I have apps that will run the pc versions in Android.Dreaming of an android app that would do this for existing games without the change....
Yeah, I'm just dreaming for the new year for an android app that will either run or install an existing android port while adding the extra functionality.I have apps that will run the pc versions in Android.
https://f95zone.to/threads/alternative-android-shell-to-run-pc-renpy.235116/
Best I can do for existing stuff sorry.
Do you have character os?Using the modified version 8.3.4 from the first post, when initially scanning any game, it immediately returns an error.
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Please tell me how to fix this error.
For the error you posted above, my comment stands.My operating system is Windows 11 24H2 x64.
Python version 3.12.6
Normal renpy scans and builds ports without errors. But, the saves are in the system folder and are deleted with the game. It is the modified file 00sync.rpy that gives errors. If you use the standard file, the ports are collected, but the saves are not in the documents folder.
Search the game's code for "os"My operating system is Windows 11 24H2 x64.
Python version 3.12.6
Normal renpy scans and builds ports without errors. But, the saves are in the system folder and are deleted with the game. It is the modified file 00sync.rpy that gives errors. If you use the standard file, the ports are collected, but the saves are not in the documents folder.
Ren'py sdk 8.0+ previously presented an error if the SDK was not on the PC's C drive, try testing it if it is not.My operating system is Windows 11 24H2 x64.
Python version 3.12.6
Normal renpy scans and builds ports without errors. But, the saves are in the system folder and are deleted with the game. It is the modified file 00sync.rpy that gives errors. If you use the standard file, the ports are collected, but the saves are not in the documents folder.
Now this I've never come across, I've been using a ram drive Z:\ for years now for SDK building games both there and projects folder in H:\ drive.Ren'py sdk 8.0+ previously presented an error if the SDK was not on the PC's C drive, try testing it if it is not.
All of my games have been built using drive S:, so I'm skeptical about that claim.Now this I've never come across, I've been using a ram drive Z:\ for years now for SDK building games both there and projects folder in H:\ drive.
Edit: another odd error someone else had was caused by using a VPN while building.