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Member
- Mar 13, 2019
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Not even. People on this website are great at smelling bullshit from a mile away. So many users on this website have been fucked over at least once with devs not finishing their games but milking as much money as possible. We've just simply grown wiser and recognized the patterns that devs pull. No offense to the creator of this game, but they don't seem any different.Thanks for your game Calm_Puma , and good that you are reading feedback.
But know that f95 feedback is close to worthless these days, people here are much more negative than the average player and most don't plan to ever support you no matter how much you will bend to their requests. Don't argue with "asset flip" and "Patreon", it's not worth losing your mental health.
The 1-star rating right now is a perfect example of that. Someone's already mad that you are making 2$ / month on Patreon. Seriously, you can't make this s*** up.
F95 UNITE AGAINST EVIL DEVS !! They came from hell, to milk our two precious dollars.
Oh I'm not "complaining because someone gave a 1-star review" or trying to prevent negative feedback. You write what you want, it's a forum. I just want to warn the dev because they might not be used yet to f95, and risk losing their neurons in the process.Not even. People on this website are great at smelling bullshit from a mile away. So many users on this website have been fucked over at least once with devs not finishing their games but milking as much money as possible. We've just simply grown wiser and recognized the patterns that devs pull. No offense to the creator of this game, but they don't seem any different.
You complain about someone giving a 1 star review, and it's totally valid that it already received a bad review. You review a game based on the content that is there now, not what is planned to be added for later. A poor review is completely right for now, because there is absolutely nothing to do right now.
Also, the negative reviews a lot of us have for games are completely valid because a lot of devs try to make a game and while not every game is perfect, a lot of games are a genuine pain in the ass to play. Lots of devs introduce their games on here to get their game out but yet won't put in the work and quit early. Devs a lot of the time also don't flesh out important stuff like Gameplay, UI/UX, and many other systems they put in that plays like shit. If a game sucks in some aspect, I will absolutely tell the dev about it because I want their game to be better. No one wants to play a bad game.
I didn't want to be a jerk but I literally said "Partially visible face, unreal engine with free unreal store assets, floating GUI interface with basic interact key"... "Empty environments depicting nondescript scifi settings with a default skybox."Not even. People on this website are great at smelling bullshit from a mile away. So many users on this website have been fucked over at least once with devs not finishing their games but milking as much money as possible. We've just simply grown wiser and recognized the patterns that devs pull. No offense to the creator of this game, but they don't seem any different.
You complain about someone giving a 1 star review, and it's totally valid that it already received a bad review. You review a game based on the content that is there now, not what is planned to be added for later. A poor review is completely right for now, because there is absolutely nothing to do right now.
Also, the negative reviews a lot of us have for games are completely valid because a lot of devs try to make a game and while not every game is perfect, a lot of games are a genuine pain in the ass to play. Lots of devs introduce their games on here to get their game out but yet won't put in the work and quit early. Devs a lot of the time also don't flesh out important stuff like Gameplay, UI/UX, and many other systems they put in that plays like shit. If a game sucks in some aspect, I will absolutely tell the dev about it because I want their game to be better. No one wants to play a bad game.
I mean we can all see the difference between the stuff you made and the stuff that came off a storefront (free or not). It's simply not feasible for a solo or micro dev team to model numerous high quality 3d assets and build a game. The result is inevitably clashing discord.p.s about asset flipping part, there will be that, say something like inventory system. A good one would take tons of time for me to create, where i could create new levels/quests/anims instead. Focusing on the strong sides instead of wasting the effort on the weak points that would reward in buggy mediocre results.
Well.. you are right, that the statistics in the Solo dev/UE/3D game category are very disastrous.I mean we can all see the difference between the stuff you made and the stuff that came off a storefront (free or not). It's simply not feasible for a solo or micro dev team to model numerous high quality 3d assets and build a game. The result is inevitably clashing discord.
My concern is not asset flipping itself. Near every project uses premade assets and systems. Nothing morally wrong with it. Rather that the availability such materials has led you to believe that such a project is feasible for someone with your resources, and will likewise fool the usual gullible crowd into believing the project is making rapid progress, even as it piles on more and more cobbled together, contrasting assets into a ramshackle house of matches.You don't have permission to view the spoiler content. Log in or register now.
A fantastic 3d h game would make my day. But I predict that you will eventually fail, not because you lack talent or drive or work ethic, but because you have bitten off more than you can chew. More than anyone can chew.
The fact that you consider a good game never "done" and don't realize what a massive red flag that is from a development standpoint should be setting off air raid sirens. The task you set for yourself is already beyond human capacity and instead of a concrete goal you have built scope creep into your very mindset right from the start. I would much rather see you devote your time to creating a solid project that is within your limitations.
I hope, hope, hope that this delivers something great, but my gut tells me it will deliver a few years and a few harsh lessons.
But if you earnestly believe you can prove me wrong, don't let me dissuade you. Regardless of the ultimate success of a project I will never not respect a dev for putting in the work.
It's not my intention to bash. I tried to salt that feedback with as much positive reinforcement as I could. I 100% understand that it's not something any dev who just worked on a project for 6 goddam months would ever want to hear and I'm aware it will make me come across as a downer to the people already getting hyped, but my genuine best advice is for the dev to have a sit and consider scrapping the project and pivoting to something more manageable before the sunk cost fallacy takes further hold.Well.. you are right, that the statistics in the Solo dev/UE/3D game category are very disastrous.
Those who set very realistic goals have a chance.
On the other hand, it is not good to immediately discourage a developer or try to make him disgusted. There are many developers who hate F95 for toxic behavior. Personally, I would probably not support this, but there is no reason to hate.
Once the files / .rar packege is downloaded from PIXELDRAIN link & extracted, this is what i see inside > scanned it for viruses :
I mean we can all see the difference between the stuff you made and the stuff that came off a storefront (free or not). It's simply not feasible for a solo or micro dev team to model numerous high quality 3d assets and build a game. The result is inevitably clashing discord.
My concern is not asset flipping itself. Near every project uses premade assets and systems. Nothing morally wrong with it. Rather that the availability such materials has led you to believe that such a project is feasible for someone with your resources, and will likewise fool the usual gullible crowd into believing the project is making rapid progress, even as it piles on more and more cobbled together, contrasting assets into a ramshackle house of matches.You don't have permission to view the spoiler content. Log in or register now.
A fantastic 3d h game would make my day. But I predict that you will eventually fail, not because you lack talent or drive or work ethic, but because you have bitten off more than you can chew. More than anyone can chew.
The fact that you consider a good game never "done" and don't realize what a massive red flag that is from a development standpoint should be setting off air raid sirens. The task you set for yourself is already beyond human capacity and instead of a concrete goal you have built scope creep into your very mindset right from the start. I would much rather see you devote your time to creating a solid project that is within your limitations.
I hope, hope, hope that this delivers something great, but my gut tells me it will deliver a few years and a few harsh lessons.
But if you earnestly believe you can prove me wrong, don't let me dissuade you. Regardless of the ultimate success of a project I will never not respect a dev for putting in the work.
I am fully aware of the issues with the scale. And how long it would take. How the creative energy might fade away during the journey. Been there before. Like the 80% of the business that fails in the first five years. Or they run out of gun powder.But I predict that you will eventually fail, not because you lack talent or drive or work ethic, but because you have bitten off more than you can chew. More than anyone can chew.