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Unity - Aishteru [v0.0.75] [Lxst r o s e]

  1. 5.00 star(s)

    notaperv123p

    Almost a carbon-copy of Captivity. Can't wait to see where this game goes.

    The cheats are a godsend for accessing content faster. Each enemy currently has only one scene, but those scenes are varied in themselves and amazing. The most notable example is the werewolf-centaur thing, who gets you warmed up by blowing their thick werecock before lifting you up by the throat and making you straddle their human cock. There's also a weird plant-snake hybrid that hold your head in its jaws while it fucks you.

    The creatures here are very inventive and put you in very submissive sex positions, which is an A++ and makes me excited for new content.
  2. 5.00 star(s)

    Skileoder

    fun gameplay feel nostalgic like im playing flat zombie enough to keep me busy before i get horny back again,a little bit image glitch out but over all good game,3 different style each monster is very nice,i also like the face expression
  3. 5.00 star(s)

    Sissyslut444

    A very good start to a game. As others have mentioned, this is very similar to Captivity, and I fucking love Captivity, so that's definitely impacting my review.

    First thing to mention. Zoom out. The game automatically zooms in during sex scenes so you can see everything, so I have no idea why you start zoomed in outside of sex scenes. With the default zoom setting, you can straight up be hit by enemies you can't see, which sucks, and even the melee enemies are practically hitting you before you can see them. The default zoom is by far my biggest complaint at the moment.

    Once you do zoom out though, the gameplay is pretty good. It's a bit buggy at the moment, and the first (and only) level is very basic in terms of map design. But the enemy design is really good. Every enemy has very different behaviour. There's the basic slow moving enemy that just walks at you, then a ranged enemy, a semi-invisible enemy that creates a smoke cloud when you shoot it (my personal favorite), and a large and fast enemy that has some sort of speed boost ability. Given how good the enemy design is, I expect future map's to be more interesting as well, and I can't complain about the first map being basic, as it makes sense to set it up like that. I never completely ran out of bullets, but the default pistol doesn't have infinite ammo, so that is possible, and it probably shouldn't be. It would be a really lame way to lose, even if getting down to just the basic pistol ammo wise basically means your screwed anyways.

    As for the porn, it's also very good. There were two instances where the enemy's cocks clip through the player's model, but I imagine those will be fairly easy to fix. The enemy design in terms of sex scenes is also varied and interesting, with a Halloween theme to them that I quite liked.

    Excellent game. I fucking love Captivity.
  4. 5.00 star(s)

    JoeTermin

    Already an extremely promising game.

    Animation quality is very good (much hotter than Captivity) and the sex part is perfectly integrated to the gameplay. R*pe happens a lot and does not result in game over. The game is already worth playing right now.

    The story/ambience of the game is also very well done. No boring intro, no dialogues, and yet you still feel a game with many mysteries to uncover, just thanks to intriguing level/enemy design. While the game visually looks like a clone of Captivity at first glance (which wouldn't even be bad), it also manages to get a unique identity, and it's obvious the dev has its own vision.

    Gameplay is the weakest part. The shooting is fun, but lacks the polishedness of Captivity. Expect to often lose due to game-breaking bugs, bad hitboxes, and a few poorly thought mechanics (like no weapon with infinite ammo), but I have no doubt all the problems will get fixed eventually.
  5. 5.00 star(s)

    Dr_Kek

    best captivity-like game, just need to get a dodge and some polish, then adds more level and enemies and its as good if not better than captivity.

    also the only one where you can customise your char appearance more deeply than clothes and haircut, with different breast size/if you have a penus or not and its welcomed
  6. 5.00 star(s)

    Lewdzzz

    This is the best successor to Captivity I've seen yet. It will need more enemies, maps, and probably an option to roll. The higher difficulties are probably impossible at current build. Will definitely be following this one.
  7. 3.00 star(s)

    Adto

    It has a lot of potential, but in its current state, there really isn't much to see.
    I must say, like Captivity, the pleasure that the gameplay gives is a 10, I will always adore side-scroller shooters, and even more so with that combination they made.
    But other than that, it's still getting started.
  8. 4.00 star(s)

    SomeGuyNamedKi

    It might be just like Captivity in a lot of ways, but copy or not, it's a legitimately good game.

    Solid gameflow that needs a bit of polish but it is pretty fun, nice fluid scenes and all enemies thus far have scenes, good variety of weapons and enemies and nothing really starts to feel overpowering until the later levels.

    The only thing that drags it down is the awful sex dialogue and horrid pulsing of the screen during sex scenes. Give us an option to turn those off and there's nothing to really criticise.
  9. 3.00 star(s)

    Eepy Poss

    Its another Captivity type game and I'm certainly here for it. Wave based survival games are pretty underrated in my opinion and it can be pretty hard to find good ones in general, let alone porn ones. Captivity has paved the way for these types of games with its formula and it certainly shows. However while this game gets a lot of stuff right and well done, it misses in a lot of regards as well.

