Tech rambling! I thought I'd start to get stuff ready for the male MC. It won't be playable on release. But I am getting stuff ready- materials, textures, morphs, etc- so that it can be added shortly after release. This will require me to edit the character creator a bit, so that all the settings and such can be swapped out when the male MC is chosen. But the core logic of it all is already written.
One important decision for me when it comes to the male MC is the hairstyle. Back when I did Daz rendering, one hairstyle I really enjoyed for male characters was
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. It's highly modular and dforce enabled- and it has an interactive license, so I can use it in my game without worrying about Daz lawyers sending me nasty emails.
But there's a problem. This hairstyle is strand-based, which is not the same as most geometry-based hair in Daz. In order to bring Daz hair into UE, I had been using a
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for converting the hair to alembic grooms. Unfortunately, the addon completely shits the bed with strand-based hair. It just won't convert it. I tried all sorts of things- increasing/decreasing line tessellation, exporting in different formats. But I could not get the strand hair to convert.
Thankfully there is a solution. I came across a
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that shows you how to convert Daz dforce strand-based hair to alembic grooms, using Cinema4D and the Ornatrix plugin. However, both of these are highly expensive. Fortunately, C4D allows for a 14 day trial. And the Ornatrix plugin has a "demo" version that actually has
all the functionality of the full plugin, the only difference being that you cannot actually save the file to come back and work on later. But that's no problem, as I can finish the hair in one sitting without having to save.
Once the hair is converted using Ornatrix, you can simply import into UE as an alembic groom, as you would for hair that is converted using the Blender plugin.
So, I can finally get the Bristol hair into UE. Here is the result:
There's some sort of scaling issue with the scalp not fitting correctly but that should just be a matter of tweaking values until it fits.
So, I'm very glad that my favorite Daz hair for male characters is usable in UE, which should make for some great results for the male MC.