Others Aetherel: Land of futanari [Development Thread]

TwoMelons

New Member
Jul 12, 2025
2
0
10
Hello everyone, I am currently working on my first porn game, programming it in godot and using blender for models and animations. I am posting this devlog to keep track of progress and more importantly to receive some feedback :D.

The game focuses on a female mc, who gets thrown out of her city. The whole world is filled with futanari monster girls, all the humans are women and they need to rely on them to not die out. The chances of conceiving a child from a futa are small and in general the whole act is seen as wrong/unsightly by the better-off people. Thats why there are professional prostitutes who specialize in breeding with futas and birthing children. <- But thats just to make some world building, it is not the premise of the game. You see those monsters we call futa are a lot stronger than regular people, making them extremely difficult to catch. In general they are not always interested in mating. Here is why our mc is our mc: for some reason the futas are extremely attracted to her! And not only that she is able to spawn more futas from their seed! Their sperm is extremely valuable, not only because it is difficult to obtain but also because they can only cum inside a real living woman, so any efforts of automating the process fail. The mc now has to collect and sell the sperm to survive.

You don't have permission to view the spoiler content. Log in or register now.
As of now I have:
wild combat, in which the player is getting (consensually) railed by wild futas. If they come before she does then she can capture them.
breeding , where she can collect their sperm and make more, better (bigger parts) futas
ofc leveling abilities
"map" where each conquered tile increases futa capacity and unlocks more random combat options, as more tiles are unlocked, more tiles show up
potions
shop
Adjustable size of breasts, ass and penis
simple godot SpringBones (jigglePhysics)
upgrading: increasing bodypart size, upgrading tiles to house more futas per tile
statistics
saving/loading

Plans before alpha release:
improving /making animations
making actual textures for everything
quests
make some renders/art for story intro
make render/art for a shopkeep travelling "npc"
make penis disappear when entering body and displaying bulge (this is stumping me rn)

I want to make each type of enemy have a different animation for most actions, right now I do and I hope I can keep it up (only my imaginations limits me(and time))
I am attaching some screenshots of the game as it currently is, mostly as a proof of concept:

You don't have permission to view the spoiler content. Log in or register now.

As you can see the visuals are basically non-existent. Programming everything is easier for me than 3d modelling, so thats mostly why. Also I struggle with hands a lot, its so much work moving all the fingers individually for each animation. We all have to start somewhere I guess. Now I will be working on the clipping penis and Ill try to make some actual texture maps for the bodies (although it is kinda funny looking when they only have 1 color), trying to also keep it playable.
 

TwoMelons

New Member
Jul 12, 2025
2
0
10
Update #2
I have rewrote the code like 5 times during this time. I started creating some icons, reworked the models a little bit.
The main things I added/did:
Achievement Manager,
Time System, so sleeping makes sense,
A journal with Quests(yet to be implemented), a codex, achievement showcase and statistics,
The codex containing entries for a bestiary, world, people, game mechanics, serving as a kind of tutorial explaininghow everything works and statistics,
redone how the map works, so some tiles contain repeatable "dungeon"-like systems
Made futa penises follow a path real-time! (The biggest thing that took so much time)
Added a "grapple-state", basically a mechanic that changes the player animation during encounters and allows her to take less at once, so she takes less pleasure damage. This can advancebased on player actions during combat and stats from outside of combat,
The map is now random, weighted encounters, and rerolls each time you sleep,
real-time bulge (non-soft body),
Added tooltips everywhere, also text for almost all stats in the overview menu, different for each level in each category,
Achievements unlock new titles for Ava(the mc),
Started the system for dynamically changing colors of different futa bodyparts, for now theres just the skin and such,
Reworked a bunch of different stats, added some npcs and made more animations.

What to focus on now:
Map grid as isometric, and make different tiles for special events etc.
Add a ren'py like dialogue and event manager,
add move flavor text for the futas
make each futa type more unique, so far only skincolors/basic "equipment"
add clothes for mc
add the big bad
finally make the penis disappear when entering Ava's body, I had a shader for that but due to changing how everything works a thousand times it needs to be redone too (shaders are so difficult ;_;)
and of course all placeholders need to get actual textures and icons (like an icon for each achievement ;_;)

not much to show as of now:
You don't have permission to view the spoiler content. Log in or register now.

Thats it for now see you in another 2 months