A bit of a click bait title but let's get into it.
Let's consider first what the opportunity cost is. I'm no developer, but I believe a single 2-3 second loop could be something like 100+ frames that need rendering. If we consider most game updates rarely push past 500 renders, that is like 1/5 of the rendering time for one single animation. It's fine for someone like DPC who has a dedicated rendering machine or two, but most devs don't have this luxury.
Secondly, it's exceedingly rare (even among top devs) to have animations that run while the dialogue is happening. Why the fuck is this the case? I don't know but it's like they want to throw away all the time spent on rendering that animation by having no dialogue. Seriously, does anyone get to an animation and just pause it there to jack off to a 2 second loop? Is that hot? No, not to me. That can't compare to any real porn video or even SFM stuff. What sets these games apart is in the dialogue and set up. If you don't add any dialogue during animations, I am just clicking through it immediately. Often, I don't even watch one loop finish.
A related issue is that the devs very often get into the mindset that the animations will carry a scene through. I'm sure you guys have seen those 5 second sex scenes. "Ohh fuck me!" Click. Run janky animation from one uninspired angle. Click. "Ohhh I'm cumming." Click. "That was great!"
If we take all these into consideration, I honestly think animations actively detract from the quality of a scene except in very rare cases. Using a wide range of still pictures from different positions and angles along with kinky dialogue will produce a much sexier scene than almost all the stuff that the average devs will put out with some mediocre animation.
Let's consider first what the opportunity cost is. I'm no developer, but I believe a single 2-3 second loop could be something like 100+ frames that need rendering. If we consider most game updates rarely push past 500 renders, that is like 1/5 of the rendering time for one single animation. It's fine for someone like DPC who has a dedicated rendering machine or two, but most devs don't have this luxury.
Secondly, it's exceedingly rare (even among top devs) to have animations that run while the dialogue is happening. Why the fuck is this the case? I don't know but it's like they want to throw away all the time spent on rendering that animation by having no dialogue. Seriously, does anyone get to an animation and just pause it there to jack off to a 2 second loop? Is that hot? No, not to me. That can't compare to any real porn video or even SFM stuff. What sets these games apart is in the dialogue and set up. If you don't add any dialogue during animations, I am just clicking through it immediately. Often, I don't even watch one loop finish.
A related issue is that the devs very often get into the mindset that the animations will carry a scene through. I'm sure you guys have seen those 5 second sex scenes. "Ohh fuck me!" Click. Run janky animation from one uninspired angle. Click. "Ohhh I'm cumming." Click. "That was great!"
If we take all these into consideration, I honestly think animations actively detract from the quality of a scene except in very rare cases. Using a wide range of still pictures from different positions and angles along with kinky dialogue will produce a much sexier scene than almost all the stuff that the average devs will put out with some mediocre animation.