Greetings All!
I have had a game concept floating around my mind for quite some time now.
Of late I have been thinking on it more and more and even started writing my ideas down.
So I guess the first question I need to answer is if I should even pursue this? It would probably be a solo endeavor. So I'd have to either devote massive amounts of time to learning a game engine (Godot?) as well as an animation tool (Daz3D or Blender ? Seeing that Godot's animation capabilities might leave something to be desired)
The game I am thinking about would have combat elements, optional party members, item/weapons, maybe a choice of outfits but I know that adds to the number of animations. In my mind I see it as a 3D game. Combat would be turn-based.
There was this game demo that was just amazing from a year or more ago...forgotten the name dammit. But it was a 3D demo, made by one guy. It has a blonde female protagonist, fantastic visuals of her animations and even the environment was pretty well done. A forested area in the second demo with a succubus standing on a bridge...the opponents were goblins and you could sneak up and use a lust attack to initiate sex which kills/banishes them. I think it was a Charm attack and you could Charm up to 3 goblins and then initiate sex. So there was animation for all three possible couplings.
Basically, that's like the pipe-dream for me in terms of animation quality and character design... wish I could recall the name!
But I am realistic enough to appreciate that he was/is an experienced professional. So I should lower my sights.
I still would want to focus on good, plentiful animations... there will almost certainly need to be a LOT of custom work done.
So should I (as a total novice with work commitments) try to work with something like RPGmaker? Or in light of the need for mucho animations, should Daz3D or Blender be the way? Some other tool/game engine entirely?
Thanks, hope to hear your viewpoints!
[EDIT]
The old brain kicked in, just recalled it!
Meridiana’s Magical Investigations
I have had a game concept floating around my mind for quite some time now.
Of late I have been thinking on it more and more and even started writing my ideas down.
So I guess the first question I need to answer is if I should even pursue this? It would probably be a solo endeavor. So I'd have to either devote massive amounts of time to learning a game engine (Godot?) as well as an animation tool (Daz3D or Blender ? Seeing that Godot's animation capabilities might leave something to be desired)
The game I am thinking about would have combat elements, optional party members, item/weapons, maybe a choice of outfits but I know that adds to the number of animations. In my mind I see it as a 3D game. Combat would be turn-based.
There was this game demo that was just amazing from a year or more ago...forgotten the name dammit. But it was a 3D demo, made by one guy. It has a blonde female protagonist, fantastic visuals of her animations and even the environment was pretty well done. A forested area in the second demo with a succubus standing on a bridge...the opponents were goblins and you could sneak up and use a lust attack to initiate sex which kills/banishes them. I think it was a Charm attack and you could Charm up to 3 goblins and then initiate sex. So there was animation for all three possible couplings.
Basically, that's like the pipe-dream for me in terms of animation quality and character design... wish I could recall the name!
But I am realistic enough to appreciate that he was/is an experienced professional. So I should lower my sights.
I still would want to focus on good, plentiful animations... there will almost certainly need to be a LOT of custom work done.
So should I (as a total novice with work commitments) try to work with something like RPGmaker? Or in light of the need for mucho animations, should Daz3D or Blender be the way? Some other tool/game engine entirely?
Thanks, hope to hear your viewpoints!
[EDIT]
The old brain kicked in, just recalled it!
Meridiana’s Magical Investigations