I can't understand why people are throwing 5/5 and 4/5 at this game.
Lets start with positives:
The art is enjoyable even though the anatomy is a bit off at points (a bit cartoonishly over detailed). The clothing system is also fantastic, genuinely the best part in my opinion. You can mix and match tops/bottoms and most clothing actually pairs well with each other, I wish more games with these mechanics would follow suit. The "main story" has three story paths to the conclusion: adventurer route, whore route, mixed. You are not forced down one road or the other. There is a solid amount of h-scenes, I'd say on-par with what the RPG Maker standard amount. Shout out to the "getting fucked through the prison bars" h-scene, that shit was nice to see. Lastly, the "combat" route is not a grind-fest. I'm here to beat my meat first and foremost and beat some goblins in the process, not vice versa.
Lets hit the negatives:
The corruption system and morality system is poorly implemented. You go from innocent adventurer to cock-loving whore at the flick of a switch, its a bit silly. At that point, just make her a whore off the bat. In the same vein, the progression of her being a whore is a bit... odd? For example, its questionable that she has the option to get railed in the whore-house before she can give a blowjob, hell its questionable that she even considers it as an option as soon as she does. On a similar note, when it comes to the h-scenes there are only two for each "event": first time seeing and second time seeing. They are essentially the same event each time, just with different text. There is also, for most, a "corrupt" and "not-corrupt" variant, changing the text and her facial expression. Yes I said there is a "RPG Maker standard amount" of scenes, but they're not unique. So standard quantity of scenes, but below par variance. The combat is bland. Yes, there is no grind, but you will do the same exact kind of combat over and over again from start to finish. If you're going to throw non-standard fetishes in there (so for this, futa), then you should lean into it; not sprinkle it for just a moment. The side-girls are under-used. I'd rather the main girl gets a new scene then see basic side-girl get one. In h-games, getting railed is character development and I'd rather see that used on the main girl, not a one-off (even if the one-off is more attractive). Could've also been fine if they just reduced the amount of side-girls and gave those who remain more scenes. Finally, the story, gameplay, and main events (the macro not micro) are all very cookie-cutter RPG Maker. The gist of the flaws can be summed up as: it is better to not include a mechanic than include it and implement it poorly.
It's enjoyable to play, but not stand-out. Solid average 3/5 on the board. It's capable of running in the marathon, but it would never reach the podium.