Why that wouldn't be true? Their recent "ban" was a predicted failure, so no shock here. Especially now, when by default profiles are private it may move some people onto buying adult games. Scope of this will depend solely on developers. If all they can provide is crap designed to milk money, it won't do any good and won't even get close to taking over the market. So looking at what west devs can provide and comparing it to what's on the Japanese market, it's a question of: Will Japanese devs decide to use this? If yes, then they will be the winners of this. If no, then 2/3 will be flooded with crap, there will be some talking on this and topic will die in less than a month.As it wasn't mentioned in this thread: Steam will soon remove their ban on erotic content. If that's true, it will most likely take over most of the market so no alternative or even Patreon will be able to deal with it.
I have my doubts about that. I can't imagine at this point Steam filled with extreme tabbos and it would be a matter of time for incest, rape etc. to come. I wouldn't be surprised if they would go back on their rules in that case and close it again. If not and Steam will open itself for erotic devs it will ofc kill Patreon market and any other. It's always like that - devs will always pick bigger money rather than smaller and migrate to the bigger platform. Steam has tons of pros in comparison and a very few cons. Much bigger income even if project is failure, no monthly updates, no direct impact of playerbase on dev's vision etc. I can't see any other platform that could compete with it. Ofc if Japanese devs will start to use it and quality VNs will come in mass it will be more or less done already as it's Japan that owns erotic market.Why that wouldn't be true? Their recent "ban" was a predicted failure, so no shock here. Especially now, when by default profiles are private it may move some people onto buying adult games. Scope of this will depend solely on developers. If all they can provide is crap designed to milk money, it won't do any good and won't even get close to taking over the market. So looking at what west devs can provide and comparing it to what's on the Japanese market, it's a question of: Will Japanese devs decide to use this? If yes, then they will be the winners of this. If no, then 2/3 will be flooded with crap, there will be some talking on this and topic will die in less than a month.
That aside, patreon and steam greenlight are two different things, work in a different way and both can exists alongside without doing much damage to each other so not much will change here. If anything, it will create additional income for the developers (or extra milking option).
So... nah, steam lifting a ban on adult games is not that big of a deal.
Ok, you are mixing few things in one thing, maybe I should have divided it more. One by one.I have my doubts about that. I can't imagine at this point Steam filled with extreme tabbos and it would be a matter of time for incest, rape etc. to come. I wouldn't be surprised if they would go back on their rules in that case and close it again. If not and Steam will open itself for erotic devs it will ofc kill Patreon market and any other. It's always like that - devs will always pick bigger money rather than smaller and migrate to the bigger platform. Steam has tons of pros in comparison and a very few cons. Much bigger income even if project is failure, no monthly updates, no direct impact of playerbase on dev's vision etc. I can't see any other platform that could compete with it. Ofc if Japanese devs will start to use it and quality VNs will come in mass it will be more or less done already as it's Japan that owns erotic market.
Long enough but I've read itOk, you are mixing few things in one thing, maybe I should have divided it more. One by one.
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EDIT:
Come on, was it really long enough to put it into a spoiler? XD
Also, joking, it's fine, I don't mind
One thing to add though, without proper promotion even patreon won't helpLong enough but I've read it
- First point you're right. Steam in general requires much higher quality so that's an issue for many devs. Failure on Patreon will make like 200$ per month when failure will make much more on Steam. But failure project from Steam would be probably quite succesful on Patreon as it requires some content. Let's say I'm going back on that.
Semantics, we were actually talking about exact same issue then. Well, depending on devs, they either would want to have time to work on their projects or just suck money without working- Monthly updates aren't required anywhere except for our small gaming industry if dev wishes to grow. Data just shows that without it dev is being stagnant or very slowly growing at best. That's almost requirement and if you're here long enough you probably know that. That's completely different than on Steam where game is usually released finished or close to it with some later updates or DLCs. Monthly updates exist on Patreon only because of player's fluctuation which doesn't exist on Steam. I'm sure devs would prefer to release updates per 3 or even more months if they could afford that.
If it's platform enforced change, then yeah. Still a dev that adds furries, NTR, futas or any other kink that wasn't originally planned just because people demand it (or to hit every group), in my eyes is just confused idiot that doesn't know what he is even doing or is interested in money and not creating. Both are bad, but only one has malicious intent behind it. However, if game originally had, let's say "hunger bar" that's more annoying that fun and people shit on that, it will probably be removed. But yeah, this can go both ways so a dev should know when to say "NO" even if it may hurt his "sales" because he doesn't want to include certain kink.- I wasn't specific enough with that one - no direct impact to such an extent. Ofc players will always have an impact on a project but there is a huge difference when dev is addicted to their monthly presence. Big Brother is like a flag example of a game changed with each update to fit Patron's vision when on Steam it would more than likely look much different. Monthly updates push player's influence much further than standard development. That's ofc just my sole opinion but I find such influence cancerous at best.