    This game is definitely a flashy one. There's all sorts of effects from the way your screen distorts when you take a painkiller for multiple seconds as it pumps through your body to the intense screen shaking and bobbing in the middle of the rape to add to the intensity. It has special effects and it isnt afraid to use it and it makes the game all the more better to look at. On top of that while there are only 4 enemies currently they're all vastly different which is pretty cool to see. Captivity stuck with a theme with each level but otherwise most enemies were essentially the same with different scenes or personalities. We've got a pumpkin head with knives (which reminds me of the pumpking from terraria), some weird vine creature with a small lizard head, a lizard girl that goes invisible and uses a smoke screen, and a werewolf taur creature with two dicks. Very vastly different bodies all taking advantage of the whole flash shapes based designs. Definitely looking forward to future content.

    That said there's also a lot of things I have gripes with, some of them are nitpicky and some of them I feel like are important. Most important is lack of a roll. In Captivity the roll was basically your only lifeline when you got caught out and needed to get past a bunch of enemies. In this game there is no roll and your only hope is that you can time a jump just right but even then its not guaranteed. This is supplemented by the fact that you can get downed a LOT in this game but it's still not very fun to get downed a ton of times and having to constantly mash spacebar. Guns in this game are currently all bought from the same place but the shitty part is that they all take 10 seconds to get "delivered." After 10 seconds you have to find the box, open it, and then equip it, it's an annoying drawn out process that could potentially leave you as a sitting duck as a wave starts and you scramble to get your weapon and get to safety.

    Also got some problems with the way the guns work in this game. Biggest and most obvious one is the fact that every time you're downed your guns are unequipped. This means you have to equip your gun EVERY TIME you get up in order to start either reloading or unloading. It's annoying and unnecessary to leave you unarmed for no reason. My guess is that the problem stems from the fact that your default state is unarmed and there is no default pistol. You're given one to start the game but it has an ammo count and can be sold and you can accidentally leave yourself stranded by selling it and not having enough to buy another gun if you do the math wrong. Speaking of reloading the shotgun having to be reloaded individually for every single shell. Not reloading once and then you reload one at a time, but reloading literally loads one shell and thats it. You have to press reload 6 individual times to fully reload the shotgun. Its just something that could and should be automatic and then interruptible like it always is in most games.

    Not really sure why we cant use scroll wheel to select weapons either. Its strictly number keys and the scroll wheel is used to zoom in and out. Currently this serves no real purpose because It doesn't work in rape scenes and zooming in just savagely gimps your ability to play the game since you can cut out 90% of your vision this way. Its just a weird thing you have to force yourself to get used to because you might try changing weapons and suddenly you're looking exclusively at the player's face.

    Regardless of the negatives, the potential is certainly there. In its current state I'd give it more of a 2.5 but since there are no half stars I'll give it a 3 just because it looks really great for a first alpha release.
  10. 5.00 star(s)

    Atnelpo

    Finally a side-scroller/platformer h game with female protagonist AND female voices/sound.

    That's far too rare these days, between shitty visual novels number 186166, turn based combat and furry degenerate things.

    Thanks to the dev and keep up good work, we will watch your career with great interest.
  11. 4.00 star(s)

    DMSTS

    [v0.0.67]
    Another excellent Captivity-like...

    -Story, Originality
    You spawn in a small area of the forest...

    -Renders
    Drawn pixel graphics as in Captivity.
    The enemies look cool and not out of place.

    -Sound
    Okay sounds (overall).

    -Playability
    Infinite wave survival with 4 enemies and punishing difficulty.
    Lacks the feeling of progress (Aside from buying new and stronger weapons).

    -Performance
    Runs okay.

    -Bugs
    *A lot of times when you are thrown down, you can fly or bounce from one side of the map to another.

    *If you want to go inside the house on the map while running it could bugout and not download properly (You see the interior, but you are outside).
    And if you are moving left while going inside, you just get out on inertia...

    *Not sure if this is a bug, but the 2nd enemy "flytrap-snake-thing" shots are too fast and there is no dodge mechanic, so, it is not clear how to avoid it.

    -Animations
    Good animations with progression.
    But, could have some kind of variation (~2 per enemy).
    And "elf-fairy-lizard" enemy has only "petting" scene without the finisher.

    -Voice Acting
    No voices (Or there were h-sounds...).

    -Grammar
    Didn't see any mistakes.

    -Amount of content
    4 enemies, infinite waves, ~10 weapons.

    Good for starters, but I hope it become bigger.
  12. 5.00 star(s)

    pogchampione

    a captivity spiritual successor in the captivitylike genre, but this one feels like it understands the vibe more with its animations, sfx and overall gameplay feel

    it's super early and only has 4 enemies with a single animation each (like an avg captivity level) but if it follows the captivity blueprint the way this demo does, then it's gonna be epic!!
  13. 5.00 star(s)

    bastos46

    absolutely love this kind of games
    no much bugs except the body clipping weirdly after cancelling animation (happened once)
    animation and pixel art are very nice, even if there are only 4 type of ennemies now
    hope to see it getting more developed