[v0.3]
I felt pretty bad while playing this one. Here is yet another game with great writing that is squandering it's potential due to a totally unnecessary and detrimental free roaming gameplay.
The strongest point by far is the dialogue writing. The writer really knows how to create natural sounding dialogue. Not just in the speech patterns, but in the content of the dialogue as well. These conversations could actually take place among human beings. This extends to characters. I know the "distinct personality" bit gets thrown around a lot, but the characters here really come to life. The boss's son who is all flamboyant and "bro-ish." The head nurse who is playing subtly veiled mind games. The boss who looks and acts just like Herr Starr from the show Preacher. These are all characters that we either know in real life or through some depiction in a movie/show. Distinct personality does not just mean cute/bitchy/caring/etc here, but rather, the writer succeeded in creating actual characters.
We have a decently relatable and reliable MC here. He is a normal guy that decides to become "the man of the house," but not in the expected porn game way. He actually decides at the game start that he wants to be reliable to the family. He wants to become self sufficient. He wants to be responsible. We are just getting into the meat of the main plot, where he will have to navigate a shady corporate culture that is way above his pay grade, and it will likely produce a lot of inner conflict for his growth in either direction (corrupted by power vs remaining a decent guy).
Now we get into the shitty things. The game actually has a very interesting plot, but its mired by some pacing issues which is exacerbated by the absolutely abysmal free roam. This is one of those games that have free roaming that serves no purpose. You have to go to school in the morning and go to work during the afternoon to progress through the game. That's basically it. What's the point of free roaming without an actual sandbox to play in? You are stuck on an essentially linear plot progression which is advanced by viewing the events that happen in school and work in succession.
Not only does the free roam serve no purpose, but it actively detracts from the immersion and flow of the game. The house mates that you can talk to around the rooms at home are stuck in a time bubble. They have the same dialogue every time. They don't react to changes in the MC or circumstances of their situation. It's just the worst really. It's still early in development, and these lacking interactions could be improved in the future, but I won't hold my breath. It would take a tremendous amount of effort and time for the dev to actually integrate the free roam interactions to the core plot progression. In the end, it would still be a collosal waste of effort and development time. I've come to appreciate some games that do free roaming correctly, but this game would benefit so much by just going full VN.