Recommending All time best games with casual nudity/nudism, NPCs react to player nudity

luostogi

Newbie
Nov 8, 2020
17
33
136
The Killing Antidote is a game worth mentioning. It's a 3rd person action/horror game similar to Resident Evil. The player character is attractive and has some limited customization. She has a great looking nude body built into the game but you do need a mod to be able to unequip her bra and panty. With a 2nd simple mod you can instantly unlock a huge variety of clothing items then create lewd outfits to explore and fight zombies in(or skip the mod and find the clothes in-game if you like!) The gameplay is pretty smooth and the gunplay is actually respectable. The environments are generic but I can forgive it. Would recommend!

Here are some screenshots of the MC in a few outfits I put together. I also set the titty slider to max and the waist slider to minimum. You can give her more normal proportions if you want to!
 

jeffjeffjeffjeff69

New Member
Jun 5, 2018
6
2
13
Yes, you will indeed need VisualStudio , I don't think ContentPatcher will be enough, I'm a web developer so I may forget to explain things that are obvious to me, feel free to ask for clarifications.

The main idea is to check the PC's clothes when replacing an asset, for that you'll need to check Game1.player.GetPantsIndex() == 14 (bottomless) and/or Game1.player.GetShirtIndex() == 209 (topless), you may also want Game1.player.Gender == Gender.Female (self explanitory)

You can easily find on the wiki how to replace assets when they're loaded by the game (look for OnAssetRequested)

You'll also need to invalidate the assets for the game to load them again when the player is changing clothes, I didn't test that yet but there is an event for player inventory change which should trigger in that case (you're putting your clothes in/out of your inventory), and then you invalidate with Helper.GameContent.InvalidateCache

Now is your time to ask questions or try that and then get back to me
Ok cool, I figured it wasn't going to be a simple Content Patcher framework workaround. I'm not gonna pretend like that made much sense to me but it sounded helpful. I've been wanting to try my hand at C# modding for a bit and it seems like an easy enough thing to learn, and thankfully the Stardew Wiki is actually extremely helpful when it comes to learning to make mods. I used it a ton while making MYN. Gonna take a while for me to get things going because I'm learning essentially from scratch, but thank you for that, I'll put it to good use when I get to that point.

Feel free to keep me updated on your own mod in the meantime if you decide to do any more work on it, it sounded very promising.
 

midway1024

New Member
Apr 25, 2021
5
10
13
Yeah, I was hoping it will make sense after you read about modding and such, that's definitely not understandable yet. As for my own mod, idk when I'll get back to it but this conversation is definitely giving me some motivation back Like I learned about the invalidation of assets to reload them to be able to answer your questions and it will definitely help me, it's basically the last thing I was missing, I just need to implement it, it'll happen when I have time to play the game probably