Completed AICOMI! [ILLGAMES]

3.90 star(s) 7 Votes

Schulth

Member
Dec 22, 2021
296
262
163
They could have done HS3 instead..
just sayin'
Problem is, it wouldnt be a proper sequel. Most of what they are doing is half baked bullshit follow ups. Aicomi should have been alot better than it is, if it was to be a true KK/KKS sequel.
 
  • Like
Reactions: yh8ijuj

Higurashi21

New Member
May 23, 2021
3
0
11
Thanks for this great game, but what is the "Hardmod Texture" for?
Do I need it to play the game with custom characters?
Unfortunately I couldn't find information about how to use it.
 
Last edited:

Phalgorn

New Member
May 16, 2020
2
1
36
Hello everyone,

While playing the game, I wondered how to trigger random events such as lesbian events, masturbation events, or even a girl coming up to talk to you. I played for several hours and none of these events occurred. Is there anything special I need to do?
Nobody knows?
 
  • Like
Reactions: yh8ijuj

himiko01

New Member
Jan 13, 2019
14
5
56
Anyone else having performance issues?
I have a 5070ti and 14th gen CPU with 64 gb of ram. The game makes my GPU spin like crazy in full screen 1440p. If I don't use full screen (i.e. 1080p) it runs quite well. I know my rig is not the very top of the line but hell I think it has enough muscle to play this game without getting pushed. I can play Honeycome and Summer Vacation Scramble without any issues in full screen too.
 

appci

Newbie
Nov 16, 2017
68
29
102
Anyone else having performance issues?
I have a 5070ti and 14th gen CPU with 64 gb of ram. The game makes my GPU spin like crazy in full screen 1440p. If I don't use full screen (i.e. 1080p) it runs quite well. I know my rig is not the very top of the line but hell I think it has enough muscle to play this game without getting pushed. I can play Honeycome and Summer Vacation Scramble without any issues in full screen too.
Yes, and on version 1.0 it was even worse. The menu where you pick characters used to have no fps limit and use up 99% of gpu power. As for the game world... My suspicion is that 0 coding experience people have no idea what they're doing and simply put all game objects + textures without thinking twice.
Let's say grass bush uses 1MB of Vram, coder who know what he's doing will use pointers to that object and for 1000 of bushes he'd end up using 2MB or so Vram. Coder who has no idea what he's doing, will keep creating new objects for 1000x times and end up using 1000 * 1MB = 1000MB of Vram.
Also they just copied 90% of Koikatsu code. Thing is Koikatsu had many relatively small zones so it worked fine. Meanwhile in AiComi we have 1 big zone and... well it is what it is. I'm pretty sure you have no performance issues in class, cafeteria or in free play.
 

appci

Newbie
Nov 16, 2017
68
29
102
Dude, I had tanking FPS even in cafeteria. It's THIS bad
Well... It is what it is... Can't really help much there. I play on old monitor and had terrible screen tearing problems, so enabling VSync helped a lot. Other than that... Nothing I can think of that might help at all, game is just that optimized.
 
  • Haha
Reactions: yh8ijuj

EncodeCorner

Newbie
Sep 27, 2025
20
22
3
Nobody knows?
found this

Things you should make sure not to do in this game
  • In class roster screen do not set "Likes girls", "Gloomy" and "Likes sex" traits
  • The red "H" bar... We do not want it to be filled to max
  • Lastly we do not want to start massaging the girl and leave her climax bar at like 90%-95% for 2 times
Make sure not to do these steps, else girls might get sexually frustrated and start relieving stress with/without the help of other girls...
 
  • Like
Reactions: ToxicTactician

Someguy044

New Member
Oct 6, 2025
3
10
3
Has Illusion Illgames figured out butt cheek physics yet? Or do I need to wait a few years for someone to mod it in like in the KK games?
 
  • Haha
Reactions: yh8ijuj
Sep 3, 2019
372
446
216
Yes, and on version 1.0 it was even worse. The menu where you pick characters used to have no fps limit and use up 99% of gpu power. As for the game world... My suspicion is that 0 coding experience people have no idea what they're doing and simply put all game objects + textures without thinking twice.
Let's say grass bush uses 1MB of Vram, coder who know what he's doing will use pointers to that object and for 1000 of bushes he'd end up using 2MB or so Vram. Coder who has no idea what he's doing, will keep creating new objects for 1000x times and end up using 1000 * 1MB = 1000MB of Vram.
Also they just copied 90% of Koikatsu code. Thing is Koikatsu had many relatively small zones so it worked fine. Meanwhile in AiComi we have 1 big zone and... well it is what it is. I'm pretty sure you have no performance issues in class, cafeteria or in free play.
This is because:
1. Their policy of always opening job recruit for fresh new graduates rather than experienced coder. Untrained fresh graduates doesn't know how to effectively and cleanly optimized their game codes. They only know how to code properly, not knowing yet how to optimize it. It's up to their senior to train their junior how to optimize things unique to their own codes and environment, BUT:

2. Apparent lack of knowledgeable senior programmer. I don't know if someone remember, but when Jinkou Gakuen 2 launches in 2014, it plays well with most middle class GPU at that time ( I use 780 GTX and it plays very smooth), only stutter when there is gazillion of girls came in one screen. When 1050 came few years later, I play AA2 with it and have no hiccups since. Then came koikatsu in 2018 and performance tanked. 7 years after and they still can't make it fast and snappy like AA2.

My suspicion is that they just doesn't have enough money to hire -and KEEP- senior Unity programmer knowledgeable enough to optimize their games.

Has Illusion Illgames figured out butt cheek physics yet? Or do I need to wait a few years for someone to mod it in like in the KK games?
Illusion of the past have a "Tech" pages on their website when they brag about their milestones of creating new innovation on their games, be it a skin shader, new animation/physics system, or a better boobs bouncing system. Illgames of the present have no such things.
 

Someone

Well-Known Member
Jun 3, 2017
1,078
1,318
328
Then came koikatsu in 2018 and performance tanked. 7 years after and they still can't make it fast and snappy like AA2.
Koikatsu was still playable. The true technical issues began with sexy beach premium resort. Not even the most powerful gaming PC of that time was able to run it decently. It was virtually unplayable.
And let's not forget that pathetic attempt at making a sims-like game... "room girl" it was even worst. And the game that killed the company.
I'm disappointed that they never done something like that puzzle game with the spheres... it was very smooth and i liked that character design. Also battle raper 2 was actually a decent fighting game. Soul calibur even stole the clothing destruction system from it.
 

EncodeCorner

Newbie
Sep 27, 2025
20
22
3
The latest patch 1.0.5 breaks the HF1.2 decensor.

To solve this:

1. reinstall HF1.2 and that will bring game back to version 1.0.3.
2. Reinstall 1.0.4

1.0.4 patch works if you apply it after HF1.2.
1.0.4 is nice because gives you the option of changing the outfit during the scene: formal, casual, swim, and fest.

1.0.5 is pretty much what you see in the above picture. Anyone who only gets off if the woman is holding large anchor will need to wait for new HF version or live with it censored.
 

LunarShadow

New Member
Aug 27, 2018
3
0
11
Is there a specific discord for asking about fixes to errors for this game? I know about the couple of discords like AAU and Koikatsu's, but I don't know if they do these new games too
 
3.90 star(s) 7 Votes