Any interest in slavemaker 4?

Velomous

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Jan 14, 2024
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If anyone remembers slave maker 3, great game, very fun, i've had this thought for a while about creating a spiritual successor, a slavemaker 4. A remake..

I'm quite confident about coding the thing, but writing and collecting artwork for it seems like a chore that I'm not entirely on board with.

What I'd like to do, is create a similar game in godot, what i'd create would effectively be a free and open source easily expandable framework (much like the original slavemaker 3 game except it wasn't open source until more recently), with perhaps one or two example slaves, from there it'd all be up to modders to add more slaves and perhaps expand upon the base game.

The problem is i'd be doing a lot of work all hinged on modders being eager enough to expand the game, because what made the original slavemaker great wasn't just the gameplay, it was the variety of parody slaves on offer, and that isn't a one man job.

So I'm just wondering if there's any interest for a game like that still or if it'd be a wasted effort.
 

Ixmore

New Member
May 31, 2019
6
3
A remake is being worked on, but I think you may of heard of it by now here's the server link
 

Velomous

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Jan 14, 2024
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Yeah i heard of it, but they've been doing it for a long time with as far as we know nothing to show for it. If I understood them correctly, they're sorta just trying to port the game from flash to unity, i'm talking about a whole new (similar) game.
 

EverlastingName

New Member
Nov 30, 2017
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Let me know if you do decide to give it a go, I could probably help with the writing. Less confident about the art, but I can certainly do some digging and see what I can come up with.
 

Velomous

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Jan 14, 2024
266
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Let me know if you do decide to give it a go, I could probably help with the writing. Less confident about the art, but I can certainly do some digging and see what I can come up with.
Well I actually already started working towards it. Been refreshing my memory on godot (been a year or two, i've mostly been playing with Unreal lately, I needed a break from it because when you need something a little out of the box in unreal, it can get so freakin difficult sometimes (4 months and although we've progressed a lot we haven't worked out a really solid softbody solution yet); godot life is simpler, though it has it's frustrating stuff too)

Right now I'm just a little torn about the different paths I could take.

The original plan was to make something extremely similar to slave maker 3, it would be quick(ish) it would be (very) easy, but I'm still quite concerned that leaving the burden of creating most of the content to modders might make the whole thing a wasted effort.

An alternative I thought of would be creating an actual 2D game, where instead of just having still images I could have animated characters (constructed similarly to those old flash games, with gameplay to match). The downsides of doing that is that it's a lot more work, not quick not easy, and i'd probably have to create the art myself (luckily I am an artist, less luckily I'm not a particularly gifted one). It'd probably end up as something similar to strumpets but less shitty, or maybe simbro (i don't really remember the particulars of simbro though).

And the last option would be to mix and match both ideas, create what would essentially still be slavemaker, but with more elaborate gameplay.

I'm not a 100% sure where I want to go with it yet. Just that I want it to be completely free (kinda have to really, sale and production of pornography isn't legal in my home country so i'd have to make it anonymously and release it for free, or jump through legal hoops so that I would on paper have made it and released it in another country)

But if you're down to help me write it, I'll gladly accept the help (no matter which route I'd go)
 

Lerd0

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Jul 29, 2017
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..yeah sure....can never have too many of those......
....go for it......do it......
 
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Velomous

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https://f95zone.to/threads/noblesse-oblige-v0-3-7a-alvir-studio.131091/
Inspired by Slave Maker. But we can always use more of course.
Or maybe you could team up with Alvir and work on his project. Do as thou wilt. ;):coffee:
I see, it's woefully lacking in content and the current gameplay loop is entirely too grindy (it's like 10x worse than the original slavemaker in that regard) but it plays almost exactly like slave maker0'. It is however critically lacking moddability; and the vector graphics art is a bit of an odd choice for this game... (In fact, considering the original game is a flash game, it would've made a lot more sense in the original than it does in this one).

I don't think I'll team up with Alvir, though I do like his game. He seems to have things well in hand.

I believe I'll make my own.
 

Ixmore

New Member
May 31, 2019
6
3
I see, it's woefully lacking in content and the current gameplay loop is entirely too grindy (it's like 10x worse than the original slavemaker in that regard) but it plays almost exactly like slave maker0'. It is however critically lacking moddability; and the vector graphics art is a bit of an odd choice for this game... (In fact, considering the original game is a flash game, it would've made a lot more sense in the original than it does in this one).

