- Oct 2, 2020
- 343
- 3,680
Sup yall
Something I've been wondering for awhile is whether or not it's possible to get geoshells to work with anatomical elements (either the default Genesis ones, or aftermarket ones). Specifically, I'm trying to get the geoshell from
As you can see, the geoshell clearly does not work with anatomical elements, which I'm sure is an issue many of us have experienced. You can go into the geoshell parameters and disable the genital area, but that just makes the white area go away without actually fixing the problem.
This question has actually been asked over on the
As for why I would even want to do this in the first place, yes it's possible to use non-geoshell clothing and create bulge morphs, however they generally lack definition and can be frustrating to manage with multiple poses. Using a geoshell would allow me to maintain the definition, which is what I'm looking for, even if it's too much definition. Furthermore, knowing how to do this would allow me to use many different geoshells with genitalia.
So, my question is: Is the solution provided by the user above a realistic one, and if so, how could that be accomplished?
Something I've been wondering for awhile is whether or not it's possible to get geoshells to work with anatomical elements (either the default Genesis ones, or aftermarket ones). Specifically, I'm trying to get the geoshell from
You must be registered to see the links
to work with G8.1F with male genitals (for futa purposes):As you can see, the geoshell clearly does not work with anatomical elements, which I'm sure is an issue many of us have experienced. You can go into the geoshell parameters and disable the genital area, but that just makes the white area go away without actually fixing the problem.
This question has actually been asked over on the
You must be registered to see the links
, and the solution provided sounds relatively straightforward:The issue is that I have no experience with UV maps and don't know how to actually implement the provided solution, nor whether this solution is actually doable.So you should be able to make a template using the gen texture to replicate that area, any cutoff visibility mask etc in an image editor. If you go to the Surface tab and look at the surface settings of the torso, you will see a rough approximation of what surfaces you need to replicate.
As for why I would even want to do this in the first place, yes it's possible to use non-geoshell clothing and create bulge morphs, however they generally lack definition and can be frustrating to manage with multiple poses. Using a geoshell would allow me to maintain the definition, which is what I'm looking for, even if it's too much definition. Furthermore, knowing how to do this would allow me to use many different geoshells with genitalia.
So, my question is: Is the solution provided by the user above a realistic one, and if so, how could that be accomplished?