So, friends and family... (and to those of you who do not know me, nice to meet you)
I'm creating this thread 'cause I've only recently engaged into learning Daz Studio and Ren'py in order to make my own game - it ain't going to be anything fancy in terms of art or game mechanics, nothing exquisite, so the lessons and guides that I've been able to find, so far, are doing the job
But then, I see new games flooding the place, and tbh, that had me a little bit scared... everyday it's a new 3D graphic novel, version 0.1 or demo or intro or whatever, and it's been like that for a while
I'm aware though, that most of these games ain't gonna go any further, or much further... but why?
Mostly, I suppose, 'cause the dev is only fishing for some quick Patreon support
But without actually taking its time to build a good game, and a good release entry, it won't happen
I see games with great renders, and some fine models, but then... a 5 minutes gameplay, terrible ENG translations, awful premises, more bugs than bunnies, crappy dialogues, NPC characterization w/ little depth (or no characterization at all), characters or story arcs that make absolutely no sense
And I too find these things quite disappointing
But, back to the point... I don't wanna be one of those
I want my game to be good... actually good
I'm making a sandbox harem with some simple farm/dating simulation RPG elements
Kinda like a mix between Harvest Moon & Summertime Saga, but with 3D models
(that's... actually pretty much it)
And I was wondering, what exactly do you hope to see on a new game?
What qualities must a new game have for you to consider supporting it right away, or at least get interested enough to keep a close watch on how the dev is going to be handling it?
Anything that pops on your mind
The way his Patreon site is being handled?
How communicative the dev is?
The amount of renders the game has? The amount of sexual content it had on its early build?
A fancy GUI?
Some sort of gameplay beyond skidding dialogues until you see some boobs? (choices that do matter, options, places to go and people to meet, mini-games, etc)
Unique models? (does that even matter to you or girls have been looking all the same for so long that you just don't care anymore?)
A unique art style?
Anything... really
If you haven't skipped this yet, I would really appreciate if you could share your thoughts... no need to elaborate a full essay
Just an idea, a small suggestion, a quick opinion
Do this... or don't do that...
I'm creating this thread 'cause I've only recently engaged into learning Daz Studio and Ren'py in order to make my own game - it ain't going to be anything fancy in terms of art or game mechanics, nothing exquisite, so the lessons and guides that I've been able to find, so far, are doing the job
But then, I see new games flooding the place, and tbh, that had me a little bit scared... everyday it's a new 3D graphic novel, version 0.1 or demo or intro or whatever, and it's been like that for a while
I'm aware though, that most of these games ain't gonna go any further, or much further... but why?
Mostly, I suppose, 'cause the dev is only fishing for some quick Patreon support
But without actually taking its time to build a good game, and a good release entry, it won't happen
I see games with great renders, and some fine models, but then... a 5 minutes gameplay, terrible ENG translations, awful premises, more bugs than bunnies, crappy dialogues, NPC characterization w/ little depth (or no characterization at all), characters or story arcs that make absolutely no sense
And I too find these things quite disappointing
But, back to the point... I don't wanna be one of those
I want my game to be good... actually good
I'm making a sandbox harem with some simple farm/dating simulation RPG elements
Kinda like a mix between Harvest Moon & Summertime Saga, but with 3D models
(that's... actually pretty much it)
And I was wondering, what exactly do you hope to see on a new game?
What qualities must a new game have for you to consider supporting it right away, or at least get interested enough to keep a close watch on how the dev is going to be handling it?
Anything that pops on your mind
The way his Patreon site is being handled?
How communicative the dev is?
The amount of renders the game has? The amount of sexual content it had on its early build?
A fancy GUI?
Some sort of gameplay beyond skidding dialogues until you see some boobs? (choices that do matter, options, places to go and people to meet, mini-games, etc)
Unique models? (does that even matter to you or girls have been looking all the same for so long that you just don't care anymore?)
A unique art style?
Anything... really
If you haven't skipped this yet, I would really appreciate if you could share your thoughts... no need to elaborate a full essay
Just an idea, a small suggestion, a quick opinion
Do this... or don't do that...
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