- May 21, 2017
- 38
- 22
So I'm bored lately and decided to try messing with making a simple VN/choose your own adventure type game again.
Ren'py is by far my favorite platform to choose from when PLAYING these types of games. I love how easy it is to just right click and save, and how its all mouse oriented etc. There are a couple unity games I enjoy but in general I'd prefer everyone used Ren'py
Which is my problem now, when making my little trial run of a game. I can't code, Ren'py is the bane of my existence, I have no desire to learn it, I've tried from time to time but i tend to work from the beginning to end. Even in DAZ I know how i want stuff to go, but I will create each scene in order and not jump around. So when I want to do Ren'py its the same, I'll try to create a custom title screen, begin reading tutorials and looking at code and just get overwhelmed. So i say, well i'll come back to that. And I begin trying to create the first few scenes, and I have to hunt down how to make it so the main character can name himself and try to implement it and basically hit roadblocks every step of the way.
Basically I hate using ren'py, but i love other peoples finished products when using it.
The thing I've had the most success with is tyranobuilder. I can easily customize the layouts and UI, very easily do scenes, its just drag and drop. My only issue is the save screen blows. Can't figure out how to customize that outside of replacing their icons and background with mine. Also, its super VN centric, in the sense that scenes will be a static background, with characters overlayed and speech put in etc. So the same background is meant to be used for entire lengthy scenes.
I'm approaching it more as the background is everything. I'm trying to do a POV thing with DAZ where nothing is overlayed, everything is rendered in the scene, so each click/progression is a change in the "background" and i can't figure out how to make it INSTANT, like renpy. each click in renpy quickly loads the next image, where there is a slight transition in tyranobuilder.
So basically i guess i'm venting more than anything but a couple questions
As a consumer of these games and titles, when something isn't ren'py are you quick to dismiss it?
My main plan was to make a simple straightforward game first, to get the hang of daz and renpy and then make a big more full fledged game, with city interfaces, a phone, times of day scenarios etc. But I just can't get renpy at all. Does it make more sense to make a game in full in Tyranobuilder, like my first straightforward one i mean, and then see if I can't find someone fluent in ren'py to convert it to a Ren'py game?
Ren'py is by far my favorite platform to choose from when PLAYING these types of games. I love how easy it is to just right click and save, and how its all mouse oriented etc. There are a couple unity games I enjoy but in general I'd prefer everyone used Ren'py
Which is my problem now, when making my little trial run of a game. I can't code, Ren'py is the bane of my existence, I have no desire to learn it, I've tried from time to time but i tend to work from the beginning to end. Even in DAZ I know how i want stuff to go, but I will create each scene in order and not jump around. So when I want to do Ren'py its the same, I'll try to create a custom title screen, begin reading tutorials and looking at code and just get overwhelmed. So i say, well i'll come back to that. And I begin trying to create the first few scenes, and I have to hunt down how to make it so the main character can name himself and try to implement it and basically hit roadblocks every step of the way.
Basically I hate using ren'py, but i love other peoples finished products when using it.
The thing I've had the most success with is tyranobuilder. I can easily customize the layouts and UI, very easily do scenes, its just drag and drop. My only issue is the save screen blows. Can't figure out how to customize that outside of replacing their icons and background with mine. Also, its super VN centric, in the sense that scenes will be a static background, with characters overlayed and speech put in etc. So the same background is meant to be used for entire lengthy scenes.
I'm approaching it more as the background is everything. I'm trying to do a POV thing with DAZ where nothing is overlayed, everything is rendered in the scene, so each click/progression is a change in the "background" and i can't figure out how to make it INSTANT, like renpy. each click in renpy quickly loads the next image, where there is a slight transition in tyranobuilder.
So basically i guess i'm venting more than anything but a couple questions
As a consumer of these games and titles, when something isn't ren'py are you quick to dismiss it?
My main plan was to make a simple straightforward game first, to get the hang of daz and renpy and then make a big more full fledged game, with city interfaces, a phone, times of day scenarios etc. But I just can't get renpy at all. Does it make more sense to make a game in full in Tyranobuilder, like my first straightforward one i mean, and then see if I can't find someone fluent in ren'py to convert it to a Ren'py game?