There's nothing here after the amazing character creation. I'm not even being facetious.
Dialogue is terrible, and fed through a poor TTS, playing out at a snails pace (which I could forgive if it was SKIPPABLE). eg one NPC stands on their date's doorstep to pick them up and gives them a monotone "you look like a whore" wtf?
Unoptimized UE5 game, so it has awful sputters and starts, like running a browser game on a VM.
Hard to express in words how badly this runs even after combing through the settings and tuning to what (should be) below-reasonable settings for my PC. medium TAA SSR no motion blur 1080p 60fps Vsync shouldn't need framegen to walk around your bedroom. But from the way it runs it feels like it's always rendering the entire map. Bad occlusion culling is a known UE5 issue but you'd assume it would still only be rendering the neighborhood: 4 bungalows, the two-story house I'm in and the maybe 5 NPCS along with the furniture and terrain.
Bizairre lag and a distorted ghosting effect using the bike while you pedal in slowmotion (genuinely you need "chariots of fire" playing in the background... or the cycling animation needs to be sped up by at least 8x the speed. Your legs move like a mountain bike in gear 96)
The assets have mismatched scaling. Supposedly handheld objects have disparate sizes, chairs which are too small and too large are in the same building, doors are enormous compared to the human characters etc. projectors and laptops left running unlocked 24/7 in an empty school.
It's difficult to give encouragement when it amounts to "great human models and clothing, redo literally everything else from the drawing board". Assets are very detailed, but it's meaningless when they're mismatched placeholders in an enormous empty unoptimized map that is painful to traverse (map should be significantly shrunk for a demo. Scenery should be laser-focused for its specific purpose and fit for the supposed occupants. Both in size and suitability. Not crammed full of vaguely thematic misc just for fancy reflections). Sex scenes have tonnes of polgons and jiggle, but those valid measures of high-quality don't account for the horrifyingly unnatural and robotic movements, especially the "breathing".
Immaculate horror vibes. Collecting the pages I mean pornmags from poorly-lit abandoned buildings in the dead of night with ambient_rising_piano.mp3. Especially in the school where the corridor just ends inside a room (there is an empty room full of corridor). Expected to turn around and be cornered by one of the humanoid androids doing its weird "breathing" routine.
Shame that after collecting the mags, you can't even look at the cover. All you can do is sell them to one of the NPCs.
Dialogue is terrible, and fed through a poor TTS, playing out at a snails pace (which I could forgive if it was SKIPPABLE). eg one NPC stands on their date's doorstep to pick them up and gives them a monotone "you look like a whore" wtf?
Unoptimized UE5 game, so it has awful sputters and starts, like running a browser game on a VM.
Hard to express in words how badly this runs even after combing through the settings and tuning to what (should be) below-reasonable settings for my PC. medium TAA SSR no motion blur 1080p 60fps Vsync shouldn't need framegen to walk around your bedroom. But from the way it runs it feels like it's always rendering the entire map. Bad occlusion culling is a known UE5 issue but you'd assume it would still only be rendering the neighborhood: 4 bungalows, the two-story house I'm in and the maybe 5 NPCS along with the furniture and terrain.
Bizairre lag and a distorted ghosting effect using the bike while you pedal in slowmotion (genuinely you need "chariots of fire" playing in the background... or the cycling animation needs to be sped up by at least 8x the speed. Your legs move like a mountain bike in gear 96)
The assets have mismatched scaling. Supposedly handheld objects have disparate sizes, chairs which are too small and too large are in the same building, doors are enormous compared to the human characters etc. projectors and laptops left running unlocked 24/7 in an empty school.
It's difficult to give encouragement when it amounts to "great human models and clothing, redo literally everything else from the drawing board". Assets are very detailed, but it's meaningless when they're mismatched placeholders in an enormous empty unoptimized map that is painful to traverse (map should be significantly shrunk for a demo. Scenery should be laser-focused for its specific purpose and fit for the supposed occupants. Both in size and suitability. Not crammed full of vaguely thematic misc just for fancy reflections). Sex scenes have tonnes of polgons and jiggle, but those valid measures of high-quality don't account for the horrifyingly unnatural and robotic movements, especially the "breathing".
Immaculate horror vibes. Collecting the pages I mean pornmags from poorly-lit abandoned buildings in the dead of night with ambient_rising_piano.mp3. Especially in the school where the corridor just ends inside a room (there is an empty room full of corridor). Expected to turn around and be cornered by one of the humanoid androids doing its weird "breathing" routine.
Shame that after collecting the mags, you can't even look at the cover. All you can do is sell them to one of the NPCs.