In my search for a good way to create 3d game characters with AI, I found a tutorial on using Blender to "paint" textures onto a 3d model, and thus creating new UV maps with AI. This is my first attempt at doing it with a Daz model. I focused mostly on colors, and less on details for my first go around. I didn't realize until I was already done, that the face texture I imported into Blender was 2k, while the torso was 4k, and I think you can tell the difference in detail.