- Sep 6, 2021
- 740
- 1,678
Daz Studio has so many quirks and ticks that trying to find any information on a bug is drowned out in the noise; but there's one issue with Daz that drives me crazy - every single day! it's the apparent lag in using the UI to make selections in the Scene pane.
What happens it this... anytime you are doing normal shit with your scene items (for example, clicking the 'eye' icons to make a series of items not visible ... or ... selecting several items to parent in a group) and you click too fast, weird stuff starts to happen. The most common one is you'll click a couple of things then, the next thing you know, a dozen items are selected and colored yellow. Or you click a couple of items and then you find that you have parented something to something else by mistake or you have duplicated a bunch of items....
It's so bad sometimes, that i find myself now being stupidly slow in any mouse use in the scene pane. Like CLICK ... "one Mississippi" ... CLICK ... etc. You get the picture.
It's not a computer issue. While I am still lacking in the GPU for renders, the rest of my system is top notch and everything runs smooth. If I had to guess, I'd say it's a memory or resource flaw deep in Daz's core. The little I can find on Google about this seems to suggest it's been happening for 5 years or more.
Anyone ever heard of a way to mitigate this behavior? I mean, other then reprogramming the user
What happens it this... anytime you are doing normal shit with your scene items (for example, clicking the 'eye' icons to make a series of items not visible ... or ... selecting several items to parent in a group) and you click too fast, weird stuff starts to happen. The most common one is you'll click a couple of things then, the next thing you know, a dozen items are selected and colored yellow. Or you click a couple of items and then you find that you have parented something to something else by mistake or you have duplicated a bunch of items....
It's so bad sometimes, that i find myself now being stupidly slow in any mouse use in the scene pane. Like CLICK ... "one Mississippi" ... CLICK ... etc. You get the picture.
It's not a computer issue. While I am still lacking in the GPU for renders, the rest of my system is top notch and everything runs smooth. If I had to guess, I'd say it's a memory or resource flaw deep in Daz's core. The little I can find on Google about this seems to suggest it's been happening for 5 years or more.
Anyone ever heard of a way to mitigate this behavior? I mean, other then reprogramming the user