yes your right,thanks. but this is not heaven still not .
# Copyright 2004-2021 Tom Rothamel <
pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file contains code that creates a few new statements.
init -1200 python in audio:
pass
init -1200 python:
config.default_sound_loop = None
def _audio_eval(expr):
return eval(expr, locals=store.audio.__dict__)
def _try_eval(e, what):
try:
return _audio_eval(e)
except:
renpy.error('unable to evaluate %s %r' % (what, e))
python early hide:
def warp_audio(p):
"""
Determines if we should play this statement while warping.
"""
if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "music"
return renpy.music.is_music(channel)
def parse_play_music(l):
file = l.simple_expression()
if not file:
renpy.error("play requires a file")
fadeout = "None"
fadein = "0"
channel = None
loop = None
if_changed = False
volume = "1.0"
while not l.eol():
if l.keyword('fadeout'):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')
continue
if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')
continue
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
continue
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
if l.keyword('if_changed'):
if_changed = True
continue
if l.keyword('volume'):
volume = l.simple_expression()
continue
renpy.error('expected end of line')
return dict(file=file,
fadeout=fadeout,
fadein=fadein,
channel=channel,
loop=loop,
if_changed=if_changed,
volume=volume)
def execute_play_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"
renpy.music.play(_audio_eval(p["file"]),
fadeout=eval(p["fadeout"]),
fadein=eval(p["fadein"]),
channel=channel,
loop=p.get("loop", None),
if_changed=p.get("if_changed", False),
relative_volume=eval(p.get("volume", "1.0")))
def predict_play_music(p):
if renpy.emscripten or os.environ.get('RENPY_SIMULATE_DOWNLOAD', False):
fn = _audio_eval(p["file"])
try:
with renpy.loader.load(fn) as f:
pass
except renpy.webloader.DownloadNeeded as exception:
renpy.webloader.enqueue(exception.relpath, 'music', None)
return [ ]
def lint_play_music(p, channel="music"):
file = _try_eval(p["file"], 'filename')
if p["channel"] is not None:
channel = _try_eval(p["channel"], 'channel')
if not isinstance(file, list):
file = [ file ]
for fn in file:
if isinstance(fn, basestring):
try:
if not renpy.music.playable(fn, channel):
renpy.error("%r is not loadable" % fn)
except:
pass
renpy.register_statement('play music',
parse=parse_play_music,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_music,
warp=warp_audio)
# From here on, we'll steal bits of other statements when defining other
# statements.
def parse_queue_music(l):
file = l.simple_expression()
if not file:
renpy.error("queue requires a file")
channel = None
loop = None
volume = "1.0"
fadein = "0"
while not l.eol():
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
continue
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
if l.keyword('volume'):
volume = l.simple_expression()
continue
if l.keyword('fadein'):
fadein = l.simple_expression()
if fadein is None:
renpy.error('expected simple expression')
continue
renpy.error('expected end of line')
return dict(file=file, channel=channel, loop=loop, volume=volume, fadein=fadein)
def execute_queue_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"
renpy.music.queue(
_audio_eval(p["file"]),
channel=channel,
loop=p.get("loop", None),
relative_volume=eval(p.get("volume", "1.0")),
fadein=eval(p.get("fadein", "0")),
)
renpy.register_statement('queue music',
parse=parse_queue_music,
execute=execute_queue_music,
lint=lint_play_music,
warp=warp_audio)
def parse_stop_music(l):
channel = None
fadeout = "None"
while not l.eol():
if l.keyword("fadeout"):
fadeout = l.simple_expression()
if fadeout is None:
renpy.error('expected simple expression')
continue
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
continue
renpy.error('expected end of line')
return dict(fadeout=fadeout, channel=channel)
def execute_stop_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "music"
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
renpy.register_statement('stop music',
parse=parse_stop_music,
execute=execute_stop_music,
warp=warp_audio)
# Sound statements. They share alot with the equivalent music
# statements.
def warp_sound(p):
"""
Determines if we should play this statement while warping.
"""
if p.get("channel", None) is not None:
channel = eval(p["channel"])
else:
channel = "sound"
return renpy.music.is_music(channel)
def execute_play_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
loop = p.get("loop", False)
if loop is None:
loop = config.default_sound_loop
renpy.sound.play(_audio_eval(p["file"]),
fadeout=fadeout,
fadein=eval(p["fadein"]),
loop=loop,
channel=channel,
relative_volume=eval(p.get("volume", "1.0")))
def lint_play_sound(p, lint_play_music=lint_play_music):
return lint_play_music(p, channel="sound")
renpy.register_statement('play sound',
parse=parse_play_music,
execute=execute_play_sound,
lint=lint_play_sound,
warp=warp_sound)
def execute_queue_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"
loop = p.get("loop", False)
if loop is None:
loop = config.default_sound_loop
renpy.sound.queue(_audio_eval(p["file"]), channel=channel, loop=loop, relative_volume=eval(p.get("volume", "1.0")))
renpy.register_statement('queue sound',
parse=parse_queue_music,
execute=execute_queue_sound,
lint=lint_play_sound,
warp=warp_sound)
def execute_stop_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
renpy.sound.stop(fadeout=fadeout, channel=channel)
renpy.register_statement('stop sound',
parse=parse_stop_music,
execute=execute_stop_sound,
warp=warp_sound)
