AI games need their own section!

What do you think? (choose the choices you agree with)


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Erosoft

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Jun 19, 2017
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I've also seen some AI-cg tags that have magically disappeared after being added, on a game that is clearly AI-cg, which I assume is due to the author claiming it wasn't. After reporting the missing tag, whoever handled the report agreed and reinstated the tag. All I'm saying is, we should apply critical thinking, and not blindly trust people who say their game is not AI unless it's very obvious or they provide receipts.



Assuming this isn't a joke, I feel like this argument is weird. AI-cg clearly means imagery that has been created automatically from scratch using some kind of generative AI (mainly Stable Diffusion), and at most has been polished/post-processed afterwards.

If AI gave you the base and you at most worked on it to make that base look better, then it's AI-cg. If you are only using tools that add or modify detail one step at a time on imagery that you are gradually creating yourself, then that's just called using advanced creation tools.
Tagging should follow the principle of duck typing. If a game is not meaningfully identifiable as AI-cg, then it should not be tagged as such, even if it is.

It's like throwing the rape tag on a game because there's one line of dialogue that says "I do not consent!" If the entire sex scene looks and feels like happy and consensual sex, it should not be tagged as rape.
 

DreamingAway

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Aug 24, 2022
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Assuming this isn't a joke, I feel like this argument is weird. AI-cg clearly means imagery that has been created automatically from scratch using some kind of generative AI (mainly Stable Diffusion), and at most has been polished/post-processed afterwards.
I feel like most of these assumptions are stuck in 2020 when SD 1.5 first hit the internet.


Many workflows for AI art are now the opposite of what your saying. Seeding images you've drawn by hand into the diffusion process and then letting it finish it for you. This allows 100% control over composition, pose, themes but saves time on line work / shading passes.

So no - I wasn't joking. Is this AI Art or "Tool assisting artists" ? Where do you draw the line?

(Spoiler: The line is drawn when you can't detect it's AI Art and I stop telling people it's AI Art - that's *really* what people are talking about when they want AI banned - they want shitty bad AI art banned)




If you are only using tools that add or modify detail one step at a time on imagery that you are gradually creating yourself, then that's just called using advanced creation tools.
So is the below AI-Art or Advanced Creation Tools? :unsure:



Example:

Say I wanted to generate Ahri with blonde hair in a pink maid outfit laughing with music notes and no cat ears.
I could try to prompt that and batch generate and hope for the best.. but that takes way too long and I use AI cause I'm lazy. :eek:

(Also the AI detection tools have almost no way of coping with this since they depend on noise distribution of pixels to detect AI images. This tool thinks your avatar is just as likely to be AI as mine is. :ROFLMAO:)
ad2dada.png
 
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defnotalt

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Jul 13, 2021
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Many workflows for AI art are now the opposite of what your saying. Seeding images you've drawn by hand into the diffusion process and then letting it finish it for you. This allows 100% control over composition, pose, themes but saves time on line work / shading passes.
I'm aware of these, but good point. I'd say it depends on the effect it has on the image. If it's mostly just giving some extra touch to the original image, I'd consider it just an enhancing tool. If the model gives you a pretty different image, just with some similarities from the original (e.g. pose, objects in the scene, etc) I'd consider that AI-cg.

Say I wanted to generate Ahri with blonde hair in a pink maid outfit laughing with music notes and no cat ears.
I could try to prompt that and batch generate and hope for the best.. but that takes way too long and I use AI cause I'm lazy. :eek:

(Also the AI detection tools have almost no way of coping with this since they depend on noise distribution of pixels to detect AI images. This tool thinks your avatar is just as likely to be AI as mine is. :ROFLMAO:)
By my own definition, I'd say it still counts as AI-cg, since the output image is completely different from the original, and only ressembles it in concept. Of course, that's just my take on it, everyone has their own opinion.

Tagging should follow the principle of duck typing. If a game is not meaningfully identifiable as AI-cg, then it should not be tagged as such, even if it is.
(Spoiler: The line is drawn when you can't detect it's AI Art and I stop telling people it's AI Art - that's *really* what people are talking about when they want AI banned - they want shitty bad AI art banned)
Good point, if it truly is impossible to distinguish, adding the tag is debatable. I still think artists should be honest when big part of their imagery is created with generative AI, but it's true that the addition wouldn't make as much sense from the perspective of the consumer.

