AI games need their own section!

What do you think? (choose the choices you agree with)


  • Total voters
    52

Ernatio D

Member
Jul 8, 2017
147
147
I'm so tired of seeing AI games mixed in with the other games. I wish they had their own section on the site. Like 99% or more of it is absolute lazy slop. When AI art first came out, I thought it'd be a useful tool in assisting artists in editing their own work or giving inde and beginner writers and devs a tool to add art if they don't have the funds. But instead, it became a tool used to quickly churn out cheap sloppy content for cash. What do you guys think?
 
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tanstaafl

Well-Known Member
Oct 29, 2018
1,454
1,868
I'm so tired of seeing AI games mixed in with the other games. I wish they had their own section on the site. Like 99% or more of it is absolute lazy slop. When AI art first came out, I thought it'd be a useful tool in assisting artists in editing their own work or giving inde and beginner writers and devs a tool to add art if they don't have the funds. But instead, it became a tool used to quickly churn out cheap sloppy content for cash. What do you guys think?
I actually don't disagree with this. Rule34video created a separate site as a receptacle for AI vids for example. Though, I do hope that as AI progresses that it will be used as more of a tool as intended as opposed to a crutch.
 
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Count Morado

Fragrant Asshole
Donor
Respected User
Jan 21, 2022
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18,316
What is needed is a separate subforum for people who whine, cry, and kvetch about AI. That is biggest slop of the invention of AI generative art.

I'm not an AI fanboy... I think it's a tool that is used well by some and poorly by others... Just like every other tool out there. The tool isn't the problem. And it's a newer tool, and because it does have a low entry level, if offers the average joe (which is the majority of adult game developers and has been for 10+ years) an ability to develop their dream, their vision, of a game that they want to see come to fruition.

If you don't like AI, fine. Don't look and use the ignore function and your problem is solved.
 

baneini

Engaged Member
Jun 28, 2017
2,032
3,150
This site may have terrible tag system but obviously AI cg games are tagged as such and can be filtered so theres no actual problem of not being able to discover non aicg games.
 

Ernatio D

Member
Jul 8, 2017
147
147
What is needed is a separate subforum for people who whine, cry, and kvetch about AI. That is biggest slop of the invention of AI generative art.

I'm not an AI fanboy... I think it's a tool that is used well by some and poorly by others... Just like every other tool out there. The tool isn't the problem. And it's a newer tool, and because it does have a low entry level, if offers the average joe (which is the majority of adult game developers and has been for 10+ years) an ability to develop their dream, their vision, of a game that they want to see come to fruition.

If you don't like AI, fine. Don't look and use the ignore function and your problem is solved.
There is an ignore function? How do I use it and where do I find it?
 

Erosoft

Member
Jun 19, 2017
118
131
I strongly disagree. I want to play good games. The means of their development is unimportant to me. I have, in fact, played good games that used AI in their development just as I have played terrible games with art drawn by unskilled artists.

If you find a game to be worthless slop, whether that be for having AI art or any other reason, you should rate it 1 star and write a review explaining your thought process. That's how we separate the wheat from the chaff here on F95. Not through arbitrary content moderation.
 
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Ahsl

Member
Feb 22, 2022
223
780
I don't have a personal ethical stance against generative AI like some people do, but my disgust with AI games comes from the fact that virtually all of them looks exactly the same. All the AI games I have come across in this site have exactly the same kind of artstyle, every single one of them. I don't know why this keep happening, given that theoretically AI can replicate most existing artstyles out there but in practice all examples of "AI art" in games are very much cookie cutter copies.

Thanks for reminding me why I don't consume AAA crap.
 

tanstaafl

Well-Known Member
Oct 29, 2018
1,454
1,868
I don't have a personal ethical stance against generative AI like some people do, but my disgust with AI games comes from the fact that virtually all of them looks exactly the same. All the AI games I have come across in this site have exactly the same kind of artstyle, every single one of them. I don't know why this keep happening, given that theoretically AI can replicate most existing artstyles out there but in practice all examples of "AI art" in games are very much cookie cutter copies.


Thanks for reminding me why I don't consume AAA crap.
I don't disagree and that honestly blows my mind. It's a technology that is literally the best set up to get away from cookie cutter sameness that we've been dealing with for years with daz models.

I mean, this is just TWO ROWS of checkpoint models over at civitai where I have the browser at just half screen.
1739592754859.png
The level of customization possible in AI games is wild. And yet somehow the ai games we get here seem to all come from a free to use web page prompt.
 
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Retrofyyy

Newbie
Mar 13, 2022
59
75
I think AI games have lots of potential. They just lack the devs pushing further. They get by with the worst AI art I've ever seen and I've seen some horrible ones online due to ads. Theres so many different AI based games on this site alone and they have missing limbs, missing fingers, horrible faces that are slanted. (Yes I'm aware of the tag being excluded)
 
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Erosoft

Member
Jun 19, 2017
118
131
You can do a lot simply by quantizing the palette to a small number of a colors and creating an outline, say just by using the morphology tool in paint.net. Also render your characters SEPARATELY from your backgrounds, then layer your characters on top. Use prompts like "white background, simple background" then wand out the background after quantizing.