I will oversimplify it and direct it in general. Make content - there is always someone who wants it. Don't focus solely on money but never forget about it. You are creating entertainment first, otherwise it's just another mundane job and I don't care about your boring shit.- Problem with it is a fact that Patreon is not a store. It's a support platform and as such it's unreliable for any dev. In a past year we could see how chaotic it became with their changes. Steam ofc is also chaotic sometimes but the thing is that Steam can't push games out of his platform as it makes a living out of it when Patreon can gain a lot on just youtubers and other creators. You're right that playerbase might differ and project might be on both sites at the same time. The thing is that difference in style of development is so vast that majority of Patreon projects wouldn't be able to enter Steam with how far from being finished they are and if games would have low quality their income on Patreon would be minimal without monthly updates. Time will tell but my (probably overly optimistic) prediction requires Japanese devs to come and attract attention similiar to DLsite. I know it's not that simple but even now we have quite a few VNs on Steam and without censorship there should be much more. At least the biggest and most popular.
Well, market generally tends to balance itself as long as there isn't any monopoly. Migration to DLsite is not going to happen anytime sooner or later. Vast majority of people aren't even aware it exists nor will bother with it.Number high enough might gather enough crowd around it for devs to migrate there as the major thing with our market is a fact that it's unstable and barely existing. DLsite is like an anchor for Japanese devs (even tho they have other means to sell their products) but it's a normal store. We have a small support-gathering site which we all know was never meant to support such a market. Stabilization is important and our market has to balance itself at some point as it has a huge growth potential. Steam might be a place or not. I have my hopes about it
Except for that part. For me that would be extremally positive change. I know people are used to monthly stream of new updates (I do as well) but a finished, decent game from time to time would be definitely an improvement. Not to say that Patreon market is just silly. Store in which you pay 1 creator every month so he will work on another short update? Normal store, whether it is Steam, DLsite or any other platform is the only decent way to balance whole industry. Even smaller Japanese 1-person devs are releasing their games on DLsite and they're doing fine. They just put much more effort into it so it might be actually called a game. I expect such an effort from any dev and even tho I'm probably minority here I wouldn't mind if Patreon would remove all games from their site if there would be such alternative.Though, now that I think about it... Assuming patreon goes insane and purges adult games or whole NSFW side, people will have to go to harsher environment which is steam userbase. That will naturally kill low effort developers. This may not be so bad afterall...
Huh? Never said it was a bad thing, quite opposite. I would rather see that happeningI generally agree with what you're saying
Except for that part. For me that would be extremally positive change. I know people are used to monthly stream of new updates (I do as well) but a finished, decent game from time to time would be definitely an improvement. Not to say that Patreon market is just silly. Store in which you pay 1 creator every month so he will work on another short update? Normal store, whether it is Steam, DLsite or any other platform is the only decent way to balance whole industry. Even smaller Japanese 1-person devs are releasing their games on DLsite and they're doing fine. They just put much more effort into it so it might be actually called a game. I expect such an effort from any dev and even tho I'm probably minority here I wouldn't mind if Patreon would remove all games from their site if there would be such alternative.
That im also interested in, especially since there was a pretty big suspension wave around last friday. Many developers had to clean their sites from any nudity. In banners, reward tiers, everywhere. And only now do they think of an age gate.Now, I would be more interested why this decision was made now?
On one side, I agree.Remember: the best alternative to Patreon is and always has been just making and distributing whatever shit you want to for free and having a normal job to pay bills. Then if Paypal decides that they want to go full iconoclasm-style and won't allow people to use their service to pay for anything that depicts a living being at all, you're still fine.
While this will vary from dev to dev, I'd go a step further and say it can be a lot more demanding than a normal job. At least it is in my case since I'm doing everything except the engine from scratch (though if I were a real masochist I could even do that as well). I've put decades into developing the necessary skills to make my game, more than even most professionals at typical high end careers put in. In the past 2 months or so I've already put in over 300 hours into modeling alone, 40+ hours into writing, and god only knows how many hours into planning and writing the design docs which are still a work in progress. If I had to guess, I'd say I'm up to around 60 hours a week spent on my game at this point and it still has quite a while before I'll even be putting out a first release.Also, wtf do you mean "normal" job? Game developer is a normal job, even if it's porn game dev, job like any other.
I don't think many devs should make it a goal to quit their jobs on Patreon to work on it full time, their isn't a market for it. Some of the really well-established games can make $1,000 per month, which if only supporting one dev is $250/week. That's basically minimum wage full-time here in America, no one should have to life off that. Patrons and players alike should realize that for now, porn game development is a hobby, with some lucky few who have the time to commit full time.So yeah, I would rather pay a dev so he/she can turn that into full time job. Be it paying for a full game via steam or other platform, paying in parts using patreon (because all money you spent will add up and I expect it to be around price of a full game) or something else.
You just want free games XDI don't think many devs should make it a goal to quit their jobs on Patreon to work on it full time, their isn't a market for it. Some of the really well-established games can make $1,000 per month, which if only supporting one dev is $250/week. That's basically minimum wage full-time here in America, no one should have to life off that. Patrons and players alike should realize that for now, porn game development is a hobby, with some lucky few who have the time to commit full time.
@uradamus Same. My first game release was planned for months and then the whole Patreon thing happened at the end of last year.
This an exception, not the rule. Very few ever make close to that much.However, if it's actually successful project (and there are games getting 5-10k monthly) then that means there is a demand.
That's literally what I said. 'Patrons and players alike should realize that for now, porn game development is a hobby, with some lucky few who have the time to commit full time.' But up and coming developers need to realize that they more than likely won't make it as big as they think. Almost every day there is a new game where they have a Patreon goal of $3,000, and all they have is a shitty incest VN with basic Daz models and the same storylines as the popular games.Porn game development is a hobby... Wrong. It can be a hobby as well as it can be someone's work.