- Nov 26, 2017
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Latest update to a breathing / random eye blink test.
I'm feeling pretty happy with it, but I'm biased. Any thoughts?
I'm feeling pretty happy with it, but I'm biased. Any thoughts?
The quick blinks looked fine, but the slow ones seemed odd/out of place. Also, the interval seemed too short. I think a ~10 seconds would be more natural.Latest update to a breathing / random eye blink test.
I'm feeling pretty happy with it, but I'm biased. Any thoughts?
Unless anyone has tried a similar system and has some advice!
You need to work on it its need to look more real and skin face and body not the same and she look to much mucscelI'm doing this for Making Movies as well. It's all one mesh for me. I've found two important aspects (though I'm hardly an animator). One is to have higher polygon density where I want movement, and specifically at the point of maximum movement. The other is that objects that shouldn't sheer when it moves (neck/head), need to band a double layer of polygons, bound to different bones.
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Looks great, though. Good luck!