I'm wondering what people's thoughts are on the importance of animations in an adult game vs more of a focus on still shots but with more actual content. I'm still struggling to get good at animations while working on my mod, but from a time management perspective it takes me about a week to do an animation on my slow POS computer. In the same amount of time I can do a fairly in depth and fully illustrated scene with dialog and choices for the player. Or I can do 1 sex animation and nothing else. This is assuming I have a full week off of work so I can actually do a full day's work on it every day.
Most of the games I've played from this site suffer from this same type of issue from what I've noticed. If the game is heavy on animations, it tends to be pretty light on actual content. If it's mostly still shots then it tends to be more in depth. And by animations I don't just mean plugging your models into one of those Stimuli animations without adjustments, I mean a polished animation where hand/mouth/genital placement/etc is actually correct (touching the other model without clipping, etc). That means manally tweaking every frame. Some people are good at that. I'm not yet.
I tend to think I'm better off focusing mostly on still shots and then maybe try to do 1 animation for a big scene as sort of a finale instead of trying to turn every sex scene into an animation. Then again, posing scenes for still shots used to be a lot more difficult for me and it's gotten a lot easier with practice. I wonder how much easier animations would get if I really practiced them a lot? Being a DIK is one of the rare exceptions I've seen where the game is pretty in depth while also having good animations (although he does have some clipping issues).
Most of the games I've played from this site suffer from this same type of issue from what I've noticed. If the game is heavy on animations, it tends to be pretty light on actual content. If it's mostly still shots then it tends to be more in depth. And by animations I don't just mean plugging your models into one of those Stimuli animations without adjustments, I mean a polished animation where hand/mouth/genital placement/etc is actually correct (touching the other model without clipping, etc). That means manally tweaking every frame. Some people are good at that. I'm not yet.
I tend to think I'm better off focusing mostly on still shots and then maybe try to do 1 animation for a big scene as sort of a finale instead of trying to turn every sex scene into an animation. Then again, posing scenes for still shots used to be a lot more difficult for me and it's gotten a lot easier with practice. I wonder how much easier animations would get if I really practiced them a lot? Being a DIK is one of the rare exceptions I've seen where the game is pretty in depth while also having good animations (although he does have some clipping issues).