Adult assets with game-friendly licenses?

Dorn

Newbie
Aug 18, 2017
32
48
I'm a bit interested in working on something using Unity lately. I wanted to look at using actual 3d instead of pre-rendered images. After looking though I haven't found any places really catering to legal assets for use with a game engine like Unity or Unreal Engine. Renderosity has an extended license but I didn't see many people offering it. I can't figure out if Renderotica has even considered the topic yet.

Has anyone else looked into this?
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
993
Definetly looked into it, and there is no realy easy, ready made solution to this problem. Well except all the awsome stuff on SmutBase, which is free, but you need to know a good amount of blender and unity mechanics to make those rigs (many are pretty advance) compatable with unity

The best I can find have been at the very least, rigged and ready nude female modes one one of those sites where you can buy 3d models. I have thought about it, but I am more for free things, or at least a lot of bang for my buck. Most other solutions, if you want more customizablity so you can make more characters or have greater control over how they look, you will probably need to learn how to use blender.

In fact, even if you found ready made 3d characters, you would still need to use blender. This is because you can use blender for animating (as well as 3d modeling, making rigs to animate with, etc.), infact some may say you must use blender since it would be nearly impossible to find ready made animations to go with the characters rig, because it can be expected that the rig is custom and not compatable with other animations made for other rigs. Myself and others I have asked in these forums agree that using blender is the most stable way of getting animations into unity. Unity can import things like .FBX models, but it is not perfect. With blender you can make animations, and export it with the .fbx model and import that into unity, but unity also supports just saving a .blend file into the game’s asset folder, and it can import it directly as a .blend, and many of us find that this is more stables (.fbx has a habit of losing animations or forgeting the rest pose thus ruining all other animations).

Getting back to the topic of just getting 3d models. At the very least if you find some, using blender is a good way of re sculpting them to your liking. Recently I have started to play with a program called MakeHuman, it is free at a tool to allow you to make characters quickly (tries to stay accurate). You can look into proxies and new targets for this program (things to download to give your program more power, such as alowing nude models for males and females with genitals for both). You can even get a series of Unity ready skeletons and the program will auto rig it for you, as well as clothes, to make it easy. Export it as .fbx, import into blender, and animate in blender and save the file in unity assets (per game) and now you have characters.

At least this is what I have been playing with or have played with.

Basically, if you are going to do anything 3d and unity related, blender is going to be at the center of all your solutions.
 

Orignaltk

Newbie
Oct 22, 2018
47
22
So if you grab something from DS and reskin it that's still a no-go in terms of game licensing?
 

Rich

Old Fart
Modder
Respected User
Donor
Game Developer
Jun 25, 2017
2,461
6,926
So if you grab something from DS and reskin it that's still a no-go in terms of game licensing?
Correct. Using just the mesh itself, regardless of the skin, would require having an Interactive License. Basically, if you take any part of a Daz product and embed it, even if you've modified it, you're subject to that requirement as a Derivative Work.
 

caLTD

Member
Game Developer
Feb 4, 2018
184
165
Make human -> Blender -> Unity is possible, plus it has genitals.
Manuel Bastioni -> Blender -> Unity is also possible however it does not have any genitals. You can transfer genitals from other *ahem certain assets and it was not an easy job (at least for me).

And this was nothing, for complete game you need facial expressions, working genitals, rigs, animations, hair, clothes, accesories, house, furniture, etc etc.

However, when you realize required work hours of the convert. Daz assets become cheap.

Problem is you do not have any income for compensation for DAZ asset cost on starting.

So, if you had decent rig. you may try to build some renpy games and make some cash then build your asset repo.
 

lancelotdulak

Active Member
Nov 7, 2018
556
549
The problem with the whole 3d/cgi world right now is it's about 6 companies all trying to cash in who could give a shit about anything else. Want to move something between daz/unity/ue/blender etc? GOOD LUCK. (all of the above should have Quality exporters to all of the others. they dont). 3d models etc are stupidly overpriced.. seriously.. go buy a rock model+mesh. ITs a fucking rock. They all dream of EA or whoever buying their shit .. (protip the megastudios build their own engines .. you think theyre going to buy your rock model?). When this changes we'll be overrun with content. I mean seriously... go to any of the big shops and type in pretty much any word. Then pick the lowest price model that doesnt suck huge.. "ooh.. theres a bush.. and its only $17. And wow an island.. generated out of a heightmap generator.. only $50!). ITs nuts
 

porcupyne13

Newbie
May 26, 2017
65
61
it's safe to err on the side that people probably don't want u using their models for porn. if u want to be totally in the clear, you'll have to research into how u create your own models...
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,902
it's safe to err on the side that people probably don't want u using their models for porn. if u want to be totally in the clear, you'll have to research into how u create your own models...
Old thread, just saying, DAZ accepts adult stuff.
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,902
Manuel Bastioni and Makehuman shit bricks thru a straw. You do not mention any of them in a serious conversation about any kind of character production.

The usable tools are Daz and Character Creator (iClone). Even Makehuman is fucking useless since it won't do anything lewd, and it also only works for Unreal which is used in less than five percent of games compared to Unity.
 

cooperdk

Engaged Member
Jul 23, 2017
3,375
4,902
I dont know about the game licenses mean. Butthis guy ( ) is make and fbx format adult animation. Ithink can use in game
There are TWO animations there. Not characters.
And being for anime characters, they are unlikely to work with any realistically looking models.
 

JakaiD

Newbie
Dec 26, 2018
43
25
Look at , especially if you are looking for an anime style. Search the VRChat tag since VRChat was made in Unity so those models will have a rig that works well in Unity. Many of these models also include genitalia or has plugins that adds it. Just contact the author of the model you are interested in to find out if use in a game (commercial or not) is allowed since not all will allow it.

... and while talking anime style, you can also look at but here you will have to modify the model and texture for the lewd bits (there are actually such available on Booth too for vroid models).