Hi guys,
I'm just wondering, can I add rooms with doors into my scene? There are lots of room assets and I want to combine them. Like, I want to make a house with x living room asset and there will be a door leading to y bathroom asset, and so on.
Yes, you can do this. Combining assets from different packages is sometimes referred to as "kitbashing."
The first thing you need to consider, however, is that there's usually no reason to have all the different rooms loaded simultaneously. A scene in the living room isn't going to show anything of the upstairs bedroom, so there's no reason to put them together in the same Daz file - all you're doing is taking up RAM and VRAM without showing anything extra.
But if you have a situation where you have to show one room, and open door, and a glimpse into another, then yes, you can load two different room scenes, and drag them into the relationship that you need with one another. Sometimes this means you have to hide a wall on one of the halves or something like that, but it can be made to work.
And some little questions
1- How can I add weather or city pics to windows?
Several different methods. One is that you can render a scene of what should be outside the window, then create a primitive plane just outside the window and put the scene you rendered on it as a texture. (Think of building a billboard just outside the window.)
Another is to use an HDRI. There are lots of these that show scenery, etc. Any views outside the window would then "see" whatever is in the HDRI. (Basically, the HDRI creates a distant background, so any ray that exits the window will end up on the HDRI.)
2- How can I activate the mirrors in the scene? They look grey when I render the scene.
Thank you.
You need to apply an appropriate shader to the surface of the mirror to make it reflective. One common problem is that many of the interior sets you'll find floating around were designed with the 3Delight renderer in mind, and don't convert perfectly to iRay.
There are "mirror shaders" available, but there's a built-in one that works pretty well.
Assuming you're using iRay, if you go (in the Content pane) to:
Shader Presets >> Iray >>Daz Uber
you'll find a collection of shader presets. The "Metal - Nickel" or "Metal - Silver" presets work well as a mirror. If you apply this to the surface that should be a mirror, that will get you started. Specifically:
1) Click on the mirror
2) Under the "Surfaces" tab, locate the portion of the mirror that is supposed to be reflective (as opposed to the frame around it, for example) and click on it.
3) Double click on the "Metal - Nickel" shader under Shader Presets >> Iray >>Daz Uber
You'll see something reflective, but not perfectly so. Then:
4) Find the "Glossy Roughness" setting, and change it to 0.0
5) Find the "Glossy Reflectivity" setting, and change it to 1.0
Voila - a mirror!
Just as a 'frinstance, here is:
1) The "Brooke" character
2) Standing on a primitive plane that's had the Nickel renderer applied with the two setting changes mentioned
3) With a "woods" HDRI in the background, giving you an idea as to what might be "outside the window"
Be aware that as soon as you put a mirror into your scene, it will increase the amount of time your scene will take to render, since there are additional "bounces" that Daz has to calculate.
Hope that helps!