Ok, just tested it and I can't even find log.txtBut it works if I do that inside Android/data folder.
Edit: It is the 8.1.3 version I am using.
Not sure what but you've done something wrong there.
Ok, just tested it and I can't even find log.txtBut it works if I do that inside Android/data folder.
Edit: It is the 8.1.3 version I am using.
Out of curiosity is it possible to designate something like that on an SD card? Looking at setting RPAs onto the sd card cause the internal memory is way lowerLewdCid_ I've created the exact same thing from my build and it seems ok
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Ok, just tested it and I can't even find log.txt
Not sure what but you've done something wrong there.
I found the issue now, did not properly change the directory names in all modified scripts and just did to 2 rpy files...LewdCid_ I've created the exact same thing from my build and it seems ok
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You need to set the default storage to SD card, reboot then install the game.Out of curiosity is it possible to designate something like that on an SD card? Looking at setting RPAs onto the sd card cause the internal memory is way lower
Thanks! it's not as fast as the default memory but it's four times the capacity lol and won't slow down the device if it starts getting filled up.You need to set the default storage to SD card, reboot then install the game.
It has to be a good quality card or it will slow the game down.
1. This doesn't add any modification to gameplay or UI, this creates a persistent saves location, easily accessible and won't get deleted if the game is uninstalled.estrada777 Wills747 I got two questions:
1. Can your port mod file be used in any game, or does it need to be edited. (The one that gives transparency/text slider, QM and mods)
2. While porting a game and then it's subsequent updates, how to ensure that the updates, update the already installed apk
Aaaand,estrada777 Wills747 I got some questions:
1. Can your port mod file be used in any game, or does it need to be edited. (The one that gives transparency/text slider, QM and mods)
2. While porting a game and then it's subsequent updates, how to ensure that the updates, update the already installed apk
3. Is it possible to edit an existing apk (with an apk editor) to have a second persistent save.
Shit, I think there's a few changes in this one.You must be registered to see the linksfinally got released.
I wouldn't rush, I'm never gonna use the .0 release.Shit, I think there's a few changes in this one.
*Gets up and puts the BIG coffee pot on*
It's broken permissions requesting for a startI wouldn't rush, I'm never gonna use the .0 release.
Got permissions back, saves etc. - yet to fix searchpathsIt's broken permissions requesting for a start
Not really annoyed, but I found it kinda weird.Is anyone else annoyed by the new apk file naming?
I'm sure I will be annoyed when I eventually make the switchIs anyone else annoyed by the new apk file naming?
As an example, my game's version is 1.00.00, and this is how the apk got named:I'm sure I will be annoyed when I eventually make the switch
com.domain.theinn-00.00-1706990024-THEINNbyLykanz-00.00-release.apk