AI [AI Art] - Show Us Your AI Skill *NO TEENS*

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Jimwalrus

Well-Known Member
Sep 15, 2021
1,102
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View attachment 2625149

loving the ReV Animated checkpoint

so, serious question, why is there no dev using AI to make game yet?
let's say I have an idea for a game and i need someone with RenPy dev experience who should i talk to?
Very nice!

I'm afraid I can't help with Ren'Py coding - maybe take a look in the Recruitment forum.

The main issue I see with using AI for a game is characters. To create a character you need consistency - you'd have to generate hundreds of images of a proto-character, train a LoRA or TI on the best 20-30 of those, add one costume at a time, perhaps training again at each stage.
Then you'd need to get the poses right (Controlnet would help here but isn't a panacea) and generate dozens of images for each possible pose. Or use DAZ to generate a base image and img2img it using the trained character model.
For a porn game you'd also need interaction between characters, which is were it all gets distinctly 'eldritch horror' as they meld together.
You'd probably need to generate them separately then either composite them in-game as sprites or in the AI tool followed by img2img.

It's a lot of work, with a workflow that would need constant tweaking - settings that would work great for one character would create garbage for another etc.

Someone will crack it (and soon) and they'll be showered with Patreon cash.

If you're going to make a real go of it, I wish you the very best of luck!

My bet is on Kirill Repin Art being first - he's got the AI skill, the coding knowledge, the artistic ability and the ambition. Unfortunately he's in Russia which is currently hampering his ability to monetise anything.
 

Kirill Repin Art

Member
Game Developer
Feb 19, 2019
394
2,620
Very nice!

I'm afraid I can't help with Ren'Py coding - maybe take a look in the Recruitment forum.

The main issue I see with using AI for a game is characters. To create a character you need consistency - you'd have to generate hundreds of images of a proto-character, train a LoRA or TI on the best 20-30 of those, add one costume at a time, perhaps training again at each stage.
Then you'd need to get the poses right (Controlnet would help here but isn't a panacea) and generate dozens of images for each possible pose. Or use DAZ to generate a base image and img2img it using the trained character model.
For a porn game you'd also need interaction between characters, which is were it all gets distinctly 'eldritch horror' as they meld together.
You'd probably need to generate them separately then either composite them in-game as sprites or in the AI tool followed by img2img.

It's a lot of work, with a workflow that would need constant tweaking - settings that would work great for one character would create garbage for another etc.

Someone will crack it (and soon) and they'll be showered with Patreon cash.

If you're going to make a real go of it, I wish you the very best of luck!

My bet is on Kirill Repin Art being first - he's got the AI skill, the coding knowledge, the artistic ability and the ambition. Unfortunately he's in Russia which is currently hampering his ability to monetise anything.
Right now combination of Daz+Photoshop+SD is the best, in my opinion. Control net is interesting, but I find that it's not particularly useful in my workflow, there are better ways of doing things. Daz render plus SD with a low denoising strength inside Photoshop provides far superior results in terms of consistency with the pose, facial features and of course hands. However right now the editing and composing is still required to produce a really good-looking result.
Technology is rapidly improving though, there's no telling what it would be capable of doing in a couple of months. Jessica4_avatar_08_2560.jpg
 

devilkkw

Member
Mar 17, 2021
337
1,143
View attachment 2625149

loving the ReV Animated checkpoint

so, serious question, why is there no dev using AI to make game yet?
let's say I have an idea for a game and i need someone with RenPy dev experience who should i talk to?
Time ago someone made a game with Ai generated image, the game is called AI simDate, made in renpy.
Download it on
 

devilkkw

Member
Mar 17, 2021
337
1,143

NachoCheese

Newbie
Dec 10, 2017
96
139
so, serious question, why is there no dev using AI to make game yet?
let's say I have an idea for a game and i need someone with RenPy dev experience who should i talk to?
It's that very question that brought me back here today. I'd say the two issues are consistency and depending on your models and prompts, the propensity to venture off into ** territory. For instance, the attached images were based on the brainstorming of a game idea (or the aftermath of) I'm considering resurrecting and were made with the following prompts:

