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Unity Alice in Cradle [v0.27h] [Hinayua]

4.00 star(s) 34 Votes

Kenny567

Well-Known Member
Oct 10, 2017
1,940
1,045
Better, possibly. But not easier, not by a long shot. Multiplayer isn't that hard if you don't have to worry about it being robust enough to AAA standards.
I'd prefer the game be completed (or at least close to completion) before even thinking about multiplayer.

Multiplayer is the kind of beast that should either be added early on so everything can be developed with it in mind, or last when development can be focused on it.
 

shmurfer

Engaged Member
Dec 29, 2019
2,292
3,045
I'd prefer the game be completed (or at least close to completion) before even thinking about multiplayer.

Multiplayer is the kind of beast that should either be added early on so everything can be developed with it in mind, or last when development can be focused on it.
Definitely. But it's also the kind of thing that a modder would have more business implementing.
 

Lasinitro

Newbie
Jul 28, 2018
44
18
Yo, just wanna share some dev news.
These are mostly for v0.28.​

I’ll just briefly summarize the things that were already mentioned here first just in case some of you missed them.
There will be a library accessible in Graxia; you know what that means. Lots of reading and lore galore.
View attachment 4811643

There will also be a blacksmith where you can craft new staves with varying attributes, the staves not only changes in appearance but how also its various aspects as well—such as cast time and damage.

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And a brand new spell, from the demonstration, it seems to be a mix of offensive and defensive spell; a group of bubbles will surround and hover over you, protecting you and damaging enemies that comes in contact.
View attachment 4811700
















Now unto the newer stuff:
It seems that the dev’s planning on adding NPCs as you may have seen from the post earlier from paz01—varying from generic NPCs and named characters Alma and Ixia. These NPCs will be available in tandem with a new guild quest format which will be called “Rescue Missions”.

The videos are already shared in the thread a few scrolls away and I’m too lazy so I won’t put them here.

The A.Is are janky but they’re making progress that’s for sure. In the topic of animation the dev stated that they don’t plan on making many different pixel animations (meaning they’ll probably be similar to Noel’s animations with a few variations) for mobs with the exception of the wooden horse like Ixia’s and Alma’s animations.

There’s also a new mob that “may or may not appear in v0.28.” the dev says. To be honest it looks like a bottle if it consumes Noel.
View attachment 4811548


















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On an unrelated note, there’s a video about the ghost girl (the girl you’ll briefly see at the beginning, remember her?) which is a side-project the dev’s slowly working on.
View attachment 4811661
















Here’s other illustrations:

View attachment 4811586
View attachment 4811589
Translation for the text below (from right to left):
If you absorb any more (magic power)…
This is what will happen!!
View attachment 4811590
View attachment 4811591

That’s all the news we have for now.​
By "not planning on adding more pixel animations" he means for the new NPCs right? or is he saying that this is pretty much it in terms of H scenes for Noel and he's going to focus on other things in the game now
 
Sep 6, 2020
34
43
By "not planning on adding more pixel animations" he means for the new NPCs right? or is he saying that this is pretty much it in terms of H scenes for Noel and he's going to focus on other things in the game now
The dev is talking about the animations of the new NPCs. There will still be new contents for Noel I believe.

See the articles for yourself if you want to be sure below:
- this is a small dev update, this is also where he said he won’t add a lot of animation variants for the new NPCs.
- this is where the dev showcases the NPCs and teases the new bottle mob thing.

Also, I forgot to mention but v0.28 is scheduled for release in July.
 
4.00 star(s) 34 Votes