- Jan 14, 2024
- 289
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Indeed, I've seen some crazy shit made in ren'py, like honest to god dungeon crawlers.If you know how to work with Ren'py it is not too difficult to make it work for simulations.
He does have a point though, Ren'py really is purpose built for VNs so going outside that box is more complicated than it would be with another more general purpose engine, which is why I was eyeing godot (then
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started, but I'm thinking I might keep using the engine just to spite them, they can't stop me from making a game they'd hate and plastering their branding alllll over it could switch to redot though).Ultimately though, the dev needs to be comfortable with the engine they're using and confident they can make the game they're trying to in that engine, the rest is just details. Ren'py might be slower because it is built entirely on python, an interpreted language, but this isn't the kind of game that needs to be fast under the hood in the first place. A couple millisecond delay here and there never hurt anybody in a VN or VN-like game.