monkgi

Member
Sep 25, 2017
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It "could" speed up the creation of the other games. I'm not saying it "will" though. The idea is likely (I'm not saying this is what they are doing, this is only my guess) that when they finish this game, and start the next one, they'll just reuse all the maps and continue from there.

I've worked with RPG Maker for a while now and I will say that it's simple to make a game from scratch if all the assets for sprites and maps are already scripted and in place. You could technically finish the game tomorrow, take a copy of the game data and delete all the events, pick a different place to restart, and write a whole new story from a different character's perspective. The world already exists, and if the second game takes place at relatively the same time frame, there wouldn't be a need to add new area to the city (ie. new stores that didn't exist in the first game.)

When making games, it's definitely the easiest way to do it, albeit a lazy way. The game itself is not a graphically amazing piece of work, so the next game being in the same boat wouldn't really piss off too many people.
 

WhiteTemplar

Newbie
Oct 8, 2017
57
107
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For being such an ambitious project, there is too little content. And those regular updates are not helping making the world feel less empty.
Again, it has more base CGs per update than most dlsite games that release for 15$+ (some of them have like 8 base cgs lol), while being bimonthly.
 

slightchance

Well-Known Member
Mar 25, 2018
1,231
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It's simple. I don't see how I'm qualified to answer that. Anything that I say will be poor guessing and just that, speculation.
Then why do you talk so much (about other stuff)?

Like I said, that map is too large for such a small team and few man hours. When you create too many branches at once you will come to a point where people might not be able to appreciate the work you've put into every detail. A custom menu may look nice but is not necessarily needed for having a wank. Being on schedule and delivering new CGs is more important.

On top of that it's not always fun to play a game from the start just because you might have missed something, especially when it involves a lot walking and skipping hundred lines of text. Linear games have always been more successful in the past for that very same reason. It's a simple equation of energy distribution.
 

Ayame#1Fan

Active Member
Nov 8, 2016
898
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Then why do you talk so much (about other stuff)?

Like I said, that map is too large for such a small team and few man hours. When you create too many branches at once you will come to a point where people might not be able to appreciate the work you've put into every detail. A custom menu may look nice but is not necessarily needed for having a wank. Being on schedule and delivering new CGs is more important.

On top of that it's not always fun to play a game from the start just because you might have missed something, especially when it involves a lot walking and skipping hundred lines of text. Linear games have always been more successful in the past for that very same reason. It's a simple equation of energy distribution.
Because I actually take the time to inform myself and I'm qualified to talk about those things instead of making assumptions out of thin air.

You throw away generalities like "too large for such a small team and few man hours". How do you know how many "man hours" they put into this? "such a small team" in comparison to what? To who? What project? What experience?

First three years was too much, now they're not putting enough man hours. Seriously, make up your mind.

If "people don't appreciate the work you've put into every little detail" then you should start dishing out shitty content with no detail? Just trying to make a logic assumption out of what you said, it's an honest question. So why not just release the CG's in Pornhub? Your mentality is probably one of the reasons why this game isn't doing great in terms of support. Not all of us are firing the game "just to have a wank".

I don't see how delivering new CG's which is a whole different department has anything to do with making maps or menus or what have you.

If you missed something, there's 100 (I think?) save slots which are easily identifiable by description and picture which you can reload and start exactly from where you think you missed something. Something that I appreciate is that often when I replay I see a new scene I missed for whatever reason or a dialogue or some detail.

Linear games have NOT always been more successful in the past for any reason since you're saying that without any facts backing it up. There's not a stat anywhere that corroborates what you just said. Sure, I'll give you that a basic game is easier to sell to the basic gamer or the average gamer but how hard is the actual game? A lot of people complain that the game is too linear, you say it's not linear enough. How hard is it to follow a walkthrough? Do you need it? Can you not have fun unless you follow it?

Everything you've said so far doesn't come off as "the game has this problem" more than it sounds like "this game isn't the way I want it to be". If you just want it for the wanks then go to the CG room and play the scenes. There, no walking or thousands of lines of dialogue.

Wasn't the update supposed to drop today?
AFAIK still is but Muku had three scenes to deliver and Starke still had to pannel and write them so it won't be out until quite later. I'd expect 5~10 hours from now.

About 10 days after the 1st announced release date on average
Absolutely not true unless you mean the ETAs.
 
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SiriusBlack

Member
Jun 23, 2018
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Fleeting Iris is the type of game that people are too cheap to give a measly 10$ to help the team survive during development, because everyone "will buy it once its out" and pirate it meanwhile. One day if they keep plummeting their development will cease and it's a "told you so" type of situation. People will only miss the game and realize what a good thing we had in our hands when it's gone.
You're right. I mean, i don't even know how Patreon works, if you have to go every month with the same tier, change or whatever, i always just bought games at their release, sometimes during alpha/beta on steam. And yet you're right, if there weren't people pleadging on Patreon, a lot of projects would have never been created. Sometimes we should remember that most of us are playing a game that other people support and pay for it.


That said, some people like linear games, other ones prefere routes games, you can't please everyone. I think Fleeting Iris is a multi-route game, but with pretty linear branches: just save before choose something you think it's important and you will miss almost nothing ( at the moment).

I still don't understand why this kind of discussions start every time they're delivering a patch. In the 2 months between patches this thread only has 4-5 users commenting.
 

