- Jan 29, 2018
- 13
- 9
Knowledge of engine aside, does an adventure game feel more immersive if built where you get 3d space to move around in and talk to X or find Y, compared to something like RenPy's screen based click and go to place or click to pick up Y. I've been working on a game I could probably build either way. I'm working in RenPy right now to see how I liked it, but in the back of my mind, I keep thinking that this should be played in a 3d space.
The renders vs models with animation have been what has kept me in RenPy (along with the Daz3D interactive licenses) but I just wanted to see what you all thought.
The renders vs models with animation have been what has kept me in RenPy (along with the Daz3D interactive licenses) but I just wanted to see what you all thought.