mrnogood

Newbie
Oct 8, 2018
17
77
23
I get where both sides are coming from here. Technically, you’re right that there’s no universal rule for version numbers — every dev uses their own system, and that’s fine in theory. But from a player’s perspective, it’s honestly a mess.

Having some kind of standard (even a loose one) would make things a lot easier to follow. Constantly checking devlogs and changelogs just to figure out how far along a project really is can be pretty frustrating.

The same goes for the tag system on F95Zone — it’s far from perfect. I’ve lost count of how many times I’ve clicked on a game because of a tag, only to find out that feature isn’t actually in the current build, or the opposite. So yeah, while the system is meant to clarify what’s in the game, it often ends up doing the exact opposite.

So, both points have some truth to them: devs have the right to label things however they want, but players also have a valid reason to feel misled or confused sometimes.
I don't think it's fine in theory, i'd much prefer everyone just does what this dev did. First release and then every major content update gets its own version - v1.0, updates that aren't major content release get a decimal change - v1.1. But yes, it is a mess, but again, that's what the changelog is for anyway. Not a valid reason to complain at all when the changelog clearly states it is the first release.

Hmm different experiences then as the tag system generally seems pretty accurate to me, in that only content in game is in tags. Though tbh, I don't often search for a single type of content. Planned tags go in dev notes if they've planned it out. Pretty sure you should actually report any that don't have the content but have the tag

Player's aren't entitled to come and complain about what they personally want in a game. That would completely ruin every thread if everyone did it. Only valid if they've actually been misled, like dev stating they won't or will include something then backtracks. In which case you should go do it on their platform, as free players complaining about game direction is just blurhghhh
 

Doom Marine

Member
Oct 1, 2018
210
500
261
I don't think it's fine in theory, i'd much prefer everyone just does what this dev did. First release and then every major content update gets its own version - v1.0, updates that aren't major content release get a decimal change - v1.1. But yes, it is a mess, but again, that's what the changelog is for anyway. Not a valid reason to complain at all when the changelog clearly states it is the first release.

Hmm different experiences then as the tag system generally seems pretty accurate to me, in that only content in game is in tags. Though tbh, I don't often search for a single type of content. Planned tags go in dev notes if they've planned it out. Pretty sure you should actually report any that don't have the content but have the tag

Player's aren't entitled to come and complain about what they personally want in a game. That would completely ruin every thread if everyone did it. Only valid if they've actually been misled, like dev stating they won't or will include something then backtracks. In which case you should go do it on their platform, as free players complaining about game direction is just blurhghhh

I see what you mean, but I think you're missing the real issue here.
It’s not about which versioning system is “better” — it’s about clarity and communication.

On Versioning:
Of course, every dev can number their builds however they want — but that freedom comes at a cost: confusion.
Most players don’t care how you got to v1.0 — they just assume it means “finished game.”

Honestly, I get confused by this versioning stuff sometimes too, because of how inconsistent and misleading it can be.
A more standardized or at least consistent approach would make things way clearer — not to limit devs, but to help everyone know what to expect.

This isn't an arbitrary expectation either; it’s how version numbers have worked for decades in software.
If a dev wants to use their own system, that's totally fine — but then it's their job to make that clear.
It shouldn’t be on the player to dig through changelogs just to understand the project’s progress.

So, saying “that’s what the changelog is for” doesn’t really solve the issue.
That’s like calling your product “Final Edition” and then saying, “well, if you read the footnote on page 3, it’s still early access.”
Technically true — but still confusing as hell.

On Changelogs:
Depending on changelogs to justify confusion isn’t a strong argument.
Most players don't read every devlog or patch note, and Honestly, they shouldn't have to.
A changelog should complement clear communication, not replace it.
If people keep misunderstanding a game’s stage of development, that’s not a player problem — that’s a communication problem.
Good devs anticipate that and make their versioning self-explanatory instead of burying it in text.

On the Tag System:
Saying the tags “seem accurate to me” isn’t really a counterpoint — that’s just personal experience.
It might work for you, but there are tons of examples on this site where tags don’t match the actual in-game content.
Sure, people can report those, but if it happens often enough, that’s not user error — that’s system inconsistency.
The point isn't to bash devs or mods, it's just to admit that the system isn't perfect.
Players noticing that isn’t “complaining,” it’s just honest feedback.

Regarding “Players Have No Right to Complain”
That take makes no sense.
No one here is demanding devs change their fetishes or content — we’re talking about accuracy and clear expectations.
Players do have the right to comment on how clearly a game presents itself, free or not.

And yes, if a dev says they'll include (or exclude) something and later backtracks, calling that out is fair game.
Feedback about misleading tags or confusing version numbers isn't entitlement — it's part of keeping the community informed and helping devs communicate better.
If players can’t point that out without being accused of “complaining,” then what’s even the point of having a discussion thread?
Feedback keeps projects improving and communities alive — dismissing it helps no one.

On Summary
No one’s attacking this dev.
But pretending players are wrong for being confused or critical about unclear versioning or tags is just shifting the blame.
Good communication isn't about making players read more — it's about making them need to read less to understand what they're getting.
 
Nov 1, 2025
1
8
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Hi everyone, and thank you for playing my game!
I'm the developer of Ajestremia, and I discovered this forum very recently.
I really enjoy all these discussions about the game. it's exciting to see what reactions the game generates, and thank you for showing interest in it!

I've read all your messages, but I'll respond to those last messages since the 1.1 release.
I can understand that things aren't clear, so I'll be as clear as possible here!

Basically, I've been working for 1 year not only on this version but also on the sequel. I have a lot of content planned:
NSFW with Ajestremia and new characters, new combat systems, shops, and I'm even working on random dungeons, so the RPG aspect will be more developed.

Version 1.1 is like a patch and a small rework of 1.0. I will add content every month on my Patreon (between 20-40 minutes, more or less depending on whether it's adding items/stuff, etc., but basically every month there's a new version).

For example, the next update that will come to my Patreon in mid november will be version 1.2, which adds NSFW content with Ajestremia and a combat/story. This versioning is mainly for people to understand which version is the newest.
Then mid december will be 1.3, etc., etc.
I will move to 2.0 when a new romance with a new girl is introduced (next will be Edelweiss, you can see her in some videos on my YouTube channel, Twitter, or even on the Itch.io page).
I can understand that this might be a problem, but I don't really know what's the clearest approach. I've seen a lot of people naming their versions 0.1.8.0, etc. There's no universal code as far as I understand, and I thought that simply downloading the version with the highest number would be the clearest method (like minecraft).

As for the rest, regarding referencing, tags, etc., on f95zone, I'm not responsible for any of that since when you post a game on Itch.io, it gets reposted absolutely everywhere without any developer having a say, so you would need to discuss that with the admins.
This is absolutely not a bad thing ,far from it ,but when you post a game on itch.io, it spreads in a rather surprising way. I end up with negative comments about the fact that the Spanish or Korean version doesn't work, even though the game is only in French and English. All of this happens because people downloaded it from somewhere else.


I hope I was clear!
Otherwise, feel free to ask any questions friends, or provide criticism.
I've listened a lot to fix certain things in 1.0, so I'll be open to feedback.
9f272236-ba78-44a3-9991-ca81a2b358f4.gif (this is edelweiss)
 
4.50 star(s) 2 Votes