RPGM - Completed - Anastasia and the Lewd Curse [v1.1] [Jupiter Croissant]

  1. 3.00 star(s)

    Destom

    Sorry for my opinion, I can't play it. The game is just stupid, I sat in the prologue for 50 minutes, I didn’t understand anything, sorry, I don’t know English well and it’s easier for me to skip text. But this game brought me down, I had to go to the forum just to get out of the prologue, and then I also have to play battles with some monsters, after defeating which there is no H-Scene, that was the end. I understand the game has a plot, but I was just tired by the time of the battles, I didn’t even get to the H-Scene, I’ll download the save. Talking to an NPC more than 3 times to just progress through the story is the height of stupidity. Sorry, I did not mean to offend the developer, this is my personal subjective opinion.
  2. 4.00 star(s)

    obromacare

    Pros:
    -Likable FMC. Very elegant and respectable. Her corruption is something she is forced into, but usually due to her own choices and the circumstances.
    -Good translation. Despite being MTL, the translation flows fairly smoothly. There are a few hiccups here and there, but for the most part is great
    -Nice corruption. It's slow, from her feeling shame of masturbating, to her feeling shame about prostituting herself. Despite how much sexual stuff she goes through, she feels shame and embarrassment.
    -Virgin playthrough/corruptionless is possible. It's boring, but 100% possible and fairly easy. You just sit and grind for 20 minutes (and is a feature which I'm assuming is a bug that allows you to level up after every single mob in the monster room), then kill the final boss.
    -Recollection room exists

    Cons:
    -Horrible corruption implementation. While her progress is nice, how the MC gains corruption is by switching maps, and from what I can tell, nothing else. So, the best way to grind out scenes is by walking back and forth between maps. It'd be nice if it were something along the lines of "every step she takes, she gains +1 desire", but well, that wasn't implemented. Plus, the corruption happens fairly linearly, with 1 scene happening every time you hit 100 pleasure.
    -Art feels a bit stiff. Gets the job done, but feels mildly amateurish.
    -Feels like a "developer's first game" (and I believe it is). It's small things, like no door animation, mildly annoying loadtimes for when the map "changes color", no teleportation or fast travel, etc. They aren't big things, so to speak, but you can't help but notice them.

    All in all, really delightful game with a few things here and there that hold it back from being exceptional. Very excited for this dev's next game, should he decide to learn from the mistakes on this one and pursue another title!
  3. 2.00 star(s)

    teddidiah

    It's pretty flawed. It's a humiliation kind of game, but the main character is drawn very woodenly and isn't particularly expressive, so it doesn't really work - and then it's just, you know, kind of bad. Subjective, there. What isn't is the game design.

    There are, more or less, two routes; the one where you beat up the evil witch and the one where you fall. To beat up the evil witch, the moment you're out of the prologue you wander up to her house, enter the designated "here you fight monsters to grind to level 35 room," do so, fight the two gatekeepers, then fight her. There is no penalty for losing to trash mobs, a game over scene every time to lose to a gatekeeper, (and there are more scenes then gatekeepers, you just get a new one everytime) and you are given an item to heal you to full unlimited times, if outside of combat. The only thing you have to spend money on is to restore MP, but spamming basic attack is just fine and usually does more damage. Beat the witch, the game assumes you did a lot of other content despite... never having to leave the mansion for any reason, happy end.

    The other route is triggered by moving between specific areas a number of times, which as above, you never have to do. And they're broad areas, not every map zone. Everytime your meter peaks, get a scene. And then you do scenes to get money once you fall far enough, etc etc. But you never need to, and you have to go out of your way to trigger the start of it as is.

    It's very poorly designed. Are the scenes worth it? Eh. They need very little context, so get a 100% save and just fall through it.
  4. 5.00 star(s)

    Jonathan Y

    One of my all time favorites.

    When it comes to female protag corruption games it does not get much better than this. Yes the artstyle is a bit rough around the edges and the bodies feel a bit stiff in some CGs.
    But by God what this game lacks in presentation is makes up for in passion.

    So Anastasia, is a prodigy sorceress at some, ummm, magic university ? ( look I MTL-ed this months ago, horribly too, and it still became one of my top 3 so that should tell you everything you need to know ). Anyways, the game really nails the portrayal of a high-born, intelligent, prodigy / school star. She's beautiful and beyond talented, her peers adore her, some envy her other outright hate her etc. Her father is also one of the biggest sponsors of the university, she has it all.

    Then she gets sent on a mission against a villainess who casts a curse on her, the classical cursed lewd mark, she can't use nearly as much magic anymore, and the once prudish and proud prodigy has to schlick it multiple times to get through the day.

    And boy, there are A LOT of CGs.
    And here we count : Rape, Harassment, Anal, Incest, Tantacles, Scat ( just a small amount so don't fret too much ), exhibitionism, bestiality ( yes you can imagine how far down she falls, it's delicious ).

    Tldr, this game may not be a high end restaurant meat, no, it's a street, greasy and heavy kebab that will leave you satisfied.