+: 50mm, beautiful woman with dynamic blond ponytail, beautiful hazel eyes, bored facial expression, fashion photography, intricate, (best quality, depth of field, volumetric lighting, sharp focus, absurdres, realistic, 8k, 4k, perfect photorealistic face:1. 2), masterpiece, (historical:1.2), (hard lighting), look at viewer, small breasts, flat stomach, slender face, blush, mature, college student, thigh gap, school uniform, canadian ethnicity, (school uniform),pregnant, bright background
-: (nude), ((big breasts)),bad-hands-5,(worst quality:1.4),(low quality:1.4),((disfigured)),((bad art)), ((loli)), watermark
ps: Steps: 32, Sampler: DPM++ 2M Karras, CFG scale: 7, Seed: numerous, Size: 768x512, Model hash: bb6e6362d8, Model: chikmix_V1, Denoising strength: 0.5, Clip skip: 2, Hires upscale: 2, Hires steps: 8, Hires upscaler: R-ESRGAN 4x+

Beyond that, I think the quality of art assets produced by SD is definitely good enough for most games of this caliber, especially when the networks are properly manipulated to help with consistency, and when used as part of a larger workflow including over rendering images (I usually render in batches of 80) and post processing (corrections in photoshop).
 
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Elefy

Member
Jan 4, 2022
242
947
I reveal one secret from my work :D use it!
The AI is coded with habit to 'know' everything. When you prompt it: 'woman Britney Spears' it checks memory and found this blonde woman in training data, it found face shape, nose, eyes, body size and shapes, etc. and draw one blond woman looking like this persona. But when you prompt: 'woman Sharaklata Abarubas' is looks at data set and found nothing (such a woman does not exist), then it work on plane B, searching and compering with people with similar name and try to invent race, outlook ,etc. fitting this NAME and finally draw this invented supposed woman. Model use same neuron path to invent this persona everytime (90%+) Then if you like her, save her name and generate images with your own new woman :D
 

NachoCheese

Newbie
Dec 10, 2017
96
139
I reveal one secret from my work :D use it!
The AI is coded with habit to 'know' everything. When you prompt it: 'woman Britney Spears' it checks memory and found this blonde woman in training data, it found face shape, nose, eyes, body size and shapes, etc. and draw one blond woman looking like this persona. But when you prompt: 'woman Sharaklata Abarubas' is looks at data set and found nothing (such a woman does not exist), then it work on plane B, searching and compering with people with similar name and try to invent race, outlook ,etc. fitting this NAME and finally draw this invented supposed woman. Model use same neuron path to invent this persona everytime (90%+) Then if you like her, save her name and generate images with your own new woman :D
While that approach may have some effect, it's not necessarily as precise as it could be since there's been no positive reinforcement of the model or textual embedding vectors. A likely better approach would be to render out a set of images that consistently depict the characteristics you would like to encode for and then reinforce those characteristics through training. Koiboi posted a pretty good overview video on YouTube concerning this:



Edit: Attached a few more renders, fully aware that there are some technical flaws in some of them, still working on prompt engineering.
 
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Jimwalrus

Well-Known Member
Sep 15, 2021
1,102
4,189
While that approach may have some effect, it's not necessarily as precise as it could be since there's been no positive reinforcement of the model or textual embedding vectors. A likely better approach would be to render out a set of images that consistently depict the characteristics you would like to encode for and then reinforce those characteristics through training. Koiboi posted a pretty good overview video on YouTube concerning this:



Edit: Attached a few more renders, fully aware that there are some technical flaws in some of them, still working on prompt engineering.
Bang on!
This will likely be the approach to take for those wishing to create consistent characters for games.
A continuous cycle of Generate>Tweak>Reinforce>Generate

Perhaps including a step of generating the characters in DAZ as a basis to ensure the poses and clothing are exact then img2img. Maybe once they are fully trained that can be reduced or stopped.
 
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Sepheyer

Well-Known Member
Dec 21, 2020
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Those areolae are perfect!
I know, right! I tried chaining upscale using a cascade approach: 512>768>1024>1536 and the details apopping.

Tho I havent yet rendered 1536 yet, they are sitting in a queue with around 30 of 1024s ahead of them. Imma post the 1536s the moment I gots 'em.

Not enough memory to render 1536x2304 on a 6gb GPU.

wf.png
 
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4.80 star(s) 6 Votes