# Generic play/queue/stop statements. These take a channel name as
# the second thing.
def parse_play_generic(l, parse_play_music=parse_play_music):
channel = l.name()
if channel is None:
renpy.error('play requires a channel')
rv = parse_play_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_queue_generic(l, parse_queue_music=parse_queue_music):
channel = l.name()
if channel is None:
renpy.error('queue requires a channel')
rv = parse_queue_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_stop_generic(l, parse_stop_music=parse_stop_music):
channel = l.name()
if channel is None:
renpy.error('stop requires a channel')
rv = parse_stop_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def lint_play_generic(p, lint_play_music=lint_play_music):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
lint_play_music(p, channel)
def lint_stop_generic(p):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
renpy.register_statement('play',
parse=parse_play_generic,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_generic,
warp=warp_audio)
renpy.register_statement('queue',
parse=parse_queue_generic,
execute=execute_queue_music,
lint=lint_play_generic,
warp=warp_audio)
renpy.register_statement('stop',
parse=parse_stop_generic,
execute=execute_stop_music,
lint=lint_stop_generic,
warp=warp_audio)
##########################################################################
# Pause statement.
# Should the pause statement use the pause Transition?
config.pause_with_transition = False
def parse_pause(l):
delay = l.simple_expression()
if not l.eol():
renpy.error("expected end of line.")
return { "delay" : delay }
def lint_pause(p):
if p["delay"]:
_try_eval(p["delay"], 'pause statement')
def execute_pause(p):
if p["delay"]:
delay = eval(p["delay"])
if config.pause_with_transition:
renpy.with_statement(Pause(delay))
else:
renpy.pause(delay)
else:
renpy.pause()
renpy.register_statement('pause',
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)
##############################################################################
# Screen-related statements.
python early hide:
# Should we predict screens?
config.predict_screen_statements = True
def warp_true(p):
return True
def parse_show_call_screen(l):
# Parse a name.
name = l.require(l.name)
# Parse the list of arguments.
arguments = renpy.parser.parse_arguments(l)
predict = True
transition_expr = None
while True:
if l.keyword('nopredict'):
predict = False
elif l.keyword('with'):
transition_expr = l.require(l.simple_expression)
else:
break
l.expect_eol()
return dict(name=name, arguments=arguments, predict=predict, transition_expr=transition_expr)
def parse_hide_screen(l):
name = l.require(l.name)
transition_expr = None
if l.keyword('with'):
transition_expr = l.require(l.simple_expression)
l.expect_eol()
return dict(name=name, transition_expr=transition_expr)
def predict_screen(p):
if not config.predict_screen_statements:
return
predict = p.get("predict", False)
if not predict:
return
name = p["name"]
a = p["arguments"]
if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }
renpy.predict_screen(name, *args, **kwargs)
def execute_show_screen(p):
name = p["name"]
a = p["arguments"]
if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }
transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)
renpy.show_screen(name, *args, **kwargs)
if transition_expr is not None:
renpy.with_statement(eval(transition_expr))
def execute_call_screen(p):
name = p["name"]
a = p["arguments"]
transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.transition(eval(transition_expr))
if a is not None:
args, kwargs = a.evaluate()
else:
args = [ ]
kwargs = { }
store._return = renpy.call_screen(name, *args, **kwargs)
def execute_hide_screen(p):
name = p["name"]
transition_expr = p.get("transition_expr", None)
if transition_expr is not None:
renpy.with_statement(None)
renpy.hide_screen(name)
if transition_expr is not None:
renpy.with_statement(eval(transition_expr))
def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)
renpy.register_statement("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
predict=predict_screen,
lint=lint_screen,
warp=warp_true)
renpy.register_statement("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
predict=predict_screen,
lint=lint_screen,
force_begin_rollback=True)
renpy.register_statement("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen,
warp=warp_true)
i get this coming up every time i click all over the screen to see if there is a hidden button or something
this is the traceback
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Update2.rpy", line 5664, in script
show screen countdown
File "renpy/common/000statements.rpy", line 548, in execute_show_screen
renpy.show_screen(name, *args, **kwargs)
Exception: Screen countdown is not known.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/Update2.rpy", line 5664, in script
show screen countdown
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 548, in execute_show_screen
renpy.show_screen(name, *args, **kwargs)
File "renpy/display/screen.py", line 1131, in show_screen
raise Exception("Screen %s is not known.\n" % (name[0],))
Exception: Screen countdown is not known.
Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Final-Update-4
Sat Jun 24 11:56:39 2023