I cooked these up in less than 10 minutes and I don't think they look terrible:

1739642123079.png 1739642168773.png
 

Ahsl

Member
Feb 22, 2022
223
780
You can do a lot simply by quantizing the palette to a small number of a colors and creating an outline, say just by using the morphology tool in paint.net. Also render your characters SEPARATELY from your backgrounds, then layer your characters on top. Use prompts like "white background, simple background" then wand out the background after quantizing.

I cooked these up in less than 10 minutes and I don't think they look terrible:

View attachment 4554083 View attachment 4554085
Looks way better than most AI CG games in this site.
 
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defnotalt

Member
Jul 13, 2021
489
1,726
I don't disagree and that honestly blows my mind. It's a technology that is literally the best set up to get away from cookie cutter sameness that we've been dealing with for years with daz models.

I mean, this is just TWO ROWS of checkpoint models over at civitai where I have the browser at just half screen.
View attachment 4552430
The level of customization possible in AI games is wild. And yet somehow the ai games we get here seem to all come from a free to use web page prompt.
That's because using AI properly doesn't cut 95%+ of the time/money you'd need otherwise if you had used handmade art, but maybe only 50-70%. Which is obviously not a choice when you are a grifter that wants to make a quick buck by posting your slop in a website with thousands of users, plugging your patreon and see who takes the bait :Kappa:

I joke but that's basically it, doing it properly would take actual effort and this spam wouldn't be possible :LOL:

I think just the tag is fine honestly. It's really a shame that proper AI games get bundled together with absolute dumpsterfires, to the point that AI-cg is now looked at poorly for a lot of people because of that.

Brace yourselves for the slop that is going to come flooding in a few years :KEK: and we thought current AAA games were already toilet waste...
 
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Ahsl

Member
Feb 22, 2022
223
780
Brace yourselves for the slop that is going to come flooding in a few years :KEK: and we thought current AAA games were already toilet waste...
Ubisoft and EA's games probably will have the same quality as those of Phoenix Games in the upcoming years.

phoenixgam.jpg
 
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tanstaafl

Well-Known Member
Oct 29, 2018
1,454
1,868
That's because using AI properly doesn't cut 95%+ of the time/money you'd need otherwise if you had used handmade art, but maybe only 50-70%. Which is obviously not a choice when you are a grifter that wants to make a quick buck by posting your slop in a website with thousands of users, plugging your patreon and see who takes the bait :Kappa:

I joke but that's basically it, doing it properly would take actual effort and this spam wouldn't be possible :LOL:

I think just the tag is fine honestly. It's really a shame that proper AI games get bundled together with absolute dumpsterfires, to the point that AI-cg is now looked at poorly for a lot of people because of that.



Brace yourselves for the slop that is going to come flooding in a few years :KEK: and we thought current AAA games were already toilet waste...
I actually started fiddling seriously with stable diffusion recently and even more recently got into comfy ui. I mean, the shit is cool as hell. But I will say that you are only partially right imo. I think that once the knowledge is there making better art for games is as easy, if a bit longer to render (a bit).

The issue is the learning curve to get to there, because contrary to popular belief, it does take a bit of knowledge and learning to train and create a consistent ai narrative.
 
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DreamingAway

Member
Aug 24, 2022
309
734
I've seen at least 5 games that were labelled with AI tags just because a random user thought it "felt like AI". Only for the tag to be removed later when the artist demanded / complained / proved it wasn't.

Same with art reddits. Moderators banning people for posting AI then the artist posting a youtube video drawing it from scratch which then is also accused of being made with AI.

If you want to shove all AI into a quarantine area - you should at least be able to accurately determine what's AI or not and that's getting harder and harder every 6 months.

--

EDIT:

AI is now extensively baked into Photoshop. AI is used to apply masks, remove backgrounds patch seams, tile materials, etc. Do those also have to be quarantined? Or is it only AI that looks like shit? :whistle: :coffee:
 

defnotalt

Member
Jul 13, 2021
489
1,726
I've seen at least 5 games that were labelled with AI tags just because a random user thought it "felt like AI". Only for the tag to be removed later when the artist demanded / complained / proved it wasn't.
I've also seen some AI-cg tags that have magically disappeared after being added, on a game that is clearly AI-cg, which I assume is due to the author claiming it wasn't. After reporting the missing tag, whoever handled the report agreed and reinstated the tag. All I'm saying is, we should apply critical thinking, and not blindly trust people who say their game is not AI unless it's very obvious or they provide receipts.

AI is now extensively baked into Photoshop. AI is used to apply masks, remove backgrounds patch seams, tile materials, etc. Do those also have to be quarantined? Or is it only AI that looks like shit? :whistle: :coffee:
Assuming this isn't a joke, I feel like this argument is weird. AI-cg clearly means imagery that has been created automatically from scratch using some kind of generative AI (mainly Stable Diffusion), and at most has been polished/post-processed afterwards.

If AI gave you the base and you at most worked on it to make that base look better, then it's AI-cg. If you are only using tools that add or modify detail one step at a time on imagery that you are gradually creating yourself, then that's just called using advanced creation tools.