I guess it depends on whether the tags are fully and exclusively to describe something that will be visible when playing, or if tags are allowed to give additional information that might not be visible. Looking at current and future tags from F95, I'd say all tags describe something clearly visible, so you're probably right that it wouldn't make sense.
 

DreamingAway

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Aug 24, 2022
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By my own definition, I'd say it still counts as AI-cg, since the output image is completely different from the original, and only ressembles it in concept. Of course, that's just my take on it, everyone has their own opinion.
Interesting.. okay.. what about now? Or now..?


2342211133.png

When do you personally draw the line between AI-CG vs "Advanced Assistance Tools".
 
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defnotalt

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Jul 13, 2021
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Interesting.. okay.. what about now? Or now..?


View attachment 4558868

When do you personally draw the line between AI-CG vs "Advanced Assistance Tools".
Don't mind me, it's just my personal opinion, we can agree to disagree. Generally, if the result of the tool feels like a different image, I consider it AI-cg. If it looks like the original image but with some touch-ups, then I consider it just a standard creative tool.

To entertain your question, I'd probably still consider the former a different image. The latter feels more like tracing and colouring than anything else, so I'd consider it a modification of the original image. It wouldn't matter either way though, since both can easily pass as non-AI. Out of curiosity, are those all img2img generations with different strength factors, or is the latter actually hand modified? It looks almost identical :LOL:
 

DreamingAway

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Aug 24, 2022
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Out of curiosity, are those all img2img generations with different strength factors, or is the latter actually hand modified? It looks almost identical :LOL:
Neither!

I don't think anyone uses img2img anymore and these have zero hand modifications - that would be work and AI is supposed to remove work. :eek:


Don't mind me, it's just my personal opinion, we can agree to disagree.
I'm not trying to argue your opinions - just understand where your line is. A lot of these AI arguments really do just come down to personal feels which you fully admit but that was my point in my original post.

Who decides when we throw a game into quarantine? Does it need to have 8 finger hands? Does it need to have weird shading or weird hair-melting-into-shirts. Or is it enough that we can detect AI through tooling / meta data? Is all AI banned or only some of it?

You ask 10 people this question you get 10 different answers, so how do you make an "official website rule" for everyone?
 
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defnotalt

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Neither!

I don't think anyone uses img2img anymore and these have zero hand modifications - that would be work and AI is supposed to remove work. :eek:
I guess that just proves your point that my knowledge of SD is quite outdated :HideThePain: I haven't dabbled in it for a long while now.

It was more curiosity and novelty than anything else, so I got bored and eventually stopped. I remember dabbling in LoRAs as one of the last things I did, and those are already old :LOL:
 
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lakelightlily

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Nov 26, 2024
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Interesting.. okay.. what about now? Or now..?


View attachment 4558868

When do you personally draw the line between AI-CG vs "Advanced Assistance Tools".
I'd still consider both of these AICG, which isn't necessarily a bad thing.

I think the problem comes from people not really wanting to use their own discretion when it comes to ai generated work due to the amount of "ai slop" that comes out. Can't really blame them either as 90% of what comes out of ai generated work looks the exact same and it will always be the majority of work due to the low amount of effort needed to make it.

This has also created a stigma around anything to do with ai content and an artist has to decide if they feel like they need to disclose using ai in their works or if they feel like they put enough of their own creativity into a piece to justify just calling it assisted tools. So it really just comes down to the artist and consumer's discretion as I don't think there's ever going to be a clear cut line between what is considered ai generated and ai assisted.
 

DreamingAway

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I'd still consider both of these AICG, which isn't necessarily a bad thing.
Ok but your responding to my post out of context.

Do you consider adobe tools "AICG" or "Artist Tools" ? If I use Adobe AI to fix seams on a repeating texture, is that AICG?


I guess that just proves your point that my knowledge of SD is quite outdated :HideThePain: I haven't dabbled in it for a long while now.

It was more curiosity and novelty than anything else, so I got bored and eventually stopped. I remember dabbling in LoRAs as one of the last things I did, and those are already old :LOL:
Lora's / Locon's are still insanely valuable and widely used today both for injecting bias into the diffusion process and for merging weights into checkpoints. It's actually way faster than training checkpoint weights natively so weight merging has completely dominated the checkpoint training scene for the most part.

