- Dec 13, 2016
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Well this is one of the reasons Fleeting Iris IF was launched (available via our homepage) The plan was to test the teams screen resolution script inside RPGmaker VX ACE.Just to be super clear, the biggest negative with the game for me is the tiny resolution, which when I mentioned it on the discord when I was still a patreon, was a result of "we're kinda stuck with it now". Totally understandable for a project that's so far along, but imo it would be downright silly not to address this for a new project.
So I laugh at RPGM, but if I can buy your next game and it's crystal clear and sharp on my screen, I won't care what engine it's on.
Unless you guys still work on 800x600 CRTs? I know the refresh rates are great, but still...
- The first plan was to release it in 1280x720 - But since its a custom script there was problems. It was tested on a laptop and did not fit the screen.
- Next plan is what Fleeting Iris IF is now 960x736 - This is to make sure everybody can watch it since the screen size locks and you cannot go fullscreen.
However there have been multiple issues with this script and I think the team have realized it - Which is why Starke and Issac is considering a more modern engine - Like Unity or RPGmaker MV or similar.
We will have to wait and see - And there will be updates on this in the future.