- Mar 26, 2018
- 7
- 6
I'm wondering what amount of detail is really necessary for backgrounds to sell the scene. My personal favorite so far is Milfy City, but they have a clever trick to have all background bystanders as solid black, and the only actual crowd scenes so far have been saved for the school. Other games I've seen have literally a bare minimum of detail and assets to make the location clear (such as a kitchen with just a sink, a table and a couple of glasses on top). DFD is a good medium between the two, with good detail on the location, but nobody in the background, just the characters mentioning it's busy.
So what is preferable, or does it really matter as long as the location is clear and the narrative explains whether it's a quite or noisy place?
Thanks for any advice!
So what is preferable, or does it really matter as long as the location is clear and the narrative explains whether it's a quite or noisy place?
Thanks for any advice!