Hey, op here. I'll use this to quickly answer some concerns.
Firstly, thank you for checking out Angel's Blood. I went to sleep as soon as I uploaded this and I was overwhelmed with just how many people commented in the thread, both positive and negative. Thank you.
The first concern is the use of AI. I address how this project uses it in Patreon but it wasn't approved in time so I couldn't link it to here. Still, I should have wrote a note explaining myself.
I should have used the AI tag, you're right, though the game is genuinely hand drawn for the most part. My drawing process uses an AI prompt to make a base so that I can get the anatomy and pose right. Then I draw over it making any corrections. Granted it's not perfect as you can see by the hands but that's also due to me being that bad at drawing hands.
Here's a video providing my layers for my art:
View attachment CLIP STUDIO PAINT 2023-11-02 19-08-37 - Trim.mp4
The CGs use AI much more I will admit. The art however is just meant to be used as a proof of concept until a proper artist can redo the art to look better. I know it's a meme to say that with games like Yandere Simulator never replacing their assets but I really do want to replace all the art in the game with much higher quality work.
Another issue is time sensitive objectives. I didn't handle this well since the main point of it was to avoid players just spamming out raising one stat and instead guide them to focus on other things to do. The game is still in it's early stages so that was pointless to put in at the minute since all there really is to do is grind stats as there's barely any events and scenes. For future releases I'll implement a prompt or some sort of text notifying the player that they're approaching a time sensitive objective. If done correctly I think It'd be good to have so I won't budge on this.
Finally I forgot to replace the name that you get at the name prompt if nothing is typed in. That was a massive oversight, my bad.
Overall the launch of the first version has been a rollercoaster. It is my very first game so there's bound to be many, many mistakes to learn from and hopefully not make again in the future.
Finally, I want to use this part to ask if anybody might be interested in working on this project with me. I really do need all the help I can get but I just don't have any money to offer at the minute. I basically need any role you might think of for a dev team so please dm me if that sounds appealing to you.
Firstly, thank you for checking out Angel's Blood. I went to sleep as soon as I uploaded this and I was overwhelmed with just how many people commented in the thread, both positive and negative. Thank you.
The first concern is the use of AI. I address how this project uses it in Patreon but it wasn't approved in time so I couldn't link it to here. Still, I should have wrote a note explaining myself.
I should have used the AI tag, you're right, though the game is genuinely hand drawn for the most part. My drawing process uses an AI prompt to make a base so that I can get the anatomy and pose right. Then I draw over it making any corrections. Granted it's not perfect as you can see by the hands but that's also due to me being that bad at drawing hands.
Here's a video providing my layers for my art:
View attachment CLIP STUDIO PAINT 2023-11-02 19-08-37 - Trim.mp4
The CGs use AI much more I will admit. The art however is just meant to be used as a proof of concept until a proper artist can redo the art to look better. I know it's a meme to say that with games like Yandere Simulator never replacing their assets but I really do want to replace all the art in the game with much higher quality work.
Another issue is time sensitive objectives. I didn't handle this well since the main point of it was to avoid players just spamming out raising one stat and instead guide them to focus on other things to do. The game is still in it's early stages so that was pointless to put in at the minute since all there really is to do is grind stats as there's barely any events and scenes. For future releases I'll implement a prompt or some sort of text notifying the player that they're approaching a time sensitive objective. If done correctly I think It'd be good to have so I won't budge on this.
Finally I forgot to replace the name that you get at the name prompt if nothing is typed in. That was a massive oversight, my bad.
Overall the launch of the first version has been a rollercoaster. It is my very first game so there's bound to be many, many mistakes to learn from and hopefully not make again in the future.
Finally, I want to use this part to ask if anybody might be interested in working on this project with me. I really do need all the help I can get but I just don't have any money to offer at the minute. I basically need any role you might think of for a dev team so please dm me if that sounds appealing to you.