Ayame#1Fan

Active Member
Nov 8, 2016
898
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That said, some people like linear games, other ones prefere routes games, you can't please everyone. I think Fleeting Iris is a multi-route game, but with pretty linear branches: just save before choose something you think it's important and you will miss almost nothing ( at the moment).
I agree. I personally wish it was even more complex and decision based. Right now it's kinda in a sweet spot where it's hard to mess up but I like causality and player decisions to play even a bigger part in how the game plays out, but again I'm not developing the game and patrons probably expect results and hentai scenes a lot more than decision making so I kinda get where they're coming from.

I hope they do make a lot of money selling this game just to see how they're going to invest and change in their second one, if we ever get to see the end of this game before progress is halted. Not that they ever "threatened" to halt development but still.

EDIT: New post on Patreon. Patch today but it's kinda hard to explain, I'll just copy paste it here:

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SiriusBlack

Member
Jun 23, 2018
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I agree. I personally wish it was even more complex and decision based. Right now it's kinda in a sweet spot where it's hard to mess up but I like causality and player decisions to play even a bigger part in how the game plays out, but again I'm not developing the game and patrons probably expect results and hentai scenes a lot more than decision making so I kinda get where they're coming from.

I hope they do make a lot of money selling this game just to see how they're going to invest and change in their second one, if we ever get to see the end of this game before progress is halted. Not that they ever "threatened" to halt development but still.

EDIT: New post on Patreon. Patch today but it's kinda hard to explain, I'll just copy paste it here:

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TLDR: double win :D

Maybe the next game will be more decision-based, they said they want to experiment different tipes of games :)

Are you going to play the first part this evening? :D
 

Ayame#1Fan

Active Member
Nov 8, 2016
898
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TLDR: double win :D

Maybe the next game will be more decision-based, they said they want to experiment different tipes of games :)

Are you going to play the first part this evening? :D
I'd like the fortitude to be able to hold off until Friday and enjoy it all in one go considering the changes they stated will likely break the save games but I don't have it in me :LOL:
 

SiriusBlack

Member
Jun 23, 2018
370
292
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I'd like the fortitude to be able to hold off until Friday and enjoy it all in one go considering the changes they stated will likely break the save games but I don't have it in me :LOL:
I can understand your feelings :D maybe they will add saves for the new scenes, and friday you will explore the patch completely :D

P.s: apart the image you posted, Alex is still unspoiled *-*

Edit: those blue ribbons mean that pink lost? ç_ç
 
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Terix3

Well-Known Member
Aug 2, 2017
1,214
1,830
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The game only poped up on my radar two months ago so i won't try to guess why they had drop in support (patreon count didn't drop much but $/per person did )But here are some of my thoughts in regards how to sell the game better.

1) Version numbers and release estimate. Why i appreciate the honesty as the expected will draw closer the support will drop as people will wait for release. The increments in version number of 0.01 are not exciting, most people will believe its a minor update while there are 10+scenes and system overhaul. In some other game you could see a number increase from beta 3.6 to 4.0.

2) There is no publicly visible info on patreon in regards to what the newest version brings. It would certainly help getting people excited for new versions as well provide visible proof that there is active development going.

3) Better patreon rewards. While access to discussions and previews is all nice and all it won't get people excited. Polls could be exclusive reward for higher tiers and/or have higher voting power the higher pledge.

4) DRM obviously , but i don't know if it even can be added to RPGM game.

@Preview - those could be three different BJ scenes ><
 
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kiribito

Active Member
Aug 14, 2016
539
945
342
The game only poped up on my radar two months ago so i won't try to guess why they had drop in support (patreon count didn't drop much but $/per person did )But here are some of my thoughts in regards how to sell the game better.

1) Version numbers and release estimate. Why i appreciate the honesty as the expected will draw closer the support will drop as people will wait for release. The increments in version number of 0.01 are not exciting, most people will believe its a minor update while there are 10+scenes and system overhaul. In some other game you could see a number increase from beta 3.6 to 4.0.

2) There is no publicly visible info on patreon in regards to what the newest version brings. It would certainly help getting people excited for new versions as well provide visible proof that there is active development going.

3) Better patreon rewards. While access to discussions and previews is all nice and all it won't get people excited. Polls could be exclusive reward for higher tiers and/or have higher voting power the higher pledge.

4) DRM obviously , but i don't know if it even can be added to RPGM game.

@Preview - those could be three different BJ scenes ><
DRM lol
 
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MomImOnTV

New Member
Jun 2, 2018
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I agree. I personally wish it was even more complex and decision based. Right now it's kinda in a sweet spot where it's hard to mess up but I like causality and player decisions to play even a bigger part in how the game plays out, but again I'm not developing the game and patrons probably expect results and hentai scenes a lot more than decision making so I kinda get where they're coming from.

I hope they do make a lot of money selling this game just to see how they're going to invest and change in their second one, if we ever get to see the end of this game before progress is halted. Not that they ever "threatened" to halt development but still.

EDIT: New post on Patreon. Patch today but it's kinda hard to explain, I'll just copy paste it here:

You don't have permission to view the spoiler content. Log in or register now.
What timezone is Starke referring to when he said midnight?
 
4.00 star(s) 105 Votes