Any alternatives to saveeditonline for Unity?

Horizon666

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Jun 30, 2018
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Hey guys, just a quick question for you all (I suspect I'm going to be out of luck, but doesn't hurt to ask).

I've used for years now, I suspect that anyone who regularly uses this site will know about it.

Just recently, I tried to use it to edit a Unity save file, and discovered that it's been heavily pay-walled now.

It used to be that you could basically use the functions, but if you wanted to make repeated save alterations, you had to wait a minute or two between them.

This was fine with me, I completely understood.

Now however, the main things that you might want to edit (stats, money etc), are now locked and you can (or at least I could) only edit useless fields and all the useful ones stop you from editing and throw up a Patreon popup window.

I have a save editor that works fine for Renpy, so that's covered, but when it comes to Unity, I'm kinda screwed.

Any suggestions?

Thanks in advance.
 
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Winterfire

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When it comes to Unity games, you should consider the game as its individual thing rather than looking for a general purpose solution.

Some Unity Developers use a horrible thing called playerprefs, so you will find savedata in your registry (ew), that'd be easy to edit.
 
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Horizon666

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Jun 30, 2018
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Thanks for the responses guys. Appreciated and pretty much what I expected (I've been known to be wrong before though and I don't know everything).

The game I was trying to fiddle with is a new one that's just recently appeared on the site Love of Magic https://f95zone.to/threads/love-of-magic-v0-1-18-droid-productions.41188/
It uses .sav files as the format. I tried using Notpad++, but no dice.

I'm not exactly desperate to edit this particular game (Though it does seem pretty promising so far), it was more of a realisation that saveeditonline wasn't usable anymore, so I thought I should ask more (and more knowledgeable) people in case there was a simple alternative.
 

Winterfire

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The save format does not really matter (The developer gets to choose what to name the format), what matters is its contents.
Since you were unable to edit it with notepad++, I assume it gave you a lot of weird letters, perhaps in caps?
If that is the case, the most common case (at least the one I use myself and saw others using too) is BASE64, I have found a small guide in case it is the same for you as well:

In general, you may want to use cheats though (the thread points to a cheats menu), editing saves can break the game.
 

Horizon666

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Jun 30, 2018
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Thanks Winterfire, you pretty much summed it up.

This is a copy and paste of a part of a random line, to give you an idea (I have a feeling we're talking about the same thing though).

ÿÿÿÿ FAssembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

And so on and so forth (oddly, it didn't copy it all over, could be a font colour thing or something) Should say NUL SOH NUL NUL etc.

I'll try out your suggestion. Always nice to have alternative options.

Much appreciated.
 
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Winterfire

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Oh, that does not look like BASE64, you could try to upload it here and someone (including me?) might give it a look.
 

Droid Productions

[Love of Magic & Morningstar]
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Thanks for the responses guys. Appreciated and pretty much what I expected (I've been known to be wrong before though and I don't know everything).

The game I was trying to fiddle with is a new one that's just recently appeared on the site Love of Magic https://f95zone.to/threads/love-of-magic-v0-1-18-droid-productions.41188/
It uses .sav files as the format. I tried using Notpad++, but no dice.

I'm not exactly desperate to edit this particular game (Though it does seem pretty promising so far), it was more of a realisation that saveeditonline wasn't usable anymore, so I thought I should ask more (and more knowledgeable) people in case there was a simple alternative.
The save format is just a binary serialization from C#; you'd kinda need to know what the data structures stored were for it to make any sense. Having said that, I've included the debug console; press CTRL+J, and you can edit all the key variables and flags directly from ingame.

Apart from that, Act II is in final testing... hopefully release in the next day or so.
 

BoopEveryNose

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Aug 28, 2020
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I haven't had any issues with editing files as you mentioned, but my problem is that the file format for the game i'm playing is blank, like it has no file extension for the save files so I can't edit it with saveditonline.
 
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Sheepy Cloud

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Apr 22, 2020
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I haven't had any issues with editing files as you mentioned, but my problem is that the file format for the game i'm playing is blank, like it has no file extension for the save files so I can't edit it with saveditonline.
I've seen that before, but for a really old game.
You can possibly just change the extension to .sav/e, and it might work, but you do risk causing irreparable damage.
(Which, if you're on a windows OS, it will warn you about when you change file extensions. Not sure about any others though.)
 

cakacakaca6

Newbie
Jul 12, 2017
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Thanks Winterfire, you pretty much summed it up.

This is a copy and paste of a part of a random line, to give you an idea (I have a feeling we're talking about the same thing though).

ÿÿÿÿ FAssembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

And so on and so forth (oddly, it didn't copy it all over, could be a font colour thing or something) Should say NUL SOH NUL NUL etc.

I'll try out your suggestion. Always nice to have alternative options.

Much appreciated.
Sorry for necroposting, but I'm editing other games which have the same line! Also, I searched for a (non-Unity based) save editor that have a GUI (or simply a [de]serializer) but there's no such result. Has anyone overcome this?