4.60 star(s) 14 Votes

7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
891
113,961
RJ151776_img_main.jpg

Overview:
Anekasegi is a bar management sim game.
Sell liquors and food and keep the business in the black.
You can reinvest profits or buy new outfits, go shopping and so on.
The story unfolds through customers and sales goals, with ecchi events.​

Updated: Aug/26/2016
Developer/Publisher:
Censorship: Yes
Version: 1.44
OS: Windows
Language: English
Genre:
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Installation:
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DOWNLOAD
Win: - - - -

Thanks to for the share.

RJ151776_img_smp2.jpg RJ151776_img_smp1.jpg RJ151776_img_smp3.jpg
 
Last edited by a moderator:

Oiz

I am not Bloo, cause Bloo is a cunt
Modder
Donor
Aug 5, 2016
1,077
5,765
Honestly wolf rpg games are the translation I look forward to the most, since they're a pain to translate with automatic translation tools like VNR. So, thanks!
 

dav121

Well-Known Member
Oct 13, 2016
1,336
1,320
any good save editor that will work with this? RPGSAVE EDITOR doesn't recognise the save file
 

veeral

Member
Aug 8, 2016
159
147
I couldn't figure out how to edit the save, but I used cheat engine pretty effectively.
 

Kristu

Member
Aug 7, 2016
257
457
If u know how use cheat engine use this search for rpgmaker games, just add this in a new value type.
But i prefer use .

Code:
alloc(TypeName,256)
alloc(ByteSize,4)
alloc(PreferedAlignment, 4)
alloc(ConvertRoutine,1024)
alloc(ConvertBackRoutine,1024)

TypeName:
db 'RPG VX type',0

ByteSize:
dd 4

PreferedAlignment:
dd 1


//The convert routine should hold a routine that converts the data to an nteger (in eax)
//function declared as: stdcall int ConvertRoutine(unsigned char *input);

//Note: Keep in mind that this routine can be called by multiple threads at the same time.

ConvertRoutine:
[32-bit]
push ebp
mov ebp,esp
push ecx
mov ecx,[ebp+8]
[/32-bit]

//at this point ecx contains the address where the bytes are stored

//put the bytes into the eax register
mov eax,[ecx] //second fun fact, addressing with 32-bit registers doesn't work in 64-bit, it becomes a 64-bit automatically (most of the time)
shr eax,1 //shift right by 1 bit (divide by 2)

//and now exit the routine
[64-bit]
ret
[/64-bit]
[32-bit]
pop ecx
pop ebp
ret 4
[/32-bit]

//The convert back routine should hold a routine that converts the given integer back to a row of bytes (e.g when the user wats to write a new value)
//function declared as: stdcall void ConvertBackRoutine(int i, unsigned char *output);
ConvertBackRoutine:
[32-bit]
push ebp
mov ebp,esp
push edx //save the registers
push ecx
mov edx,[ebp+0c]
mov ecx,[ebp+08]
[/32-bit]

//at this point edx contains the address to write the value to
//and ecx contains the value

push eax
push edx


mov edx,[edx] //edx now contains the original value
and edx,1 //only save the first bit

mov eax,ecx //eax gets the user input value
shl eax,1 //shift left by 1 bit (multiply by 2)
or eax,edx //add the bits of the original value

pop edx
mov [edx],eax //write the new value into the old value
pop eax

[64-bit]
//everything is back to what it was, so exit
ret
[/64-bit]

[32-bit]
//cleanup first
pop ecx
pop edx
pop ebp
ret 8
[/32-bit]
 
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zeezbro

Member
Nov 21, 2016
101
139
If u know how use cheat engine use this search for rpgmaker games, just add this in a new value type.
But i prefer use .
this isnt an rpgmaker game so that site wont work. your best option is just to use cheat engine as you can search for the exact value without any issues
 

ThanatosX

Active Member
Jan 21, 2017
796
473
It looks like they went to the trouble of changing all the pictures to english charset, but got tired and left half the bgm as kana. If you can't be bothered emulating locale, you can set bgm off in the config so the game doesn't call the files it can't find.

The letter and instruction pages for cooking/gardening etc. appear untranslated, did they just skip over some parts when they translated the game?
 
4.60 star(s) 14 Votes