4.00 star(s) 3 Votes

madman32

Newbie
Sep 24, 2017
18
16
It's a fun start, the character art is beautiful. Dancing friend seems very sweet, practicing with her was interesting (though you don't recover health after combat unless you skip a day of practice, which seems like an oversight). I'd say the mansion's maps are a little too heavy with fast pursuing (and respawning) enemies, especially since there's no way to heal between battles. And with some rng on their side, one random mob of three can gang up on a character and kill them right away. Making it impossible to win. Running's not guaranteed (or even likely) to work against the mobs, either. And leveling's very slow. So the mobs are just a real pain to deal with in general. To balance that...I'd suggest not having mobs in the first place. Because they don't add anything fun to begin with. But if they must be there, try to make sure they can at least be dispatched more reliably. And that there's some way to heal outside of combat, especially before something like a boss.
 

Suminohana

Member
Aug 27, 2023
209
152
this game is absolutely retarded. enemies respawn each time you visit a room, but your party members don't revive, nor is there a way to revive or heal them, and each battle is quite hard on its own. not to mention the lack of meaningful content. dogshit.
 

lucidity__

New Member
Feb 2, 2021
7
5
Really like what's here so far. I'd ignore everyone saying the game is impossible/too hard, since I'm assuming the intent is for the game to be a little challenging and it's far from impossible. I found the difficulty of the doll archer to be just perfect -- I lost once then came back at level 3 and squeaked out a victory, despite missing on one of my turns. Would really like a way to manually leave the mansion, though; exiting the front door warps you to the kitchen/dining area, same as if you went through the west door.
Also, I had a couple soft freezes due to events failing to trigger properly. For instance, talking to the doll archer right before the end of the demo, if you approach her from the right she can't move to the tile she's supposed to since the PC is standing there, so it freezes. Still, very excited, I'll hit up the subscribestar once it's no longer under review.
 

LexiTV

Active Member
Jan 24, 2018
592
949
Really like what's here so far. I'd ignore everyone saying the game is impossible/too hard, since I'm assuming the intent is for the game to be a little challenging and it's far from impossible. I found the difficulty of the doll archer to be just perfect -- I lost once then came back at level 3 and squeaked out a victory, despite missing on one of my turns. Would really like a way to manually leave the mansion, though; exiting the front door warps you to the kitchen/dining area, same as if you went through the west door.
Also, I had a couple soft freezes due to events failing to trigger properly. For instance, talking to the doll archer right before the end of the demo, if you approach her from the right she can't move to the tile she's supposed to since the PC is standing there, so it freezes. Still, very excited, I'll hit up the subscribestar once it's no longer under review.

People are exaggerating. Also maybe the dev wants you to lose to see the defeat scene.
Also, you could potentially level a bit to make the fight even easier, but one of the dumber Reviewers didn't even appreciate the two-classed leveling system.

The only thing I think is that the MC's skill is a bit too luck/risk-based to me.
 
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4.00 star(s) 3 Votes