Bunga Bunga Mo Junga
Translation:
"For as small of a game it is at this time I think the style is really well polished, especially for an 8-bit art style. I think with a little more time and effort it will make itself shine. I'd say for now to get you're ducks in a row, figure out the story you want and build off that. Any updates keep equal in terms of content for characters, people tend to pick a favorite Waifu and get upset that you focus an update on not theirs. Even then take the time to actually work on it and don't feel rushed by anyone to complete it.
What I would like to see in the future is quality of life improvements (Journal/ quest tracker, relationship levels, potato counter, gallery. Etc.) Making the game user friendly is always a plus in my book."
In itself it was the idea to have several "waifus" as you say, with different personalities and bodies to suit tastes, at first I only planned to use Amelia... but then I myself wanted to make more characters so as not to do the same thing.
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Amelia (Bit chubby - Friendly and sweat personality - Not so smart)
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Cleo (Tomboy - Relaxed personality - Ex-gyaru - Doesn't care about others.)
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Bianka (Petit body - Brat personality - Fantasy and magic theme)
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Fuyuko (Ghost - Serene personality - Floats in the air)
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Bianka (Other)
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Junko (Gothic - Double sided personality [Good girl/Bad girl] - Yandere)
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Emma (Milf - Calm personality)
Yes, there will be journal/quest tracker, relationship levels, gallery.
I would like it not to be "complicated" to play, in the end it is about exploring, meet and establishing relationships.
Idk what is potato counter.
I don't have much time so I practically only go on weekends.
I still have a lot to do, it feels very
empty as you will notice. I will continue working on this project as long as it is fun to do, which it is for now and it helps me improve my art.