- Jun 9, 2017
- 130
- 2,577
I know I know - not another "if I make a game with AI images will anyone play it let alone subscribe to it" thread.
In this case, not quite. Here is my question and of course I welcome opinions. I would not be making this thread if I did not want to hear from you.
I have been working on a Ren'py game for several years. Yes I am slow but I was never in any hurry and real life has interfered on multiple occasions. Also, as my python skills have improved, I have revisited many parts of my code and reworked it or added new features. I am a 1 man band so all writing, coding and artwork is done by yours truly. I refer to myself as a semi talented button mashing hack with regards to Daz Studio. Others tell me I am too modest and my renders are pretty decent.
The game I am making is a spy-based game but not a Mission Impossible/James Bond type ie rubber masks and helicopters in train tunnels. I hope to have it closer to real life, dark gritty and with real world (well the MC's real world) consequences based on your decisions. Just minus a lot of the staking something out for a month before any activity. It is a game after all and hopefully enjoyable to play.
Okay - enough background, on to the question. Although I quite enjoy rendering in Daz Studio, I have always preferred the anime/manga art style and would love to make my game in that style. Here is what I am thinking, I can render anything I need in Daz Studio, then use that in image to image to generate the game render using whichever art style I like. This alleviates a lot of the weird issues AI games have with dodgy anatomy such as too many fingers or objects held incorrectly as they will use my reference renders as input.
So the million $ question is, would you play a game where AI has been used to produce an art style and enhance images based on render input. Or would the AI tag (I would be honest and include that tag even though the artwork is based off my own renders) put you off without trying it.
Over to you - fire away.
SDL.
In this case, not quite. Here is my question and of course I welcome opinions. I would not be making this thread if I did not want to hear from you.
I have been working on a Ren'py game for several years. Yes I am slow but I was never in any hurry and real life has interfered on multiple occasions. Also, as my python skills have improved, I have revisited many parts of my code and reworked it or added new features. I am a 1 man band so all writing, coding and artwork is done by yours truly. I refer to myself as a semi talented button mashing hack with regards to Daz Studio. Others tell me I am too modest and my renders are pretty decent.
The game I am making is a spy-based game but not a Mission Impossible/James Bond type ie rubber masks and helicopters in train tunnels. I hope to have it closer to real life, dark gritty and with real world (well the MC's real world) consequences based on your decisions. Just minus a lot of the staking something out for a month before any activity. It is a game after all and hopefully enjoyable to play.
Okay - enough background, on to the question. Although I quite enjoy rendering in Daz Studio, I have always preferred the anime/manga art style and would love to make my game in that style. Here is what I am thinking, I can render anything I need in Daz Studio, then use that in image to image to generate the game render using whichever art style I like. This alleviates a lot of the weird issues AI games have with dodgy anatomy such as too many fingers or objects held incorrectly as they will use my reference renders as input.
So the million $ question is, would you play a game where AI has been used to produce an art style and enhance images based on render input. Or would the AI tag (I would be honest and include that tag even though the artwork is based off my own renders) put you off without trying it.
Over to you - fire away.
SDL.
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