This is pretty good. Honestly, this is almost excellent, but there's some minor nitpicks to be done all around that lower the score a bit.
The story in this is surprisingly engaging for the overall theme, but the NTR is done in a way that is - as usual! - fucking stupid. Photograph blackmail and that type of stupid shit, which lowers the quality. But other than that, the story is surprisingly not that bad! The wizard/demon/church theme is done nicely, there's some good side-characters, and overall it's definitely readable and not just a "skip because I'm bored of the dialogue" game for me.
The art is great, the soundtrack is passable and not memorable - the opening however was a surprise and is as high quality as you'd expect in an actually good Visual Novel, which is surprising in a RPMG hentai game.
The issue, as is the usual with these RPGM type games that do most of the other beats right, is the gameplay.
For combat: It's the standard turn-based battles, and it's not BAD, but it's also... not good. It isn't easy to the point of just writing it off, but it isn't engaging enough that you actually need to think any further than type advantages and mindlessly using healing items - in other words, it's lengthy, but not nearly engaging enough to make it worth the time you're going to sink into it. It's a shame, because it's clear that they tried to make combat something appealing - noticeable in the "elite monsters" they've got going on that you can hunt and kill for better loot and other things - but it sadly fell short of actual quality turn-based RPG battles.
For exploring: It appears to me the developers missed their mark on this one. This game makes it seem as if you're going to get into a nice timeloop sandbox, where you're able to pick and choose who corrupts Amelia, what's going to happen, where you're going to investigate, these types of things. Unfortunately, it's clear that AVANTGARDE didn't want to fall too far away from the formula that has netted them success in other titles (such as the Fox Girls one or the Princess one) and as such they divided the game into Chapters. What this actually means is that, despite the timeloop which you can trigger at any point you want, and despite the time passing that you can also make pass whenever you want, exploration is very, very rarely rewarded. The game expects you to search for things in a certain way, and conclude them that way, so that then and only then the game will change chapter and will allow you to corrupt Amelia through other means and with other people. This makes what originally felt like a very free game in terms of exploration and choice of what you want to see turn out to be, in fact, an extremely linear game with an exceedingly large map that is put to very bad use. It's a shame, really; a bit more freedom and putting all of the corruption "routes" on the same map would make for a much, much better experience, almost in a VN-route type of way, and would actually reward exploration. Instead, you're met with a wasteland of empty rooms and repetitive NPC dialogue where you just follow the exclamation marks until the next chapter.
All in all, this is good, but it's not GREAT, mostly because the timeloop and exploration aspect are extremely badly done. Also, in case you're here JUST for the art, then the time spent walking to HCG ratio is surprisingly skewed, so a full save might serve you better.
AVANTGARDE appears to miss the mark so often in RPGM games that I'm half expecting them to just start doing VNs at some point in the future, and I believe that this game would rock a solid 5/5 if it were a VN instead of the walking simulator it became.
The story in this is surprisingly engaging for the overall theme, but the NTR is done in a way that is - as usual! - fucking stupid. Photograph blackmail and that type of stupid shit, which lowers the quality. But other than that, the story is surprisingly not that bad! The wizard/demon/church theme is done nicely, there's some good side-characters, and overall it's definitely readable and not just a "skip because I'm bored of the dialogue" game for me.
The art is great, the soundtrack is passable and not memorable - the opening however was a surprise and is as high quality as you'd expect in an actually good Visual Novel, which is surprising in a RPMG hentai game.
The issue, as is the usual with these RPGM type games that do most of the other beats right, is the gameplay.
For combat: It's the standard turn-based battles, and it's not BAD, but it's also... not good. It isn't easy to the point of just writing it off, but it isn't engaging enough that you actually need to think any further than type advantages and mindlessly using healing items - in other words, it's lengthy, but not nearly engaging enough to make it worth the time you're going to sink into it. It's a shame, because it's clear that they tried to make combat something appealing - noticeable in the "elite monsters" they've got going on that you can hunt and kill for better loot and other things - but it sadly fell short of actual quality turn-based RPG battles.
For exploring: It appears to me the developers missed their mark on this one. This game makes it seem as if you're going to get into a nice timeloop sandbox, where you're able to pick and choose who corrupts Amelia, what's going to happen, where you're going to investigate, these types of things. Unfortunately, it's clear that AVANTGARDE didn't want to fall too far away from the formula that has netted them success in other titles (such as the Fox Girls one or the Princess one) and as such they divided the game into Chapters. What this actually means is that, despite the timeloop which you can trigger at any point you want, and despite the time passing that you can also make pass whenever you want, exploration is very, very rarely rewarded. The game expects you to search for things in a certain way, and conclude them that way, so that then and only then the game will change chapter and will allow you to corrupt Amelia through other means and with other people. This makes what originally felt like a very free game in terms of exploration and choice of what you want to see turn out to be, in fact, an extremely linear game with an exceedingly large map that is put to very bad use. It's a shame, really; a bit more freedom and putting all of the corruption "routes" on the same map would make for a much, much better experience, almost in a VN-route type of way, and would actually reward exploration. Instead, you're met with a wasteland of empty rooms and repetitive NPC dialogue where you just follow the exclamation marks until the next chapter.
All in all, this is good, but it's not GREAT, mostly because the timeloop and exploration aspect are extremely badly done. Also, in case you're here JUST for the art, then the time spent walking to HCG ratio is surprisingly skewed, so a full save might serve you better.
AVANTGARDE appears to miss the mark so often in RPGM games that I'm half expecting them to just start doing VNs at some point in the future, and I believe that this game would rock a solid 5/5 if it were a VN instead of the walking simulator it became.