A great game with some horrible decisions.
-The negatives:
-The negatives:
- Forces corruption. A bit into the game in order to progress you must enter a cavern with no way of defending yourself end get inevitably assaulted lots. That’s shitty enough on its own and it invalidates any and all corruptive decisions you have taken- like getting rid of rapey NPCs (annoying, rewarding), avoiding rapey skill trainers or winning before H-attacks.
- Awful balance. The game is VERY EASY. There’s indefinite stat-up consumables for sale that make equipment not matter, unless it has special effects, natural level-ups, plenty of cash for best available equipment (even at the very start you can buy the strongest available weapon of rummaging through the town). Spells rank up automatically at certain levels and are grossly cheap and effective. Combat end up being spamming Z for attack and using the 2 MP cost heal spell that seems to scale with MAX HP. There’s also plenty of HINT NPCs that scream out the enemies’ weakness.
Purification turns into a gimmick since it has no effect until it (almost) depletes and there’s a warning for it and plenty of resources to maintain it. I'd call it tedious if it weren't so easy to manage, it's just useless. - Appearances are secondary. Due to the existence of a glasses slot, you almost always have something on your face, some of the better equipment ends up ridiculous like headbands and eye-patches. The NPCs also don’t care how sultry or tattered your clothing is or how spunk’d you are (heard it was enough of an issue to be fixed in later games). All NPC interaction care about is a trigger at 100 of an arbitrary ‘lewdness stat’ that makes most corruption a binary YES/NO for whore.
- Game is linear and still ass-backwards. To progress to and through some areas, there’s a blockage that’s solved usually by travelling in the opposite direction, some areas you can’t enter because ‘you have no business here’. There’s an order to thing you might miss because of the (already mentioned useless) HINT NPCs being right near DIRECTION NPCs that talk only once. Miss a direction and never know where to go.
- Repetitive NPC interactions. Not all, yet most H-NPCS follow a basic schematic of: willing interaction-> knocked down and fucked using the same sound effect -> ‘haha, tricked you, get fucked fool, here’s a reward’. You could see an NPC or hear/read their description from others and know what will come.
- Feels incomplete. Clothing damage comes only from H-attacks and even then, entirely randomly. Enemies move freely while you interact with NPCS, so you can get swarmed. Enemy tracking range and pathing is weird. Enemies can fight through ledges.
- Story is actually pretty reasonable, non-basic NPCs have enough character to be interesting.
- Lots of clothing of glasses, body and (usually) underwear slots with functional clothing damage.
- Most map sections have distinctive features and logical and often used levels of elevation.
- Reasonable H-combat (from personal observations): first attack is never H, first H-attack is never hardcore.
- H-attacks animated, lots of CGs.
- Pregnancy mechanic (even though it’s restricted by the binary corruption system)