While it isn't perfect, this is definitely one of the best adult VNs/games I have played. Despite a few limitations, I am rating it a full 5/5 because it is leaps and bounds above any 4/5 star VN/game on this site.
PROS:
First off, the story is great. For those that care about the story, I guarantee that you will not be disappointed. There is an incredible amount of depth , lore, and overall world building that makes everything much deeper than it has to be. All of it is written surprisingly and I loved it. While there is the occasional example of things conveniently happening even though it makes no logical sense considering the circumstances, these instances are few and didn't impact my ability to enjoy the story at all.
The characters are also really unique. There are no copy and pasted characters. Each individual feels unique and grows in their own way throughout the story. Every character feels grounded and real, with none of those empty shells that only exist for the MC to have their way with. The character models also all look great, and there is individuality between them. While some others have complained about the characters having eyes that are too large, I didn't find it to be an issue at all. It is a VN so it doesn't have to perfectly anatomically correct, and the over all facial expressions are very good. The parts where the characters are animated are also executed extraordinarily well. Especially since they are often having to sync to a voice-ver.
While I'm not usually a fan of voice acting in my VMs (especially during the sex scenes), the voice acting that is there is surprisingly good. I've played big budget AAA games where the characters sound more lifeless. While I didn't necessarily enjoy hearing the MC grunt during every orgasm, the voice acting was good enough that I'm still going to add this under PROS because it is done well.
Background music and sound effects were really good, though there were glitches pertaining to this (see below).
CONS:
The biggest con in my opinion is how the pacing starts to deteriorate at the very end. it just feels incredibly rushed. One of the final characters that you meet feels really rushed (which is a shame because she is absolutely adorable), the big final battle is over incredibly quickly, and you don't even have an opportunity to talk to the other character and answer their questions after the fact. You don't even get to click around the map or anything, you just have a party at the cavern to celebrate your victory and them poof - brief exposition and kicked straight back to the main menu. In an ideal world I would love for this story to keep on going. There are loose ends I want to see tied up, questions I want answered, and most importantly I want to see what the characters end up doing after the battle. And while it is unrealistic that Classy Lemon would be able to make something as massive as The Witcher 3 or Baldur's Gate 3 without an entire studio behind them, they did such as great job setting up the world that it just leaves you wanting more. At the very least I would have at least liked the option to visit every character one more time to get their opinion on the pact I made to get allies for the final fight.
The pacing of each individual character is also a little bit strange as it seems to go in phases. You complete the entire story pertaining to character A, then you do the entire story pertaining to character B, then you do it with the next one and the next one until the story is ready for the big final battle. The downside of this is that you cant really interact with (or in some cases even visit) characters that you've grown close to for very long periods of time. While intertwining these storylines a bit more would have helped in the delivery of the story, it was mostly my inability to talk to, get new dialogue from, have sex with, or just generally interact with certain characters for longer periods of time was disappointing.
This ties into my next point which is the emptiness of the map and lack of dialogue progression. The map is great, but there is never any reason to visit a location unless it is required for a story step. There is nothing new to discover, nothing new to see, and no new dialogue to get from characters. This applies both to background characters as well as your allies. The dialogue you get from your mates at the tavern at the very start is the exact same as you get at the very end. Having characters react to progression in the story and/or changes in the world would be a massive advantage. As it stands, this story should probably be a continuous click-to-read VN instead of a sandbox VN. Which is a shame because I really do like the sandbox mechanics, even if it is just the bare bones with zero fleshing out.
Lastly, there are surprisingly many audio and visual glitches. These are common and plague most VNs, but because of the incredibly high quality of this VN I was always surprised and a bit annoyed when I encountered one. The most common one was rollback disabling audio. There are areas where rolling back even one message will completely disable the background track. This really sucks because this seems to happen most in dramatic scenes where the atmospheric music is absolutely perfect. The only way to get the soundtrack to start playing again is to roll all the way back to before it was first triggered, and then continue again from there. There were also two instances where I had more than one background track playing at the same time, which got really annoying. I was outside and there was a mysterious soundtrack playing but for some reason the tavern music was going as well even though I was nowhere near it. And lastly, sometimes certain assets would stay stuck on the screen. I had both the green park from the map and Lexis the blueberry addicted market girl get stuck on my screen, with the second occurring twice. It doesn't matter where you go, what you do, who you talk to, or how far you progress in the story - the images will just stay glued to the top of whatever is supposed to be on the screen. If you save and load that save file the problem persists, and the only solution I've found is loading a previous save and just hoping that it doesn't happen again.
TLDR
I absolutely recommend anyone and everyone to give this VN a try. While there are some bugs, quirks, and the pacing becomes too rushed at the end - those drawbacks do little to take away from an otherwise masterfully crafted story with surprisingly deep and intricate lore. I will be purchasing this on Steam to help support the dev.
