I don't think it's fine in theory, i'd much prefer everyone just does what this dev did. First release and then every major content update gets its own version - v1.0, updates that aren't major content release get a decimal change - v1.1. But yes, it is a mess, but again, that's what the changelog is for anyway. Not a valid reason to complain at all when the changelog clearly states it is the first release.
Hmm different experiences then as the tag system generally seems pretty accurate to me, in that only content in game is in tags. Though tbh, I don't often search for a single type of content. Planned tags go in dev notes if they've planned it out. Pretty sure you should actually report any that don't have the content but have the tag
Player's aren't entitled to come and complain about what they personally want in a game. That would completely ruin every thread if everyone did it. Only valid if they've actually been misled, like dev stating they won't or will include something then backtracks. In which case you should go do it on their platform, as free players complaining about game direction is just blurhghhh
I see what you mean, but I think you're missing the real issue here.
It’s not about which versioning system is “better” — it’s about clarity and communication.
On Versioning:
Of course, every dev can number their builds however they want — but that freedom comes at a cost: confusion.
Most players don’t care how you got to v1.0 — they just assume it means “finished game.”
Honestly, I get confused by this versioning stuff sometimes too, because of how inconsistent and misleading it can be.
A more standardized or at least consistent approach would make things way clearer — not to limit devs, but to help everyone know what to expect.
This isn't an arbitrary expectation either; it’s how version numbers have worked for decades in software.
If a dev wants to use their own system, that's totally fine — but then it's their job to make that clear.
It shouldn’t be on the player to dig through changelogs just to understand the project’s progress.
So, saying “that’s what the changelog is for” doesn’t really solve the issue.
That’s like calling your product “Final Edition” and then saying, “well, if you read the footnote on page 3, it’s still early access.”
Technically true — but still confusing as hell.
On Changelogs:
Depending on changelogs to justify confusion isn’t a strong argument.
Most players don't read every devlog or patch note, and Honestly, they shouldn't have to.
A changelog should complement clear communication, not replace it.
If people keep misunderstanding a game’s stage of development, that’s not a player problem — that’s a communication problem.
Good devs anticipate that and make their versioning self-explanatory instead of burying it in text.
On the Tag System:
Saying the tags “seem accurate to me” isn’t really a counterpoint — that’s just personal experience.
It might work for you, but there are tons of examples on this site where tags don’t match the actual in-game content.
Sure, people can report those, but if it happens often enough, that’s not user error — that’s system inconsistency.
The point isn't to bash devs or mods, it's just to admit that the system isn't perfect.
Players noticing that isn’t “complaining,” it’s just honest feedback.
Regarding “Players Have No Right to Complain”
That take makes no sense.
No one here is demanding devs change their fetishes or content — we’re talking about accuracy and clear expectations.
Players do have the right to comment on how clearly a game presents itself, free or not.
And yes, if a dev says they'll include (or exclude) something and later backtracks, calling that out is fair game.
Feedback about misleading tags or confusing version numbers isn't entitlement — it's part of keeping the community informed and helping devs communicate better.
If players can’t point that out without being accused of “complaining,” then what’s even the point of having a discussion thread?
Feedback keeps projects improving and communities alive — dismissing it helps no one.
On Summary
No one’s attacking this dev.
But pretending players are wrong for being confused or critical about unclear versioning or tags is just shifting the blame.
Good communication isn't about making players read more — it's about making them need to read less to understand what they're getting.