I don't think I'll team up with Alvir, though I do like his game. He seems to have things well in hand.

I believe I'll make my own.
The game also seems to use Ren'py which is built for Visual Novels, not for simulations. At least not the kind Slave Master and perhaps Whoremaster is.
 
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Ixmore

New Member
May 31, 2019
6
3
If you do plan on making a Slave Maker 4, might I suggest start with making a original set of slaves just so you can get funding. Maybe the girl on the Slave Maker 3 Icon could be the first girl instead of Shampoo
SlaveMaker3_0000.png
 

Velomous

Member
Jan 14, 2024
266
234
If you do plan on making a Slave Maker 4, might I suggest start with making a original set of slaves just so you can get funding. Maybe the girl on the Slave Maker 3 Icon could be the first girl instead of Shampoo
View attachment 4037564
I don't need or even intend to get any funding. But that was always the plan anyways, modders need at least one reference slave to work from.
I want it to be completely free (kinda have to really, sale and production of pornography isn't legal in my home country so i'd have to make it anonymously and release it for free, or jump through legal hoops so that I would on paper have made it and released it in another country)
I'm not doing this for money. If I wanted money, I'd make a normie game; But doing so isn't worth it to me unless I make at minimum a set amount. (not too high, just half a million $; so if i could make a 1$ game that 1-2 million people buy i'd be good tbh); but this kind of stuff ain't for money, it's what i'm most passionate about.

Games are better when they have more to them than the same old FPS/RPG gameplay (e.g. sex) but they are also less profitable that way usually because of the smaller audience and the stigma about paying for porn.
 
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EverlastingName

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Nov 30, 2017
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Well I actually already started working towards it. Been refreshing my memory on godot (been a year or two, i've mostly been playing with Unreal lately, I needed a break from it because when you need something a little out of the box in unreal, it can get so freakin difficult sometimes (4 months and although we've progressed a lot we haven't worked out a really solid softbody solution yet); godot life is simpler, though it has it's frustrating stuff too)

Right now I'm just a little torn about the different paths I could take.

The original plan was to make something extremely similar to slave maker 3, it would be quick(ish) it would be (very) easy, but I'm still quite concerned that leaving the burden of creating most of the content to modders might make the whole thing a wasted effort.

An alternative I thought of would be creating an actual 2D game, where instead of just having still images I could have animated characters (constructed similarly to those old flash games, with gameplay to match). The downsides of doing that is that it's a lot more work, not quick not easy, and i'd probably have to create the art myself (luckily I am an artist, less luckily I'm not a particularly gifted one). It'd probably end up as something similar to strumpets but less shitty, or maybe simbro (i don't really remember the particulars of simbro though).

And the last option would be to mix and match both ideas, create what would essentially still be slavemaker, but with more elaborate gameplay.

I'm not a 100% sure where I want to go with it yet. Just that I want it to be completely free (kinda have to really, sale and production of pornography isn't legal in my home country so i'd have to make it anonymously and release it for free, or jump through legal hoops so that I would on paper have made it and released it in another country)

But if you're down to help me write it, I'll gladly accept the help (no matter which route I'd go)
Sounds good; let me know what you need more specifically and we can work out the details?
 

Velomous

Member
Jan 14, 2024
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234
I'll PM u, I decided which route to go. (Still images like the original slavemaker, if I do the other thing it'll be later for another game)
 

glasslip9999

New Member
Aug 4, 2019
3
2
Can't help you, but there is another dead game similar to slavemaker, Whore Master. I think it's pretty good and has cool ideas, that could be used in slavemaker4. It just needs some refining and modding capabilities.
 
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Velomous

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Can't help you, but there is another dead game similar to slavemaker, Whore Master. I think it's pretty good and has cool ideas, that could be used in slavemaker4. It just needs some refining and modding capabilities.
That's cool, i didn't know about that. I'll have to play it.

Most of my work until now has been to figure out scaling, for fonts, for ui elements, and for the images themselves, I've worked it out mostly to my satisfaction. (Edit: I can see that this is something the whoremaster dev skipped, jesus the game doesn't even allow rescaling)

But the structural format of the game is starting to take it's shape now as well, slaves won't be the only thing that can be modded in, you'll be able to mod in entire worlds and a lot of the gameplay elements are controlled by the world (which means I kept hardcoding to an absolute minimum)

Instead of XML which the original slavemaker used, I'm using the Config file formatting

So for example I translated the original slavemaker's intro sequence to my format:
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Modders can add or remove entries as they please, the only thing that matters is that the entries for the introduction text match the entries for the introduction images in name (it's possibly case sensitive too), that's all the game needs to know what text to display over what image for the introduction sequence.

