The gameplay is simple level ups. There is no money system, its all about finding chests with new items and spells; and when you find all the spells of a certain genre you get the ultimate spell. For example finding all the gun spells will unlock a special super power gun spell. So it encourages you to explore the randomized dungeon levels to find the best equipment, spells, and elixir items to help you last. This game may not be mechanically complex, but its well crafted and satisfying as a solid 2 hour experience.
In fact, you should play this game with that in mind. As it literally says in the overview" A Short RPG" - so don't come in expecting 20 hours of deep content; come in expecting 2 hours. I refuse to dock stars when the developer themself said "short rpg". If you have a problem with that, play a long rpg.
In spite of its short length; the ending to the game is actually full of melancholy and a pensive vibe assuming you beat all the event bosses in the game. If you speed through and skim, you will not unlock this lore.
Long ago, humanity and monsters were at war. The monsters were intelligent and capable of speech, and tried their best to secure peace with humanity. Though never directly stated, its heavily implied that humanity initiated this war out of a fear or dislike towards monsters.
Humanity and monsters came to a truce, a peace, and to signify this peace, exchanged gemstones. The humans gave the monster leader a radiant blue gemstone to signify the peace they hoped would last. BELFA was the leader of the monsters at this time and the one who organized the peace.
However, humanity betrayed the monsters (because humanity is truly monstrous with our actions regarding things we do not understand). Humanity massacred many monsters and entrapped them into "The Prison Tower", hence the title of the game.
Belfa was once kind and sweet and believed in peace, but what did that accomplish? Countless dead comrades. If only Belfa had taken a sterner stance against humans, perhaps those casualties could have been avoided. Over time, trapped in the prison tower, Belfa changed, and was no longer the benevolent and kind leader they once were.
An old friend of Belfa begs you, please, release them from this suffering. In other words; kill them. So the massacre of innocent humans will be stopped, so humans will no longer be trapped in this tower, brainwashed and abused. As horrible as mankind was, these years upon years of senseless bloodshed resolved nothing. Please. Kill Belfa.
When you do you find, Belfa held onto that blue gemstone all this time. That symbol of peace, of better times, of hope and promise; that piece of the person that Belfa used to be, it was never fully extinguished. Yes, their death was necessary, but it was still a tragedy all the same. Fully avoidable in fact.
Because humanity creates monsters, by labeling them as such.
In fact, you should play this game with that in mind. As it literally says in the overview" A Short RPG" - so don't come in expecting 20 hours of deep content; come in expecting 2 hours. I refuse to dock stars when the developer themself said "short rpg". If you have a problem with that, play a long rpg.
In spite of its short length; the ending to the game is actually full of melancholy and a pensive vibe assuming you beat all the event bosses in the game. If you speed through and skim, you will not unlock this lore.
Long ago, humanity and monsters were at war. The monsters were intelligent and capable of speech, and tried their best to secure peace with humanity. Though never directly stated, its heavily implied that humanity initiated this war out of a fear or dislike towards monsters.
Humanity and monsters came to a truce, a peace, and to signify this peace, exchanged gemstones. The humans gave the monster leader a radiant blue gemstone to signify the peace they hoped would last. BELFA was the leader of the monsters at this time and the one who organized the peace.
However, humanity betrayed the monsters (because humanity is truly monstrous with our actions regarding things we do not understand). Humanity massacred many monsters and entrapped them into "The Prison Tower", hence the title of the game.
Belfa was once kind and sweet and believed in peace, but what did that accomplish? Countless dead comrades. If only Belfa had taken a sterner stance against humans, perhaps those casualties could have been avoided. Over time, trapped in the prison tower, Belfa changed, and was no longer the benevolent and kind leader they once were.
An old friend of Belfa begs you, please, release them from this suffering. In other words; kill them. So the massacre of innocent humans will be stopped, so humans will no longer be trapped in this tower, brainwashed and abused. As horrible as mankind was, these years upon years of senseless bloodshed resolved nothing. Please. Kill Belfa.
When you do you find, Belfa held onto that blue gemstone all this time. That symbol of peace, of better times, of hope and promise; that piece of the person that Belfa used to be, it was never fully extinguished. Yes, their death was necessary, but it was still a tragedy all the same. Fully avoidable in fact.
Because humanity creates monsters, by labeling them as such.