PROS:
First off, the story is great. For those that care about the story, I guarantee that you will not be disappointed. There is an incredible amount of depth , lore, and overall world building that makes everything much deeper than it has to be. All of it is written surprisingly and I loved it. While there is the occasional example of things conveniently happening even though it makes no logical sense considering the circumstances, these instances are few and didn't impact my ability to enjoy the story at all.
The characters are also really unique. There are no copy and pasted characters. Each individual feels unique and grows in their own way throughout the story. Every character feels grounded and real, with none of those empty shells that only exist for the MC to have their way with. The character models also all look great, and there is individuality between them. While some others have complained about the characters having eyes that are too large, I didn't find it to be an issue at all. It is a VN so it doesn't have to perfectly anatomically correct, and the over all facial expressions are very good. The parts where the characters are animated are also executed extraordinarily well. Especially since they are often having to sync to a voice-ver.
While I'm not usually a fan of voice acting in my VMs (especially during the sex scenes), the voice acting that is there is surprisingly good. I've played big budget AAA games where the characters sound more lifeless. While I didn't necessarily enjoy hearing the MC grunt during every orgasm, the voice acting was good enough that I'm still going to add this under PROS because it is done well.
Background music and sound effects were really good, though there were glitches pertaining to this (see below).
CONS:
The biggest con in my opinion is how the pacing starts to deteriorate at the very end. it just feels incredibly rushed. One of the final characters that you meet feels really rushed (which is a shame because she is absolutely adorable), the big final battle is over incredibly quickly, and you don't even have an opportunity to talk to the other character and answer their questions after the fact. You don't even get to click around the map or anything, you just have a party at the cavern to celebrate your victory and them poof - brief exposition and kicked straight back to the main menu. In an ideal world I would love for this story to keep on going. There are loose ends I want to see tied up, questions I want answered, and most importantly I want to see what the characters end up doing after the battle. And while it is unrealistic that Classy Lemon would be able to make something as massive as The Witcher 3 or Baldur's Gate 3 without an entire studio behind them, they did such as great job setting up the world that it just leaves you wanting more. At the very least I would have at least liked the option to visit every character one more time to get their opinion on the pact I made to get allies for the final fight.
The pacing of each individual character is also a little bit strange as it seems to go in phases. You complete the entire story pertaining to character A, then you do the entire story pertaining to character B, then you do it with the next one and the next one until the story is ready for the big final battle. The downside of this is that you cant really interact with (or in some cases even visit) characters that you've grown close to for very long periods of time. While intertwining these storylines a bit more would have helped in the delivery of the story, it was mostly my inability to talk to, get new dialogue from, have sex with, or just generally interact with certain characters for longer periods of time was disappointing.
This ties into my next point which is the emptiness of the map and lack of dialogue progression. The map is great, but there is never any reason to visit a location unless it is required for a story step. There is nothing new to discover, nothing new to see, and no new dialogue to get from characters. This applies both to background characters as well as your allies. The dialogue you get from your mates at the tavern at the very start is the exact same as you get at the very end. Having characters react to progression in the story and/or changes in the world would be a massive advantage. As it stands, this story should probably be a continuous click-to-read VN instead of a sandbox VN. Which is a shame because I really do like the sandbox mechanics, even if it is just the bare bones with zero fleshing out.
Lastly, there are surprisingly many audio and visual glitches. These are common and plague most VNs, but because of the incredibly high quality of this VN I was always surprised and a bit annoyed when I encountered one. The most common one was rollback disabling audio. There are areas where rolling back even one message will completely disable the background track. This really sucks because this seems to happen most in dramatic scenes where the atmospheric music is absolutely perfect. The only way to get the soundtrack to start playing again is to roll all the way back to before it was first triggered, and then continue again from there. There were also two instances where I had more than one background track playing at the same time, which got really annoying. I was outside and there was a mysterious soundtrack playing but for some reason the tavern music was going as well even though I was nowhere near it. And lastly, sometimes certain assets would stay stuck on the screen. I had both the green park from the map and Lexis the blueberry addicted market girl get stuck on my screen, with the second occurring twice. It doesn't matter where you go, what you do, who you talk to, or how far you progress in the story - the images will just stay glued to the top of whatever is supposed to be on the screen. If you save and load that save file the problem persists, and the only solution I've found is loading a previous save and just hoping that it doesn't happen again.
TLDR
I absolutely recommend anyone and everyone to give this VN a try. While there are some bugs, quirks, and the pacing becomes too rushed at the end - those drawbacks do little to take away from an otherwise masterfully crafted story with surprisingly deep and intricate lore. I will be purchasing this on Steam to help support the dev.