TL;DR - You aren't THAT far out of date. It's never to late!

Did you draw your avatar btw?
 
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lakelightlily

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Nov 26, 2024
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Ok but your responding to my post out of context.

Do you consider adobe tools "AICG" or "Artist Tools" ? If I use Adobe AI to fix seams on a repeating texture, is that AICG?
Personally no I wouldn't consider them AICG, but that's what the rest of my post was about. Just because I wouldn't consider that AICG doesn't mean someone else wouldn't. Which leads to it being up to both artist and consumer discretion on whether the artists feels they need to disclose it as AICG, or the consumer feeling that it should be labelled AICG.
 
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defnotalt

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Did you draw your avatar btw?
No way haha, I wish I could draw like that! That pic is from a game called Bedabots, which has a very unique artstyle:

https://f95zone.to/threads/bedabots...version-four-tinkeringturian-himokone.197001/

(the pic can be seen in the 3rd preview image)

I think the problem comes from people not really wanting to use their own discretion when it comes to ai generated work due to the amount of "ai slop" that comes out. Can't really blame them either as 90% of what comes out of ai generated work looks the exact same and it will always be the majority of work due to the low amount of effort needed to make it.

This has also created a stigma around anything to do with ai content and an artist has to decide if they feel like they need to disclose using ai in their works or if they feel like they put enough of their own creativity into a piece to justify just calling it assisted tools. So it really just comes down to the artist and consumer's discretion as I don't think there's ever going to be a clear cut line between what is considered ai generated and ai assisted.
It indeed has created a stigma, since the majority of AI-cg games we get are, frankly, either boring or straight up trash. I think a lot of people find it insulting that these low-effort attempts at games flood the last updates page, though most probably already filter them out by now. Which is a shame, because it means actually high-effort games which are tagged as AI-cg are dragged into this mess.

This is the reason why I still don't have AI-cg filtered out, so that I can distinguish from the slop and the good. Well, and I also like to poke fun at the specially bad ones every now and then :LUL:
 

DreamingAway

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Aug 24, 2022
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Because I base what I'd judge as a tool vs full ai generation based on how much of the creative process was lost by the use of a tool or generative ai.
The second image in the post you quoted matches the line work almost 1:1.
As defnotalt said

The latter feels more like tracing and colouring than anything else, so I'd consider it a modification of the original image.


Adobe's tools will fill in entire backgrounds or redraw entire portions of your image with entirely new pixel data blended into your existing image.

:unsure:
 
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defnotalt

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Adobe's tools will fill in entire backgrounds or redraw entire portions of your image with entirely new pixel data blended into your existing image.
So adobe's tools already pretty much have some kind of generative AI buit-in? Interesting, I didn't know it was integrated to this extent :unsure:

I can see why it would be hard to draw the line then, if commonly used creative tools already provide these functions.
 
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DreamingAway

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So adobe's tools already pretty much have some kind of generative AI buit-in? Interesting, I didn't know it was integrated to this extent :unsure:

I can see why it would be hard to draw the line then, if commonly used creative tools already provide these functions.
Watch almost any photoshop tutorial from the last 2 years. Artists who decried that AI was theft are now using these tools all the time. They have no idea what Adobe used to train their tools / models (Its all closed source / server hosted) and they don't seem to care either. :sneaky:

It's not just adobe either. It's baked into Unity, Maya, Blender, etc.
 
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orellion

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May 12, 2023
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Watch almost any photoshop tutorial from the last 2 years. Artists who decried that AI was theft are now using these tools all the time. They have no idea what Adobe used to train their tools / models (Its all closed source / server hosted) and they don't seem to care either. :sneaky:

It's not just adobe either. It's baked into Unity, Maya, Blender, etc.
Indeed. Photoshop's best selling point may soon be how to easily touch up AI photo's since there is always something a little off with even the best generated ones. For instance blocking out a hand with 6 fingers, it should use AI to recreate it with 5.
 

tanstaafl

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Indeed. Photoshop's best selling point may soon be how to easily touch up AI photo's since there is always something a little off with even the best generated ones. For instance blocking out a hand with 6 fingers, it should use AI to recreate it with 5.
I mean, it would probably help people out if they are using web based generation (paid or unpaid), but that is fairly built in with stable diffusion and it's offshoots with mask painting and inpainting.