And it doesn't stop there either, player stats will be determined at least in large part on a world by world basis
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As you can see in the above file I have pretty much worked out the format in which custom attributes can be configured on a per-world basis.

So if someone wants to idk make a populated star wars world which only accepts star wars themed slaves, that'll be relatively easy.
 
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Pooolka

New Member
Sep 23, 2024
10
8
Hello,

Creator of the original Slave Maker here.

I have been working on a remake of Slave Maker as well and i am looking for beta-testers (and beta-creators) for it.
If you know how i work, you know that i'm most likely going to disappear again in an undetermined future. When i leave, i'd be more than happy to give my source code to you if it can help you with your project.
 
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Velomous

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Jan 14, 2024
266
234
Hello,

Creator of the original Slave Maker here.

I have been working on a remake of Slave Maker as well and i am looking for beta-testers (and beta-creators) for it.
If you know how i work, you know that i'm most likely going to disappear again in an undetermined future. When i leave, i'd be more than happy to give my source code to you if it can help you with your project.
This, right? I believe the dev threads are usually posted in here. Maybe ask a mod to move it or repost it or something, you could also try to make an official game thread so it shows up in here. I'm unfamilliar with the full process for that though (that is the best way to get testers probably)

So right now we have 3 slave maker remakes being developed in parallel :KEK:

That's freaking hilarious. But it is clear that you are (by far) the furthest along of everyone, the remake being worked on in that unofficial sm3 discord thread (referred to in the 2nd post) has as far as I can tell very little progress over 2 or 3 years.

And mine is in the very beginning stages, but you seem to have the basic gameplay and some modding tools set up and everything, that's really cool, I think I'll try it out.
 
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DuniX

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Dec 20, 2016
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What is needed is to have a good Tag System for images/media.
There are plenty of games that use Image Packs like Brothel King so it shouldn't be a problem.
Especially with AI CG nowadays a lot more things are possible like more varied BG CG with more locations.

The problem is more about the Core Design of the game and what should be done with Game Mechanics and Gameplay.
There have been all kinds of Training Sims and Brothel Managers with all kind of mechanics but they haven't found what is considered the "successful formula" of that yet.
The problems with the Genre I have seen is the Economy System tends to collapse into irrelevance, Progression tends to be off especially for competing commissions where do a lot of Work for little Reward, the Endgame and Challenge is lackluster without much Replayability, the Action Economy isn't very Strategic where you do a lot of repetitive actions without much thinking about things.

The best example of Game Mechanics is in the game Monster Club Bifrost where the Action Economy with the Progression and the Challenge in the form of the Debt works well together.
Maybe have multiple slaves that you train and limited actions per day and tight deadlines?
Masters of Raana is also intresting to look at, it has a wider world and city that is simulated somewhat.
It would be intresting if you had diffrent fractions that are your customers and they would use their slaves in various ways that you sold them too.
Like if you train an Assassin that slave will perform hit jobs against the competition.
 
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Alvir

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Sep 18, 2022
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I see, it's woefully lacking in content and the current gameplay loop is entirely too grindy (it's like 10x worse than the original slavemaker in that regard) but it plays almost exactly like slave maker0'. It is however critically lacking moddability; and the vector graphics art is a bit of an odd choice for this game... (In fact, considering the original game is a flash game, it would've made a lot more sense in the original than it does in this one).

I don't think I'll team up with Alvir, though I do like his game. He seems to have things well in hand.

I believe I'll make my own.
Hi there ^_^ Glad to see other fans of the original Slave Maker!
Lack of content is being slowly worked upon, and moldability will be added closer to release~
And about grinding - it's all work in progress so it will get much more variety.
As I draw it all myself it takes less time for me to do it in vector.

Good luck with your project, it will be interesting to see how it will develop.
 
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Alvir

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Sep 18, 2022
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The game also seems to use Ren'py which is built for Visual Novels, not for simulations. At least not the kind Slave Master and perhaps Whoremaster is.
If you know how to work with Ren'py it is not too difficult to make it work for simulations.