 5 updates or something, instead.
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