How do I interact with this creature? It just walks around.
K kardarod New Member Jun 9, 2023 12 2 103 Today at 5:41 AM #181 miracle0092 said: View attachment 5494593 Click to expand... How do I interact with this creature? It just walks around.
miracle0092 said: View attachment 5494593 Click to expand... How do I interact with this creature? It just walks around.
K kardarod New Member Jun 9, 2023 12 2 103 Today at 6:09 AM #182 I also saw "grab kill enemy" but couldn't use it. Has anyone done this?
K kardarod New Member Jun 9, 2023 12 2 103 Today at 6:09 AM #183 SewerRat said: I am loving how this game is coming along! View attachment 5497622 Click to expand... Dude, how did you get this scene?
SewerRat said: I am loving how this game is coming along! View attachment 5497622 Click to expand... Dude, how did you get this scene?
I ivan555 Newbie Feb 18, 2018 54 149 197 Today at 6:22 AM #184 kardarod said: Dude, how did you get this scene? Click to expand... press Q Reactions: kardarod
Ieishi New Member Mar 26, 2020 11 73 92 Today at 6:52 AM #185 Hi! scam man sidorovich said: call me a dingus but what does the modded dll do Click to expand... It enables the patreon exclusive content. omgund said: Hi, Thanks for this, I wasn't sure how to do it yesterday, but I did add an stfld in the IL of the awake method in Game_Manager. Is that the same approach you used? Click to expand... I simlpe set the variable is_Patreon to true in Awake(): That was all Code: private void Awake() { is_Patreon = true; <- this line all_Resolutions = new Vector2[8] { new Vector2(640f, 480f), . . . } } Reactions: Mr.Shark
Hi! scam man sidorovich said: call me a dingus but what does the modded dll do Click to expand... It enables the patreon exclusive content. omgund said: Hi, Thanks for this, I wasn't sure how to do it yesterday, but I did add an stfld in the IL of the awake method in Game_Manager. Is that the same approach you used? Click to expand... I simlpe set the variable is_Patreon to true in Awake(): That was all Code: private void Awake() { is_Patreon = true; <- this line all_Resolutions = new Vector2[8] { new Vector2(640f, 480f), . . . } }
mrme Well-Known Member Nov 8, 2017 1,065 1,169 388 Today at 12:46 PM #186 MrNTR said: You guys fap to girls this ugly? No wonder OnlyFans makes so much money. Click to expand... Girls with daddy issues are my fetish
MrNTR said: You guys fap to girls this ugly? No wonder OnlyFans makes so much money. Click to expand... Girls with daddy issues are my fetish
PuckElf New Member Jul 5, 2017 9 20 70 Today at 1:32 PM #187 kardarod said: How do I interact with this creature? It just walks around. Click to expand... Hold the Q button.
kardarod said: How do I interact with this creature? It just walks around. Click to expand... Hold the Q button.
D denri2000 Member Apr 6, 2023 189 197 152 Today at 2:12 PM #188 Where can I find the new monster? I installed the modified file, but it's not there.
Hvallur Member May 2, 2023 186 143 129 Today at 2:15 PM #189 denri2000 said: Where can I find the new monster? I installed the modified file, but it's not there. Click to expand... you gotta get knocked up first, then you'll get your own lil alien with Q button for interacting Reactions: denri2000
denri2000 said: Where can I find the new monster? I installed the modified file, but it's not there. Click to expand... you gotta get knocked up first, then you'll get your own lil alien with Q button for interacting
O omgund New Member Oct 25, 2017 7 4 146 Today at 8:22 PM #190 Ieishi said: I simlpe set the variable is_Patreon to true in Awake(): That was all Code: private void Awake() { is_Patreon = true; <- this line all_Resolutions = new Vector2[8] { new Vector2(640f, 480f), . . . } } Click to expand... Great, I did the same but couldn't edit in C# as it wasn't compiling so added it in IL instead. Thanks!
Ieishi said: I simlpe set the variable is_Patreon to true in Awake(): That was all Code: private void Awake() { is_Patreon = true; <- this line all_Resolutions = new Vector2[8] { new Vector2(640f, 480f), . . . } } Click to expand... Great, I did the same but couldn't edit in C# as it wasn't compiling so added it in IL instead. Thanks!